Articles
Novel Dengan Ilustrasi Mengenai Permainan Tradisional Bola Leungeun Seuneu (Boles)
Faridah, Haifa RR;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 1 No 2 (2021): DIVAGATRA #02
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v1i2.5704
Bola leungeun seuneu called boles is a traditional game originating from Sukabumi. Widely known during the Padjajaran Kingdom, making it a cultural heritage from the ancestors of the Sundanese land. Many consider this game extreme, in fact this game is safe for children to adults. This happens because of the lack of information regarding the bola leungeun seuneu. In the design that was made, information about this game will be made in the form of a novel that is packaged lightly through the novel with illustration media. Contains functional and philosophical aspects of traditional leungeun ball games such as how to play, rules of play, the benefits of the game, how to make balls, and so forth. This design is aimed at mid teens. With the information on the traditional leungeun seuneu (boles) ball game, the knowledge of culture will increase, especially regarding the bola eungeun seuneu (boles) ball game. As well as book readers who are targeted at mid teens, they understand the value of the concept of the leungeun seuneu (boles) ball game both functionally and with the benefits and philosophy contained therein.
Visual Poster Film Anime Akira Versi Tahun 2001 Dan Tahun 1989 Melalui Semiotika
Ramadhan, Mohammad Rezky;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6576
Anime is a popular entertainment medium these days. Anime has several genres that describe the state of a particular society. One of them is the Anime film Akira which was released in 1988. This film has two variations of the poster which was released in 2001 and 1989. Both posters have different visuals. The difference lies in Kaneda's character which is shown differently from the angle of shooting, which in the 2001 poster Kaneda is shown from behind, while in the 1989 version it is shown from the front. Both Akira posters have elements related to the characteristics of Japanese society and culture, where there are several signs that are considered to have certain meanings. The selection of the method used in this study is the method of observation and descriptive explanation with semiotics from Roland Barthes, which is intended to find out the denotative and connotative meanings. Posters are studied by describing their visual elements, as well as being connected between meaning and related theories and presenting the results of the analysis of the explanation. the relationship between denotative and connotative meanings. This study was conducted to understand the representation of Japanese culture on Akira's posters.
Desain Komik Digital untuk Kepantasan Berbahasa Sunda pada Remaja Kota Bandung
Sulistio, Fajar;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 2 No 1 (2022): DIVAGATRA #03
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v2i1.6671
This article highlights the visualization of characterizations that display the attributes of Sundanese culture, and communication using the Sundanese language. One of the regional languages in Indonesia is Sundanese, which is found in the Sundanese tribe. Until now it is still one of the languages that are often used in the life of the Sundanese people, such as the city of Bandung. aims to find out how the people of Bandung, especially teenagers, can understand the appropriateness of Sundanese language. This is shown in the text balloons that use everyday Sundanese. Qualitative and descriptive methods were used in this study by searching for data using observation techniques through interviews and questionnaires, while searching for data from books, papers, the internet and so on. Based on the results of the study, it was found that the influence of the environment and the low understanding of the appropriateness of the Sundanese language in the city of Bandung. The conclusion obtained is by making Sundanese information about the appropriateness of Sundanese language through digital comic media.
Perancangan Buku Cerita Bergambar Mengenai Cryptozoology Indonesia
Ferrari, Rifaldi Feliandra;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 3 No 1 (2023): DIVAGATRA #05
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v3i1.9635
Cryptozoolology is a study of animals whose existence is still questioned or debated. This animal is part of folklore, mythology, animals that have become extinct and are still found today animals or creatures whose existence is still mysterious is called cryptids and people who are experts or examine cryptids are called cryptozoolologists. In Indonesia there are Cryptids which are famous for the world and even some of these animals are famous for Western explorers. So that this information is stored in a limited manner, even though these creatures are naturally in Indonesia. Therefore we need information media about cryptids from Indonesia. To get their own data from books, previous research, and the internet as well as for community observation through interviews. To solve this problem, an information medium was created that explained about cryptids in Indonesia, namely an encyclopedia illustration book.
Perancangan Ulang Identitas Fariz Carwash Melalui Logo dan Pengaplikasiannya
Alghifary, Muhammad;
Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia
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DOI: 10.34010/divagatra.v4i2.14108
The redesign process to create and develop a new visual identity for Fariz Carwash, a vehicle washing service business, was carried out to ensure that the logo used is more conceptualized and reflects the company's line of work. The previous visual identity was not relevant to the company, with a logo that only consisted of hand visual elements and lacked balance. The method used in this redesign involved identifying issues with the current visual identity, developing a logo concept that reflects the business field, and applying the new logo technically across various media. This process included research into visual elements that can effectively and relevantly represent the business. In addressing this issue, a well-designed visual identity is crucial for building the company's image, enhancing competitiveness, and expanding consumer reach. A thoughtfully conceptualized visual identity is capable of conveying the core meaning of the company and enhancing its reputation in the public eye. The result of the redesign is a new visual identity for Fariz Carwash, including a logo redesign and a name change to better suit the services offered, becoming Fariz AutoMoto. A brand guideline and supporting media were also developed to accompany the logo, ensuring greater consistency for the company. A well-executed visual identity design process can positively impact the company's image and competitiveness in the market.
The Meaning of Color in Lucifer's Character Design in The Sandman (2021) Television Series
Rimbawati, Geugeu;
Ekawardhani, Yully Ambarsih
ARTic Vol 6 No 2 (2024): June
Publisher : Universitas Komputer Indonesia
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DOI: 10.34010/artic.v6i2.10961
There are many different depictions of Lucifer, therefore it's intriguing to see if the color representation of Lucifer corresponds with the persona that has been known. Lucifer is an antagonistic character in the television series adapted from Christian mythology. The study uses qualitative research to obtain the meaning of colours in the costumes used by Lucifer's characters followed by its narrative flow. Data is obtained through interviews and literature. This research aims to get the meaning of the colour of the costume used by the character Lucifer in the 2021 television series: The Sandman. The results of the research found that there are three costume colours used, namely, White, Red and Black, from the three colours obtained the meaning of angels, evil, destruction, darkness, death, and anger. the meaning of the colours found can add to and develop knowledge in visual communication design, especially in film, and art. Keyword: Color; Character; Costume; Lucifer; Narratology
OPTIMALISASI PENGEMASAN PRODUK DAN PENGELOLAAN KEUANGAN SEBAGAI UPAYA MENINGKATKAN PENJUALAN UMKM IBU TUNGGAL
Anggadini, Sri Dewi;
SURTIKANTI, SURTIKANTI;
YULLY AMBARSIH EKAWARDHANI
Indonesian Community Service and Empowerment Journal (IComSE) Vol. 6 No. 2 (2025): Indonesian Community Service and Empowerment Journal (IComSE)
Publisher : Divisi Pengabdian dan Pemberdayaan Masyarakat (DP2M) UNIKOM
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DOI: 10.34010/icomse.v6i2.17027
Perkembangan Usaha Mikro Kecil Menengah (UMKM) mengalami kemajuan yang sangat cepat. Untuk meningkatkan pertumbuhan UMKM di Pertubuhan Ibu Tunggal (single parent) Kebangsaan Malaysia Kuala Selangor perlu menggali potensi dan kemampuan yang dimilikinya. Kegiatan pengabdian kepada masyarakat ini dirancang untuk memberikan bantuan dan pendampingan kepada para wanita yang tergabung dalam UMKM. Tujuannya adalah agar mereka dapat memahami dan mengetahui cara melakukan pengemasan serta mengelola keuangan dengan baik dana keluarga tidak menggabungkan dengan pendapatan usaha. Permasalahan yang dialami antara lain : 1). Masalah modal yang terbatas ; 2). Masalah packaging (kemasan) yang kurang menarik ; dan 3). Masalah penjualan (keuntungan) yang masih bercampur dengan uang keluarga. Terkait permasalahan tersebut dibutuhkan solusi, berupa sosialisasi dan pendampingan agar modal yang dimiliki dapat dialoksasikan sesuai kebutuhan, penjelasan tentang bagaimana cara mengemas suatu produk agar menarik dan penjelasan konsep pengelolaan keuangan serta pelaporan keuangan agar tertib administrasi. Dalam pelaksanaan proses ini menggunakan metode berupa pelatihan yang fokus pada pengelolaan modal yang dimiliki agar dapat dialokasikan secara optimal, menawarkan barang dengan kemasan yang menarik diharapkan dapat meningkatkan usaha serta manajemen keuangan UMKM, lengkap dengan contoh perencanaan untuk pengeluaran keuangan sebuah UMKM. Selain itu, ada pelatihan untuk memberdayakan pengusaha dengan memberikan panduan pengelolaan keuangan melalui pemahaman akuntansi dasar. Diharapkan luaran dari kegiatan pengabdian kepada masyarakat ini, telah dihasilkan sebuah artikel ilmiah yang dikirim dan dipublikasikan di jurnal yang memiliki nomor ISSN terindeks sinta 4, artikel di media cetak/elektronik, Haki dan kemajuan penerapan Iptek di masyarakat melalui alokasi modal, pengemasan yang menarik dan perbaikan pengelolaan keuangan.
Product logo identity design: a case study on increasing the value of micro, small, and medium enterprises (MSMEs) snack products
Ekawardhani, Yully Ambarsih;
Fasya, Muhammad Na'imulloh Ismina;
Nasruddin, Merlina Fatimah
Gelar: Jurnal Seni Budaya Vol. 22 No. 2 (2024)
Publisher : Institut Seni Indonesia Surakarta
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DOI: 10.33153/glr.v22i2.6098
A cohesive identity for MSME products is imperative, particularly in light of the prevalence of similar types and shapes of products, especially snacks. The adoption of an identity in the form of a logo has the potential to serve as a differentiating factor for snack products. This research aims to devise an identity design for the product logo of Micro, Small, and Medium Enterprises (MSMEs) potato chip snacks. To this end, the art-based research (ABR) method was employed as a facilitator to understand creative ideas in a visual work. The research method comprised two stages: the initial stage involved observing and communicating with relevant individuals to understand the challenges faced by the product. The subsequent stage entailed the implementation of the design thinking method to gain an understanding of design centered on human needs. The previous logo was found to be inconsistent and lacked legibility. MSME snack products must contend with competition in the market, particularly to enhance recognition among similar products. The result is a logo identity design that aligns with the values of the product owner. Adopting this new logo identity design differentiates the snack food product from competing products while concurrently reinforcing its image.
KAJIAN VISUAL ILUMINASI MOTIF HANJUANG PADA AL-QUR’AN MUSHAF SUNDAWI
Ibrahim, Agus Malik;
Ekawardhani, Yully Ambarsih
ARTic Vol 5 No 1 (2022)
Publisher : Universitas Komputer Indonesia
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DOI: 10.34010/artic.v5i1.8604
This research is motivated by the illumination of the Hanjuang motif on the Sundawi Mushaf Al-Qur'an. Meanwhile, in general, manuscripts that are often circulated in fine print from middle eastern Indonesia use illumination with Islamic geometric patterns. The purpose of this study is to explain the Sundawi Mushaf Al-Qur'an in its entirety related to the formulation of the concept of visualization of Hanjuang motif illumination, explanation of Hanjuang motif illumination, and its influence on Sufism. This study uses descriptive qualitative methods with visual creation approaches and Sufism that systematically describe the things that are the focus of the research. The data collection technique used in this research is library research and field research in the form of document analysis and personal communication with designers, humanists and Sufism experts. The results of this study found that the visualization of Hanjuang motif illumination with Al-Qur'an Mushaf Sundawi is part of plants that exist in West Java and also as a means of introducing West Javanese ornaments in the Sundawi Qur'an. This visual illumination will have an impact on the synergy between the Al-Qur'an Mushaf Sundawi, the Hanjuang motif as part of culture and Sufism. The results of this study refer to the analysis of objects that are concrete or tangible and abstract or conceptual objects that do not refer to objects but the meaning possessed by the illumination object. Keywords: Illumination, Mushaf, Pattern, Hanjuang, Sufism
Preserving Cultural Heritage Through a Traditional Ritual: A Case of Kabuyutan Ciburuy
Kartika, Nyai;
Dienaputra, Reiza D.;
Machdalena, Susi;
Sriwardani, Nani;
Ekawardhani, Yully Ambarsih;
Sudrajat, Dadang
PANGGUNG Vol 34 No 2 (2024): Estetika, Budaya Material, dan Komodifikasi Seni
Publisher : LP2M ISBI Bandung
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DOI: 10.26742/panggung.v34i2.2801
The Seba ceremony in Kabuyutan Ciburuy is a tradition of preserving cultural heritage that has been carried out for generations. Currently, Kabuyutan Ciburuy is no longer actively used as an educational institution, nor are the contents of its ancient manuscripts used as a reference for the development of science. For this reason, this research tries to dissect why this happens. This research uses a qualitative research method which is believed to be a scalpel in research, thereby helping to explain the research object factually. The research step is to carry out participant observation, the researcher actively participates in the activities being researched. Also hold interviews with local cultural figures either formally or informally. The result of this research is a descriptive explanation of the Seba Ceremony as an effort to preserve cultural heritage. Because heirlooms refer to educational activities, such as the discovery of many manuscripts, one of which contains advice on old Sundanese character and ethics. This has become a high level of cultural wealth by continuing to carry out the Seba ceremony as a form of preservation so that it remains alive and relevant for future generations. Keywords: Seba Ceremony, Ciburuy District, Preservation, Cultural Heritage