Aisyatum Bella
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REVITALISASI FASILITAS INFORMASI DAN PENINGKATAN EDUKASI WISATA DI GOA NGERONG Abdul Khamid Nasimul Askhia; Khozinatul Fikriya Shoda; Mita Putri Laksono; Ana Jamilatun Nabila; Desi Eka Saputri; Dhavi Yoga Aditama; Moh. Wahono Dwi Cahyono; Habibatus Sholihah; Aisyatum Bella; Siti Qoiriyah
SEMAR : Jurnal Sosial dan Pengabdian Masyarakat Vol. 3 No. 3 (2025): Semar : Jurnal Sosial dan Pengabdian Masyarakat
Publisher : CV. Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/semar.v3i3.2119

Abstract

This study describes the revitalization and development of educational tourism in Ngerong Cave through the ABCD Community Service Program (KKN) of IAINU Tuban. Using a descriptive qualitative approach, this study outlines Group 4's efforts to revitalize the lesser- known tourist destination. The revitalization focused on physical improvements and strengthening educational values, including the installation of historical boards, information boards about flora and fauna, and tree nameplates. This activity aimed to transform Ngerong Cave from a mere entertainment venue into a sustainable, interactive learning space. In addition, the KKN group held a coloring competition for children as part of the educational tourism promotion, which successfully fostered a love of the environment from an early age. This effort demonstrates effective collaboration between KKN students, Village-Owned Enterprises (BUMDes), the community, and schools in enhancing tourist appeal and strengthening the identity of Ngerong Cave as an educational, nature-based and cultural destination.
Penerapan Scattergories Game in Teaching Untuk Meningkatkan Penguasaan Kosakata Bahasa Inggris pada Siswa Kelas III MI Nurul Huda Banyubang Siswandi; Aisyatum Bella; Aji Syahroni Muhsin; Nur Laili Dina Hafni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52621

Abstract

This study was conducted with the aim of describing the level of learning achievement through the use of the Scattergories Game in Teaching the English vocabulary mastery of fifth-grade students at MI Nurul Huda Banyubang. The focus of the study was to improve the mastery of noun and verb vocabulary within the daily activities’ topic, particularly parts of the body, as well as to identify supporting factors in the implementation of Scattergories Game in Teaching.  The  study  was  carried  out  using  a  Classroom Action Research (CAR) design, with data collected through observation, interviews, and testing. The participants of this study consisted of 14 students. The findings revealed that the implementation of the Scattergories Game in Teaching students better understand, remember, and articulate vocabulary with greater ease. In addition, the use of Scattergories Game in Teaching encouraged active student participation in the learning process and built their confidence in using vocabulary in both oral and written contexts. Based on the findings from the initial test (Cycle I) and the final test (Cycle II), there was a noticeable improvement in the mastery of both noun and verb vocabulary after the application of the game-based learning method. From the data analysis, it can be concluded that Scattergories Game in Teaching is an effective, engaging, and enjoyable learning medium that supports the development of English vocabulary skills at the elementary school level.