Ahsan, Najma Auliya' Maulidah
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Innovation in Indonesian Vocabulary Learning through Interactive PowerPoint Media for Arabic-Speaking Students Ahsanuddin, Mohammad; Ridwan, Nur Anisah; Ilmi, Fatiya Faza Khabibatul; Prastiwi, Nainisa Nur; Ahsan, Najma Auliya' Maulidah
Journal International of Lingua and Technology Vol. 4 No. 2 (2025)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v4i2.992

Abstract

Arab students learning Indonesian often struggle to memorize new vocabulary, even though vocabulary is the foundation of language. This challenge is exacerbated by the lack of engaging learning media tailored to everyday contexts. This study aimed to improve students' vocabulary mastery by using interactive PowerPoint slides. Conducting two cycles, the Classroom Action Research (CAR) involved participants from the Indonesian Language and Literature (BIPA) class at Malang State University to assess the impact of this new medium. The instruments used included written tests, direct observation, questionnaires, and other supporting documents. The final analysis revealed significant results: the average score jumped from 56.2 in the pre-test to 78.6 in the post-test in the second cycle, and the completion rate increased from 40% to 88%. Students responded positively, reporting that interactive PowerPoint slides increased motivation and engagement during the lesson. These findings suggest that slides designed for everyday contexts may be a strategic alternative for teaching Indonesian vocabulary to non-native speakers.
The Effectiveness of Construct 2-Based Educational Games in Enhancing Arabic Vocabulary Acquisition and Listening Skills Among Junior High School Students Ahsanuddin, Mohammad; Thoriq, Muhammad Ahsan; Ahsan, Najma Auliya' Maulidah; Riskiyah, Farika
Insyirah: Jurnal Ilmu Bahasa Arab dan Studi Islam Vol. 8 No. 2 (2025): December 2025
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/insyirah.v8i2.13928

Abstract

Secondary-school Arabic teachers frequently report low student involvement, limited vocabulary growth, and weak listening comprehension when instruction relies mainly on lectures. To address these issues, the present study tested whether instructional games created with the Construct 2 engine could improve vocabulary and listening skills among junior-high learners. Adopting a quasi-experimental, non-equivalent control-group pretest-posttest design, the research arranged participants into three sections: an experimental group taught with Construct 2 games, a positive control group receiving enriched traditional lessons, and a negative control group exposed solely to lecture delivery. ANCOVA analysis uncovered a statistically significant group effect, F(2, 26) = 65.14, p = .021, accompanied by a large η² = 0.95. Follow-up post hoc comparisons showed that the experimental group (M = 75.6) outpaced both control sections (M = 68.9 and M = 67.2, p < .001). Overall, results indicate that game-based learning can reliably enhance receptive language abilities and warrants further adoption in Arabic classrooms. These findings speak directly to how teachers and administrators might structure courses and introduce new techniques, especially where money and materials are scarce.