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CANVA-BASED INTERACTIVE LEARNING MEDIA TRAINING TO IMPROVE TEACHER LITERACY Priska, Melania; Wao, Yosephina P; Jariyah, Ainun; Wae, Veronika P S M; Fatima, Noviana Deam
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2025): Volume 6 Nomor 3 November 2025
Publisher : LPPM Universitas Flores

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Abstract

The Canva-based interactive learning media training aimed to improve the literacy skills and abilities of teachers at SMPN 2 Ende Selatan. The training was attended by teachers and students as participants, as well as lecturers and students from the Biology Education study program at the University of Flores who served as resource persons. The training consisted of two stages: preparation and implementation. The results showed that the Canva platform was effective in improving the literacy skills and abilities of teachers at SMPN 2 Ende Selatan. Using the Canva platform to create interactive and non-monotonous learning media can create a more visual, creative, and engaging learning process for students, thereby increasing their motivation to learn.
PELATIHAN PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS TEKNOLOGI DALAM UPAYA MENINGKATKAN LITERASI DIGITAL Wae, Veronika P S M; Priska, Melania; Wao, Yosephina Payu; Jariyah, Ainun; Dhone, Maria Tifana
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Juli 2025
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v6i2.5412

Abstract

The community service to society activity (CSS) in the form of training in the use of technology-based interactive learning media, namely Quizizz, aims to enhance the digital literacy skills of the Sare Pawe teacher-friendly community at SMPN 2 South Ende. The activities, conducted in the form of workshops, were attended by teachers and students, as well as lecturers and students from the Biology Education study program at the University of Flores, who served as resource persons. The training methods used were briefing, discussion, question and answer, and direct practice accompanied by mentoring. Based on the results obtained, it is known that the Quizizz platform is useful in efforts to improve digital literacy skills and abilities for teachers at SMPN2 South Ende. The Quizizz platform allows the creation of a learning process in the classroom by teachers more interactively and interestingly because of the gamification element, so that students become more enthusiastic about learning, which will have an impact on student learning outcomes.