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The Influence of the Inquiry Model on the Social Studies Content Learning Outcomes of Class IV Students: Study of literature: Pengaruh Model Inquiry Terhadap Hasil Belajar Muatan IPS Siswa Kelas IV: Studi Literatur Yeti; Okta Susilawati, Wiwik; Sukron, Muhammad
International Journal of Technology Vocational Education and Training Vol. 1 No. 2 (2020): IJTVET Vol.1 No.2 (2020)
Publisher : Perkumpulan Doktor Indonesia Maju (PDIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijtvet.v1i2.39

Abstract

This research is motivated by the problem, namely the low social studies learning outcomes of elementary school students. This study aims to determine how the inquiry learning model affects the learning outcomes of social studies content in grade IV elementary school students. The research method used is literature study research. This means reviewing research materials by collecting library data, reading, and recording data from research material sources that have been carried out previously. In this literature study research, the data collection was collected by reference, including 13 journals that were related to the inquiry learning model. From the results of the research that has been obtained, the inquiry model has an effect on the social studies learning outcomes of elementary school students, so that the three main results of the study were found, namely, encouraging student activity, fostering student motivation, and increasing student learning outcomes.
PENGARUH SOSIAL DAN PERSEPSI KEMUDAHAN TERHADAP MINAT MENGGUNAKAN E-COMMERCE Yeti; Yusni; M. Yadasang, Rosfiyanti
MIZANIA: Jurnal Ekonomi Dan Akuntansi Vol. 5 No. 2 (2025): Mizania: Jurnal Ekonomi dan Akuntansi
Publisher : Economics and Business Faculty UNUSIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47776/mizania.v5i2.1820

Abstract

This study aims to determine the influence of social influence and perceived ease of use on the interest in using e-commerce. The data collection methods used in this study were observation, documentation, and questionnaires. The data analysis methods used were validity testing, reliability testing, classical assumption testing, and multiple linear regression testing, as well as partial t-tests and simultaneous tests (F-tests). The results of the study indicate that partially, the variables of social influence and perceived ease of use have a positive and significant influence on the interest in using e-commerce. This social influence variable has a dominant influence on the interest in using e-commerce among students of the Management Study Program at Muhammadiyah University of Luwuk. This explains that students of the Management Study Program at Muhammadiyah University of Luwuk are more influenced by social influence in using e-commerce.
Peningkatan Kemampuan Literasi Numerasi pada Anak Kelompok A melalui Permainan Manipulatif di KB Anugerah Sebayan Nurliza; Yeti; Nurriza
Jurnal Alwatzikhoebillah : Kajian Islam, Pendidikan, Ekonomi, Humaniora Vol. 10 No. 2 (2024): Jurnal Alwatzikhoebillah : Kajian Islam, Pendidikan, Ekonomi, Humaniora
Publisher : Institut Agama Islam Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/alwatzikhoebillah.v10i2.4757

Abstract

This study aimed to improve the numeracy literacy skills of Group A children through the implementation of manipulative games. The study employed a qualitative approach using Classroom Action Research (CAR) based on the Kemmis and McTaggart model, which consists of four stages: planning, action, observation, and reflection. The numeracy literacy indicators examined included the ability to count objects from 1–10, recognize number symbols from 1–10, and understand the concepts of more and less. The results showed a gradual improvement in children’s numeracy literacy skills. In the pre-cycle stage, the average percentage was 43.52%, categorized as Not Yet Developed (NYD). In Cycle I, through the Sentar Angka game, it increased to 59.26%, categorized as Beginning to Develop (BD). In Cycle II, through the Ambil Hitung Kacang Tanah game, it further increased to 70.37%, reaching the Developing as Expected (DE) category. These findings indicate that manipulative games are effective in improving early childhood numeracy literacy skills.