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Gambaran Digital Skills Siswa SMK dalam Pembelajaran Berbasis Teknologi Lammi, Muhammad Hidayat; Nooviar, Muh. Syilfa
Jurnal INSYPRO (Information System and Processing) Vol 10 No 2 (2025)
Publisher : Prodi Sistem Informasi UIN Alauddin

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Abstract

– This study aims to describe the digital skills of vocational high school students in technology-based learning. The problem addressed is the limited ability of students to critically utilize digital technology, particularly in evaluating and verifying information sources. This study employs a qualitative descriptive method, with data collected through interviews and observations during the learning process. The collected data were analyzed descriptively to provide a comprehensive overview of students’ digital skills. The results show that most students demonstrate adequate skills in using digital technology and communication tools, including operating devices, accessing the internet, and utilizing learning platforms. However, their ability to critically evaluate information remains relatively low. Therefore, strengthening digital literacy, especially in critical thinking aspects, is necessary to ensure that students can effectively and responsibly use technology in learning activities.
Development of Augmented Reality-Based Learning Media for Ship Navigation Instruments as an Educational Innovation at the Merchant Marine Polytechnic of Makassar Lestari, Endang; M Masrupah; Ridwan, Wardimansyah; Lammi, Muhammad Hidayat
Journal of Science and Education (JSE) Vol. 6 No. 2 (2026): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i2.651

Abstract

Navigation instruments such as GPS, Radar, and ECDIS require substantial investment and continuous maintenance, which limits their availability for routine hands-on practice in maritime training. As a result, cadets may have fewer opportunities to experience learning conditions that closely resemble real operational environments. This study, conducted at the Merchant Marine Polytechnic of Makassar, aimed to develop an Augmented Reality (AR)-based learning application that visualizes ten essential ship navigation instruments: GPS, Radar, ECDIS, AIS, Gyrocompass, Echo Sounder, Autopilot, Speed Log, VHF Radio, and NAVTEX. The development followed the Multimedia Development Life Cycle (MDLC) model, including 3D object creation, marker integration, and Android application development using Unity and Vuforia. The feasibility of the application was evaluated through expert validation and field testing involving 115 cadets. Expert evaluation showed that functionality, usability, and reliability met the “Good” to “Very Good” categories, with an overall score of 84%. Cadet trials also indicated consistently positive responses, particularly in conceptual understanding, learning motivation, and ease of use, with one minor issue related to longer scanning time for a marker. Overall, the findings suggest that AR Marine NavTool is feasible for use in maritime vocational education and can serve as a preparatory learning layer that supports more structured progression to hands-on practice through accessible and interactive visualization of navigation instruments.