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Pelatihan MIT App Inventor sebagai Upaya Meningkatkan Kemampuan Berpikir Logis Siswa SMAN 4 Parepare Maharani, Putri Ayu; Gunadin, Indar Chaerah; Intizhami, Naili Suri; Nuranti, Eka Qadri; Rafrin, Mardhiyyah; Agus, Muh.; Iskandar, M. Fauzan; Yunus, Sitti Rahma; Al-Fauzi S., Muhammad Faruq; Tunru, Muh. Abubakar
Jurnal Pengabdian UNDIKMA Vol. 5 No. 1 (2024): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v5i1.9786

Abstract

This community service activity aims to improve the logical thinking abilities of SMAN 4 Parepare students by teaching the application of mathematical logic in compiling computer instructions based on MIT App Inventor. The method for implementing this service was problem-based learning training by taking the example of the traditional game of rock-paper-scissors as a learning case. Next, create a rock-paper-scissors game program using MIT App Inventor as a student learning experience in applying mathematical logic concepts. The evaluation instrument employed was a questionnaire to collect pre-test and post-test results, which were then analyzed using descriptive statistics and paired sample t-tests. The results of this service showed an increase in the average participant score on the post-test results, where the average pre-test score was 7.24 out of 15, while the average post-test score was 9.17 out of 15.