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Teks Vista: Kemampuan Menyimak Siswa Melalui Media Pembelajaran TV Putar Silvia Permatasari; Zahra Zahra; Nurul Fadhilah; Dewi Sintiya; Mawaddah Warahmah; Milati Ramadhan M; Juandono Juandono; Raehan Kamil; Adrimus Adrimus; Arif Ardiansyah
Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat Vol. 2 No. 3 (2024): September : Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/kolaborasi.v2i3.222

Abstract

This research evaluates the effectiveness of playback TV media in improving students' listening skills at SD 012 Kampung Panjang. Qualitative methods with classroom observations were used to collect data related to student interactions with this media. The research results show that rotating TV can increase students' motivation and involvement in listening learning. This media offers an interesting and realistic learning experience, even though there are obstacles. This research suggests the use of rotating TV and active interaction after listening as effective strategies in language learning.
VALIDITAS PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INDONESIA BERBANTUAN CANVA, BLOOKET, DAN GOOGLE DRIVE Dewi Sintiya; Charlina; Tria Putri Mustika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60780

Abstract

This study aims to develop Indonesian language learning materials on anecdotal texts for 10th-grade high school students. The objectives of this learning material development are: 1) to determine how to develop Indonesian language learning materials using Canva, Blooket, and Google Drive for 10th-grade high school anecdotal texts, and 2) to determine the results of expert validation regarding the developed learning materials. The research method used is R&D (Research and Development), a type of research aimed at developing and validating a product. The selected development model is the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research instrument used was a questionnaire distributed to three validators (subject matter, media, and language experts). The research results showed that the subject matter expert provided 60 ratings, representing 100% of the total, and the product was categorized as “Highly Suitable.” furthermore, the assessment by the language expert yielded a total score of 54 with a percentage of 90%, and this validation score falls into the “Highly Acceptable” category; the assessment by the media expert yielded a score of 65 with an acceptability percentage of 93% and falls into the “Highly Acceptable” category.