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AL-ISLAM DAN KEMUHAMMADIYAAAN SEBAGAI DASAR KARAKTER PENDIDIKAN KEAGAMAAN Leni Puspitasari; Muh. Niamur Ridho; Nabila Indana; Bahaking Rama; Nur Fitrah Julianti Patta
Jurnal Riset Evaluasi Pendidikan Vol. 1 No. 4 (2024): JREP
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrep.v1i4.2262

Abstract

Tulisan ini berupaya mengkaji bagaimana Al-Islam dan Muhammadiyah membentuk fondasi karakter pendidikan agama di Indonesia. Pendekatan kajian yang diterapkan adalah studi pustaka dengan cara menganalisis sejumlah buku, jurnal, dan bahan-bahan resmi organisasi Muhammadiyah yang relevan. Dengan prinsip-prinsip dasarnya, Al-Islam menawarkan fondasi yang kokoh bagi tumbuhnya nilai-nilai moral dan wawasan keagamaan yang mendalam. Muhammadiyah yang didirikan oleh KH Ahmad Dahlan sebagai gerakan pembaruan, menekankan pendidikan kontemporer, progresif, dan bertujuan untuk meningkatkan taraf hidup umat. Berdasarkan temuan kajian, Al-Islam dan Muhammadiyah secara bersama-sama membantu membentuk karakter peserta didik yang beriman, bermoral, terpelajar, dan berwawasan ke depan. Generasi yang taat beragama, cerdas, dan berdaya saing tinggi di Indonesia sebagian besar dibentuk oleh pendidikan agama yang berlandaskan Muhammadiyah dan Al-Islam.
SOSIALISASI PENGGUNAAN GAMIFIKASI WAYGROUND DAN GENIALLY DALAM UPAYA PENINGKATAN EFISIENSI DAN KUALITAS PEMBELAJARAN Agustan; Hamdana Hadaming; Nabila Indana; Hijrawati Sehu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40321

Abstract

This article discusses the problem of low learning efficiency and limited student engagement caused by the predominance of conventional instructional methods that are less adaptive to the characteristics of digital-native learners. The purpose of this study is to describe the socialization and implementation of Wayground and Genially gamification platforms as an effort to improve the efficiency and quality of learning. This study employed a community service-based descriptive approach through socialization, training, and mentoring activities involving teachers as participants. The stages included needs analysis, introduction to the features of Wayground and Genially, hands-on practice in designing gamified learning media, and evaluation through observation and participant response questionnaires. The results showed that the socialization program increased teachers’ understanding and skills in utilizing gamification-based digital media. Participants were able to design interactive learning activities, quizzes, and visual content that supported more efficient classroom management and more engaging learning processes. Furthermore, the implementation of Wayground and Genially contributed to increased student motivation, more active participation, and more effective use of instructional time. In conclusion, the socialization of Wayground and Genially gamification has proven to be a practical strategy to enhance both the efficiency and quality of learning, as well as to support teachers in developing innovative, interactive, and technology-integrated instructional practices.