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Journal : Gema Wiralodra

The Use of Digital Media to Improve Student Activity and Learning Outcomes in Mathematics Learning Haifani, Maharani Fadhiyah; Ridho, Muhammad Rasyid; Putri, Reza Mareta
Gema Wiralodra Vol. 16 No. 2 (2025): Gema Wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v16i2.826

Abstract

This study aims to improve the learning outcomes of grade 2 students of SD Muhammadiyah 4 Kasembon in mathematics lessons in increasing student activation, achievement, and learning completeness using digital media. The subjects of this research are grade 2 elementary school students. Research subjects are used to obtain data on the variables to be studied, so that research can achieve goals and produce quality content. The method used in collecting Digital Game Based Learning (DGBL) data taken during the learning process. The results showed a significant increase in student activeness and learning achievement after the application of digital media, with the level of activeness reaching 75% in the second cycle and the average student score exceeding the Minimum Completion Criteria (KKM). The use of digital media such as interactive videos and educational game applications proved effective in attracting interest in learning, increasing motivation, and helping to understand mathematical concepts. The application of digital media use of Digital Game Based Learning (DGBL) model can attract students' attention and interest in learning, especially mathematics.
Development of Problem-Based Learning E-Modules with a Stem Approach to Increase the Learning Motivation of Grade VI Elementary School Students in Piyungan District Shafarina, Annisa Yola; Putra, Feragi Azizun; Setiyono, Setiyono; Putri, Reza Mareta
Gema Wiralodra Vol. 16 No. 3 (2025): Gema Wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v16i3.831

Abstract

This research aims to 1) produce PBL-Based E-Modules with a STEM approach that meets the eligibility criteria, and 2) determine the effectiveness of PBL-Based E-Modules with the resulting STEM approach to increase the learning motivation of grade VI students of SD Sekecamatan Piyungan. This research is Research and Development (R&D) using the ADDIE model which consists of analysis, design, development, implementation, and evaluation. Product feasibility tests are carried out by media expert validators and material expert validators. The subjects of the one-to-one trial were three students and 1 teacher at SD Muhammadiyah Karangploso. The subjects of the small group trial were 23 students of SD Negeri Piyungan Class A. The subjects of the field trial were 25 students of SD Negeri Piyungan class B as the control class and 27 students of SD Negeri Mandungan as the experimental class. Data collection using interview guidelines, observation guidelines, product assessment sheets, teacher response scales and student response scales, and learning motivation scales of grade VI elementary school students were analyzed using a t-test. The results of the study showed that: (1) The PBL-based e-module with the resulting STEM approach met the criteria of "Very Feasible" according to the assessment of media experts and subject matter experts, in the one to one trial obtained the category of "Very Feasible" from the responses given by the teacher and obtained the category of "Feasible" from the students' responses, while in the small group trial obtained the category of "Very Feasible" from the responses given by the teacher and obtained the category of "Feasible" from the responses of the students; (2) PBL-based E-Module with a STEM approach in significantly increasing the learning motivation of grade VI elementary school students with a significant score of 0.000 < 0.05