Indah Sekar Wangi
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOMATEMATIKA MENGGUNAKAN MODEL RME UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V SD Landong, Ahmad; Kintan Muthia Suci; Asya Afrida; Dini Aulia; Indah Sekar Wangi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02`.25927

Abstract

This study aims to develop a mathematics learning media based on ethnomathematics using the Realistic Mathematics Education (RME) approach, integrating the local culture of the Bagas Godang traditional house. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects were fifth-grade students at SD IT Riadhul Habibi. The results indicate that the developed media is valid based on evaluations by media experts, material experts, and test item experts, and received positive responses from both teachers and students. Furthermore, the media effectivelyenhanced students' critical thinking skills, as evidenced by significant improvements in pretest and posttest scores, with high N-Gain values. Incorporating local cultural elements into the learning media made mathematics learning more contextual, meaningful, and engaging. However, some limitations remain, such as the lack of written educational information and the absence of usage guidelines. Therefore, further development is recommended to refine the media and expand its application across more diverse educational settings.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOMATEMATICA MENGGUNAKAN MODEL RME UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V SD Ahmad landong; Kintan Muthia Suci; Asya Afrida; Dini Aulia; Indah Sekar Wangi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30385

Abstract

This study aims to develop a mathematics learning media based onethnomathematics using the Realistic Mathematics Education (RME) approach,integrating the local culture of the Bagas Godang traditional house. The researchemployed a Research and Development (R&D) method using the ADDIE model,which consists of five stages: analysis, design, development, implementation, andevaluation. The research subjects were fifth-grade students at SD IT Riadhul Habibi.The results indicate that the developed media is valid based on evaluations bymedia experts, material experts, and test item experts, and received positiveresponses from both teachers and students. Furthermore, the media effectivelyenhanced students' critical thinking skills, as evidenced by significant improvementsin pretest and posttest scores, with high N-Gain values. Incorporating local culturalelements into the learning media made mathematics learning more contextual,meaningful, and engaging. However, some limitations remain, such as the lack ofwritten educational information and the absence of usage guidelines. Therefore,further development is recommended to refine the media and expand its applicationacross more diverse educational settings.
PENERAPAN MODEL PEMBELAJARAN TGT (TEAMS GAMES TOURNAMENT) BERBANTUAN MEDIA MATH CHESS UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA FASE B Indah Sekar Wangi; Abdul Mujib
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35900

Abstract

The background of this research is based on low student learning outcomes, a lack of interest in learning, and the continued use of conventional methods in mathematics instruction. This study aims to determine the effectiveness of implementing the Teams Games Tournament (TGT) learning model assisted by Math Chess media in improving mathematics learning outcomes for Phase B students at Taman siswa Galang Private Elementary School. The research method used is Classroom Action Research (CAR), which was conducted in two cycles, with each cycle consisting of planning, action implementation, observation, and reflection stages. Data collection instruments included observation, learning outcome tests, and documentation. The research results show an improvement in student learning outcomes from cycle I to cycle II. The implementation of the TGT model combined with Math Chess media has proven capable of creating a fun, interactive, and competitive learning environment, making students more active, enthusiastic, and able to easily understand multiplication concepts. In conclusion, the TGT learning model assisted by Mathchess media is effective in improving students' mathematics learning outcomes on multiplication material in class III at the Private Elementary School Taman siswa Galang.