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Meningkatkan Hasil Belajar Kebugaran Jasmani Melalui Modifikasi Permainan Bentengan untuk Siswa Kelas IV Sekolah Dasar Cahya Kristian Banjarnahor; Vega Candra Dinata; Siti Maslikah
Student Research Journal Vol. 2 No. 5 (2024): Oktober : Student Research Journal
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/srj-yappi.v2i5.1535

Abstract

This study aims to overcome the problem of PE learning at SDN Petemon Surabaya, especially for grade 4 who have difficulty understanding the material due to lack of direct experience. One solution offered is seeing the effectiveness through learning outcomes and student responses after the implementation of the modified fort game. This study is a Classroom Action Research (CAR) with two cycles, each consisting of planning, implementation, and reflection. The aim is to find out whether the game modification can improve student learning outcomes and how students respond to this method. The results of the study showed a significant increase in student learning outcomes. In cycle I, the average learning outcome reached 57.06, while in cycle II it increased to 88.62, with an increase of 31.56. Learning completion also increased from 41.87% in cycle I to 86.20% in cycle II. The number of students who completed the course increased from 12 to 25 students, with an increase in the percentage of completion of 44.33%. Meanwhile, student responses through questionnaires also showed high enthusiasm. Overall, the modification of the fort game proved effective in improving learning outcomes in physical fitness material, with positive student responses.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA DALAM JAJANAN TRADISIONAL WAJIK UNTUK MENINGKATKAN KEMAMPUAN BELAJAR DI KELAS V MATERI VOLUME BALOK DENGAN KUBUS SATUAN Putri Thalia Fitria; Julianto; Fathul Bari; Siti Maslikah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17587

Abstract

This study was conducted with the aim of determining the learning outcomes of cube and block volume material through the RME approach in traditional wajik snacks in class V SDN Petemon Surabaya with 27 students as research subjects. The method used in this study is Classroom Action Research which includes pre-cycle and 2 cycles of data collection techniques using tests and response questionnaires. The two cycles are used to determine the improvement in student learning outcomes. Learning instruments are designed and developed based on the assumption of the learning process and using the Realistic Mathematics Education (RME) approach. This journal will discuss the results of the 2 cycles that have been compiled and implemented by researchers, solving problems in the form of the number of unit cubes that can fill a pan with unit cube and block media. The results of the learning process activities show that through a series of activities created by researchers, it can help improve students' learning abilities in understanding the concept of cube and block volume. The average student understanding ability between cycles I and II increased from 80.07% to 93.33%. Students also showed enthusiasm in learning when interspersed with questions and rewards for those who could answer because it could increase students' enthusiasm in understanding the material.