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The Modified Relay Race Games in Enhancing Gross Motor Skills of Children Aged 5-6 Years at TK Negeri 01 Sungai Rumbai Yulianti, Siska; Siska , Widia; Andre, Lesis; Sari, Ayu Mustika
The Future of Education Journal Vol 4 No 7 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.897

Abstract

This thesis is motivated by the underdevelopment of children's gross motor skills and the limited variety of games that can stimulate gross motor skills in 5-6 year old children at Sungai Rumbai State Kindergarten 01. The purpose of this study was to determine the stimulation of children's gross motor skills through modified relay race games.This research is descriptive and uses qualitative methods. The data sources were two classroom teachers and 15 students aged 5-6. Data collection techniques included observation, interviews, and documentation. Data analysis techniques included data reduction, data presentation, and conclusions. Data validity techniques included data triangulation.The results of the research on the forms of relay race modification games at TK Negeri 01 Sungai Rumbai include balloon relay, colored ball relay and rubber pass relay. The steps of the relay race modification game include, preparing the tools and materials to be used, dividing the children's teams according to the number of children, the teacher exemplifies the game to the children, guides the children to take positions, the teacher gives the signal to start the game, guides the first and second players to pass objects, guides the third player to put objects into the container at the finish line and guides the game until it is finished. The gross motor skills of children aged 5-6 years at TK Negeri 01 Sungai Rumbai through the relay race modification game are proven to increase from the category of starting to develop (MB) to developing very well (BSB). Before being implemented, 73% of children were in the category of starting to develop (MB) and after being implemented, 80% of children were in the category of developing very well (BSB). The balance indicator improved from the "beginning to develop" (MB) category with a percentage of 46%, increasing to "very well developed" (BSB) with a percentage of 92%. The agility indicator improved from the "beginning to develop" (MB) category with a percentage of 42%, increasing to "very well developed" (BSB) with a percentage of 92%. The coordination indicator improved from the "beginning to develop" (MB) category with a percentage of 37%, increasing to "very well developed" (BSB) with a percentage of 77%. The flexibility indicator improved from the "beginning to develop" (MB) category with a percentage of 48%, increasing to "very well developed" (BSB) with a percentage of 90%.
The Use of Damdaman Educational Play Tools to Develop Logical Thinking Skills in Children at TK Islam Bakti 63 Tanjung Harapan Setianingsih, Erdilla Ani; Sunimaryanti, Sunimaryanti; Andre, Lesis; Siska , Widia
The Future of Education Journal Vol 4 No 7 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.928

Abstract

The research problem focuses on the use of the educational game tool damdaman to enhance children's logical thinking skills, which were previously at the "emerging" stage. The objective of the research is to analyze how the damdaman educational game helps in developing children's logical thinking. This descriptive qualitative research was conducted at TK Islam Bakti 63 Tanjung Harapan over two sessions from Monday, April 14, 2025, to Tuesday, April 15, 2025. Data collection instruments included observation sheets, interviews, and documentation. Primary data sources included 11 group B children, 2 teachers, and a set of damdaman game media. Secondary data consisted of game scores, logical thinking development assessments, and information from the school principal. Data validity was ensured through triangulation.The results show that using damdaman significantly improved the children's logical thinking. (1) The use of the damdaman educational tool aligned with the expected indicators. (2) Across 8 indicators, the game proved effective in enhancing logical thinking. The majority of children reached the "very good" development category (60.8%), and none remained in the "not yet developed" category by the third observation. The game supported logical reasoning, fine motor skills, and cooperative play in an engaging way. Continued collaboration between teachers and parents is essential to sustain and evenly distribute this progress. (3) The game fostered skills such as recognizing patterns, sequencing, and planning. The "not yet developed" category decreased to 0%, while "developing as expected" and "very well developed" increased to 64.1%. at Conclusion The damdaman educational game is an effective tool to develop logical thinking skills in early childhood