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Design of an Online GWEP Test Application to Assess English Proficiency of Students at Horizon University Indonesia: Penelitian Wafiqah Yasmin Azhar; Anwar Hilman; Arif Budimansyah Purba; Wahyudi; Vivi Ayu Lestari; Ahmad Najib Mutawally
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.470

Abstract

English proficiency is an essential skill in both academic and professional settings. To support this need, Horizon Indonesia University currently uses the EFSet as an evaluation tool in its Global Workplace English Program (GWEP). However, EFSet has several limitations, including inflexible navigation, fixed question formats, and less informative result reports. This study aims to design a more user-friendly UI/UX for the GWEP online test application that better meets the needs of both students and lecturers. The research applies a Design Thinking approach and uses a mixed-methods strategy (qualitative and quantitative) through surveys, interviews, observations, and prototype testing with Figma. The results show that the new application offers easier navigation, a “mark question” feature, and more detailed result reports. A total of 90% of users completed the test without issues and in less time compared to EFSet. This application is expected to serve as a more effective alternative for assessing English proficiency online.
Unlock Your Career Potential: Interactive Workshop on Job Interview Skills: Penelitian Vivi Ayu Lestari; Ahmad Najib Mutawally; Arif Budimansyah Purba; Wafiqah Yasmin; Anwar Hilman; Wahyudi; Ludovikus
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.560

Abstract

In today's competitive job market, many students and recent graduates face significant challenges in securing employment, particularly when it comes to mastering interview skills. Research shows that a large percentage of job seekers feel unprepared for interviews, often struggling with communication and confidence. The rise of virtual interviews has further complicated this process, introducing new dynamics that candidates must navigate, such as technical issues and effective online presence.Additionally, employers increasingly use behavioral questions to assess candidates, which can leave many feeling uncertain about how to respond effectively. To address these challenges, we propose the "Unlock Your Career Potential: Interactive Workshop on Job Interview Skills." This workshop will provide participants with essential strategies for understanding the interview process, preparing effectively, and communicating confidently. Through interactive training, mock interviews, and feedback sessions, attendees will gain the skills and confidence necessary to excel in interviews and enhance their employability.
Peningkatan Literasi Teknologi Siswa SMA melalui Workshop Interaktif Pengenalan Machine Learning Azhar, Wafiqah Yasmin; Anwar Hilman; Purba, Arif Budimansyah; Willys; Wahyudi; Taufiq Hidayatullah; Vivi Ayu Lestari; Ahmad Najib Mutawally
JURNAL ABDIMAS MADUMA Vol. 4 No. 1 (2025): April, 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/jam.v4i1.404

Abstract

Kegiatan pengabdian masyarakat ini dilaksanakan di Universitas Horizon Indonesia dalam rangka kunjungan kampus oleh siswa dari SMAS Azzahiriyah dan MA Ghoyatul Jihad, Karawang. Tujuan utama kegiatan ini adalah untuk mengenalkan konsep dasar machine learning dengan pendekatan partisipatif yang disesuaikan dengan tingkat pemahaman siswa. Penyampaian materi dilakukan tanpa praktik teknis pemrograman, melainkan menggunakan bahasa yang mudah dipahami serta bantuan simulasi interaktif dari code.org untuk memudahkan pemahaman siswa. Hasil kegiatan menunjukkan bahwa siswa memberikan respons positif, terlihat dari antusiasme mereka dan mulai terbentuknya pemahaman awal mengenai bagaimana komputer dapat “belajar” dari data. Selain sebagai kegiatan edukatif, workshop ini juga menjadi bagian dari upaya kampus dalam memperluas jangkauan dan meningkatkan ketertarikan siswa terhadap pendidikan tinggi. Kata Kunci : Machine Learning, Workshop Interaktif, Simulasi Game, Edukasi, Kunjungan Kampus