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PENGARUH MEDIA PEMBELAJARAN SCRAPBOOK TERHADAP PENINGKATAN KREATIVITAS SISWA KELAS 4 SDN BATOKALANGAN 2 Iffatul Anisah Putri; Sama; Ahmad Shiddiq
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.23603

Abstract

The purpose of this study is to examine whether the influence of scrapbook learning media on increasing student creativity in Pancasila education subjects in grade 4 at SDN Batokalangan 2, Proppo District. This study uses a type of quantitative research using an experimental method with a One Group Pretest-Posttest research design. The variables in this study consist of independent variables, namely scrapbook media and variables bound by creativity ability. The sampling technique uses the total sampling technique by taking the entire population of 18 students. The results of this study show that there is an influence of scrapbook media on the increase in creativity of grade 4 students at SDN Batokalangan 2 which can be seen from the pretest and posttest scores.
PENINGKATAN MOTIVASI BELAJAR IPAS MELALUI PENDEKATAN DEEP LEARNING BERBANTUAN MEDIA ANIMAKER PADA SISWA KELAS III SDN KALIANGET TIMUR X Wulansari; Jamilah; Sama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58611

Abstract

This study aims to improve students’ motivation in Natural and Social Sciences (IPAS) through the implementation of a deep learning approach supported by Animaker media among third-grade students of SDN Kalianget Timur X. The background of this study was the low learning motivation of students, indicated by limited attention, low participation, lack of enthusiasm, and weak persistence during the learning process. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which was conducted in two cycles consisting of planning, action, observation, and reflection. The subjects of the study were 10 third-grade students. Data was collected through observation, learning motivation questionnaires, and documentation. The results showed that the implementation of the deep learning approach supported by Animaker media improved students’ learning motivation gradually. In the pre-cycle stage, students’ motivation was still in the low category. After the first cycle, the achievement of learning motivation increased to 70%, although some students were still less active and less confident in responding to questions. Improvements in the second cycle, including clearer learning flow, optimized use of Animaker, contextual questions, and wider opportunities for student participation, increased learning motivation to 85%. This result exceeded the success indicator of 80%. Therefore, the deep learning approach supported by Animaker media can create a more active, visual, contextual, and meaningful IPAS learning process for elementary school students.