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TAṢMĪM MUDAWWANAH AL-MUNĀẒARAH AL-ARABIYYAH ‘ALA ASĀS AL-SAM’IYYAH AL-BAṢARIYYAH Thoriq, Muhammad Ahsan; Mohammad Ahsanuddin; Yoke Suryadarma
ALSINATUNA Vol 8 No 1 (2022): December 2022
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v8i1.1737

Abstract

This study aims to describe the prototype designs of the Corpus of Arabic debates. The method used is Research and Development (R&D) which purpose to produce product prototype designs. The author performs three stages of several stages of the existing method. First the analysis, second the planning, and third the development. The research data is in the form of audio-visual debates from the 'Qatardebate' account and debate technical handbooks. All data were collected in a corpus of website-based debates. The results showed that (a) the design of the debate corpus was carried out in two stages, namely the collection of needs and the design of the debate corpus, (b) to create an appropriate debate delivery structure, it must synthesize debate practices and guidelines applied, and (c) the Arabic debate corpus serves to analyze the use of corcondance and the frequency of words used by debaters.
Tathwir Ansyithah al-Ta’allum al-Mustaqillah li Tanmiyah Maharah al-Kalam fi Madrasah Tsanawiyah al-Hukumiyah Indonesia Thoriq, Muhammad Ahsan; Nurhidayati, Nurhidayati; Ahsanuddin, Mohammad
Arabiyatuna: Jurnal Bahasa Arab Vol. 7 No. 2 November (2023)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v7i2.7102

Abstract

This research aimed to produce technology-based independent learning materials to enhance students' speaking skills. The researchers employed the ADDIE development methodology to create self-learning materials. The researchers concluded that there was a difference in students' speaking skills before and after using self-learning materials, including speeches, debates, news reading, and poetry. Respondents in this study were required to answer questions posed by the researchers both before and after using the learning materials. The participants in this research were 21 students in the eleventh grade at a government high school in Indonesia. Data analysis utilized descriptive quantitative percentages and t-tests to assess the impact and effectiveness of the learning materials with the assistance of IBM SPSS Statistics 25. The students showed interest in the technology-based independent learning materials provided, and they were able to understand the content of the presented videos. Using self-learning materials has been proven beneficial for students in developing their speaking skills. Technology-based self-learning materials can be implemented in the educational process across various fields. Visual materials, such as videos, facilitate students’ faster understanding.
The Effectiveness of Construct 2-Based Educational Games in Enhancing Arabic Vocabulary Acquisition and Listening Skills Among Junior High School Students Ahsanuddin, Mohammad; Thoriq, Muhammad Ahsan; Ahsan, Najma Auliya' Maulidah; Riskiyah, Farika
Insyirah: Jurnal Ilmu Bahasa Arab dan Studi Islam Vol. 8 No. 2 (2025): December 2025
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/insyirah.v8i2.13928

Abstract

Secondary-school Arabic teachers frequently report low student involvement, limited vocabulary growth, and weak listening comprehension when instruction relies mainly on lectures. To address these issues, the present study tested whether instructional games created with the Construct 2 engine could improve vocabulary and listening skills among junior-high learners. Adopting a quasi-experimental, non-equivalent control-group pretest-posttest design, the research arranged participants into three sections: an experimental group taught with Construct 2 games, a positive control group receiving enriched traditional lessons, and a negative control group exposed solely to lecture delivery. ANCOVA analysis uncovered a statistically significant group effect, F(2, 26) = 65.14, p = .021, accompanied by a large η² = 0.95. Follow-up post hoc comparisons showed that the experimental group (M = 75.6) outpaced both control sections (M = 68.9 and M = 67.2, p < .001). Overall, results indicate that game-based learning can reliably enhance receptive language abilities and warrants further adoption in Arabic classrooms. These findings speak directly to how teachers and administrators might structure courses and introduce new techniques, especially where money and materials are scarce.