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Pengaruh Media Pembelajaran Flashcard Terhadap Kemampuan Vocabulary Siswa SD Mutiah, Mutiah; Sudrajat, Adit Rizki; Saskia, Arina Zahra; Ahmad, Haykal Gunanda; Putri, Hafiziani Eka
STATMAT : JURNAL STATISTIKA DAN MATEMATIKA Vol 7 No 2 (2025)
Publisher : Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Pamulang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/sm.v7i2.49212

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran flashcard terhadap kemampuan vocabulary mata pelajaran Bahasa Inggris di SD. Metode yang digunakan adalah kuantitatif dengan jenis pre-eksperimen One Group Pretest and Posttest Design. Sampel pada penelitian ini siswa kelas V SDN Ciwangi Purwakarta dan poupulasinya seluruh siswa di SDN Ciwangi Purwakarta. Teknik pengumpulan data dilakukan dengan memberikan seluruh siswa kelas V soal pretest dan posttest yang sama berupa pilihan ganda berjumlah 15 soal. Teknik analisis data yang peneliti gunakan adalah software SPSS Versi 26. Berdasarkan hasil beberapa uji menggunakan SPSS, penilitian ini dapat disimpulkan bahwa adanya pengaruh menggunakan media pembelajaran flashcard terhadap kemampuan vocabulary siswa. Namun, hanya berlaku untuk sampel, karena penilitian ini hasilnya belum bisa merepresentasikan populasi.
Efektivitas Model Cooperative Learning Team Games Tournament Berbantuan Media Ecopoly terhadap Hasil Belajar Kognitif Siswa Sekolah Dasar Fatmasari, Lilis; Saskia, Arina Zahra; Sasongko, Dzikri Anjar Susilo; Ananti, Marsha Isnaini; Khaerani, Maryam; Safitri, Meiliani Intan; Alindra, Afridha Laily
Jurnal Pendidikan Ilmu Pengetahuan Alam (JP-IPA) Vol 7, No 01 (2026): Februari 2026
Publisher : STKIP HARAPAN BIMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/jp-ipa.v7i01.939

Abstract

This study was motivated by the importance of using appropriate instructional models and learning media to improve students’ learning outcomes in ecosystem topics. The purpose of this study was to analyze the effectiveness of the Cooperative Learning model of the Team Games Tournament (TGT) type assisted by Ecopoly game media in improving the cognitive learning outcomes of elementary school students. This study employed a One Group Pretest–Posttest design involving 24 fifth-grade students, consisting of 13 male and 11 female students. The instruments used were a test consisting of 10 items (5 multiple-choice questions and 5 essay questions) and documentation. Data were analyzed using a normality test, paired sample t-test, and N-Gain calculation. The results showed a significant difference between pretest and posttest scores (p 0.05), with an average N-Gain of 0.28, which falls into the low to moderate category. The highest achievement was found in the C1 (remembering) indicator, with an average posttest score of 86.95. These findings indicate that the TGT model assisted by Ecopoly media is effective in improving students’ cognitive learning outcomes, particularly in ecosystem material, in accordance with the cognitive developmental stage of elementary school-aged children.