Salamuddin, Norlena
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Pengembangan model pembelajaran project based learning dalam mata kuliah kewirausahaan Departemen PJKR FIK UM Heynoek, Febrita Paulina; Wiguno, Lokananta Teguh Hari; Kurniawan, Ari Wibowo; Ferdinal, Fajar Raya; Salamuddin, Norlena; Kanduwi, Exy
Bravo's: Jurnal Program Studi Pendidikan Jasmani dan Kesehatan Vol 13 No 3 (2025): Bravo's: Journal of Physical Education and Sport Science
Publisher : Physical Education Departement of University PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/bravos.v13i3/102

Abstract

The purpose of this research is to develop a Semester Learning Plan (RPS) for the Entrepreneurship course for students of the Department of Physical Education, Health, and Recreation at the Faculty of Sports Science, State University of Malang. The method used is the R&D 4D model. The 4D model is one of the research and development models consisting of four steps: Define, Design, Develop, and Disseminate. The development results indicate that the implementation of Project-Based Learning (PBL) in the development of the Semester Learning Plan (RPS) for the Entrepreneurship course is effective in enhancing students' practical skills, particularly in creativity, problem-solving, collaboration, and management. Through this approach, students are given the opportunity to engage directly in entrepreneurship projects that integrate theory and practice, thus better preparing them to face the challenges of the business world.
Development of Basic Pencak Silat Techniques for High School Students Wiguno, Lokananta Teguh Hari; Kurniawan, Ari Wibowo; Wahyudi, Heri; Puspitasari, Dianti Fera; Salamuddin, Norlena
Journal of Sport Science and Education Vol 9 No 1 (2024)
Publisher : Faculty of Sport and Health Sciences

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jossae.v9n1.p72-82

Abstract

Pencak silat is one of popular martial art originated from Indonesia that is learnt by students from various level.  The learning process of pencak silat requires innovative media to help students learn it effectively. This study aims to develop an application-based learning media as a suitable solution to overcome problems related to PSHT martial arts learning material for the Persaudaraan Setia Hati Terate (PSHT) club at high schools. This study employed a research and development (R&D) methodology. The participants were 17 pencak silat student-athletes from the PSHT club or extracurricular program. Observations and interviews were conducted to collect the data. This research completed three expert validations, which include evaluations by coaching experts with an average score of 83.0%, PSHT material experts with an average score of 83.25%, and media experts with an average score of 97.5%. The overall product trial involved 17 student-athletes and was split into two phases: a small group trial with 5 participants, which achieved an 84.58% success rate, and a large group trial with 12 participants, which yielded an 80.90% success rate. Based on these results, the learning media for basic pencak silat techniques for PSHT student-athletes met valid standards and may be used without revision.
Development and validation of an iSpring-Based interactive learning application for football education Nurrochmah, Siti; Kurniawan, Ari Wibowo; Salamuddin, Norlena; Alfani, Wildan Habibillah; Setiawan, Edi
Edu Sportivo: Indonesian Journal of Physical Education Vol. 7 No. 2 (2026): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2026.vol7(2).24179

Abstract

Background: Digital learning media can enhance the accessibility, interactivity, and flexibility of physical education instruction; however, evidence regarding interactive digital media specifically designed for football skill learning remains limited.  Objectives: This study aimed to develop and validate an iSpring-based interactive learning application for football instruction in secondary physical education. Methods: A research and development design based on the ADDIE model was employed. The product was evaluated by three experts representing football content, instructional design, and educational media. Following expert validation and revision, the application was evaluated through small-group (n = 30) and large-group (n = 60) trials. Data was collected using structured evaluation questionnaires and analysed descriptively using percentage scores. Results: Expert validation indicated high feasibility across football content (93.00%), instructional design (91.64%), and media quality (94.16%), with an overall validation score of 93.00%. The small-group trial yielded an overall score of 86.77%, whereas the large-group trial yielded 86.24%. All scores were classified as highly feasible according to the predefined criteria. Conclusion: The developed iSpring-based application demonstrated strong content, instructional, and media feasibility for football learning. The application provides a validated prototype for technology-enhanced football instruction; however, its effects on students’ learning achievement, skill acquisition, engagement, and retention require evaluation through controlled empirical studies.