Ekawardhani, Yully Ambarsih
Prodi Magister Desain Fakultas Pascasarjana Universitas Komputer Indonesia

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Journal : ARTic

Sensuality Representation on Ahri’s KDA Popstar Skin Irfan Fauzi Toha; Yully Ambarsih Ekawardhani
ARTic Vol 3 No 2 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v3i2.4785

Abstract

This study dissected the costume contained in skin KDA Popstar on Ahri’s Champion in League of Legends game to find represenation of sensuality that adapted imagery from girlband Kpop. League of Legends is a game that offers player an arena to fight, survive and win the game. This studies on skin KDA Popstar of champion Ahri, which adapted from Korean girlband, the visual that can intrigue emotion, desire and addiction from players. The study is a qualitative research by describing skin KDA Popstar weared by champion Ahri then dissect the skin character based on costume matrix, analysis on similarity or relations among theories as well as element that formed perception, and interpretation to the skin KDA Popstar on champion Ahri. lastly design theory about visual culture to understand the general conception of skin character as a visual product. The analysis shows that Ahri’s skin KDA Popstar contains sensual concept in it’s each elements that adapted from Korean girlband image. The costume is focused on featuring her charm and sexiness. Ahri’s skin KDA Popstar represent sensuality evidenced by the form and visualisation of it’s costume.
Analisis Visual Kostum dan Atribut Sekhmet dalam Komik Marvel Syaima Antar Morsi; Yully Ambarsih Ekawardhani
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.8482

Abstract

The purpose of this study is to analyze the costume and attributes of Sekhmet's character in one of marvel's comic books titled "The Heroic Age: Prince of Power, where Sekhmet is a female supervillain character that was adapted from Egyptian mythology. In The Heroic Age: Prince of Power, issue 3, Sekhmet is visualized wearing costumes and attributes that match the description and visualization that can be found in ancient Egyptian artifacts. This research used descriptive qualitative with a narrative method and one of Tsukamoto's manga matrix theories, the costume matrix, to analyze further the ornaments and attributes that Sekhmet wore in the comic. This study found that Sekhmet's ornaments and costumes were indeed adapted from Egyptian mythology. However, even with so much similarity, there was an additional costume and attributes that differentiated the visualization of female supervillain Sekhmet and the Egyptian mythology goddess Sekhmet where female supervillain Sekhmet is visualized wearing attributes and costumes specialized for male soldiers, which adds masculinity factor to Sekhmet's female character. Keywords: Egyptian Mythology; Manga Matrix; Marvel; Sekhmet; Visual Analysis
Analisis Modifikasi Visual Gerakan Pencak Silat Melalui Teknik Gerakan Kamera Pada Film The Raid 2 Iklima Nur Mufida; Yully Ambarsih Ekawardhani
ARTic Vol 4 No 2 (2022)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i2.8511

Abstract

The purpose of this study is to find the visual modifications of Pencak silat movements in The Raid 2 movie through camera movement techniques. The martial arts movements used in The Raid 2 movie have been modified according to the needs of the movie. A descriptive qualitative method was used to collect and process data and information that was needed for this research. The author of this research also did a visual analysis of the Pencak silat movements that were shown in several selected scenes. The analysis was carried out by choosing several scenes from The Raid 2 movie and analyzing the camera movement techniques such as tilting, following, and panning in the selected scenes. The results of this study indicate that in The Raid 2 movie, there are Pencak silat movements that have been modified according to the needs of the film that was analyzed from camera movement techniques. And this research can describe how the original movement has been modified according to the interests of a film. This research also found that the Pencak silat movements modification as the result of mixing traditional martial arts and modern movie technology raises the interest of the audience.
The Meaning of Color in Lucifer's Character Design in The Sandman (2021) Television Series Rimbawati, Geugeu; Ekawardhani, Yully Ambarsih
ARTic Vol 6 No 2 (2024): June
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v6i2.10961

Abstract

There are many different depictions of Lucifer, therefore it's intriguing to see if the color representation of Lucifer corresponds with the persona that has been known. Lucifer is an antagonistic character in the television series adapted from Christian mythology. The study uses qualitative research to obtain the meaning of colours in the costumes used by Lucifer's characters followed by its narrative flow. Data is obtained through interviews and literature. This research aims to get the meaning of the colour of the costume used by the character Lucifer in the 2021 television series: The Sandman. The results of the research found that there are three costume colours used, namely, White, Red and Black, from the three colours obtained the meaning of angels, evil, destruction, darkness, death, and anger. the meaning of the colours found can add to and develop knowledge in visual communication design, especially in film, and art. Keyword: Color; Character; Costume; Lucifer; Narratology
KAJIAN VISUAL ILUMINASI MOTIF HANJUANG PADA AL-QUR’AN MUSHAF SUNDAWI Ibrahim, Agus Malik; Ekawardhani, Yully Ambarsih
ARTic Vol 5 No 1 (2022)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v5i1.8604

Abstract

This research is motivated by the illumination of the Hanjuang motif on the Sundawi Mushaf Al-Qur'an. Meanwhile, in general, manuscripts that are often circulated in fine print from middle eastern Indonesia use illumination with Islamic geometric patterns. The purpose of this study is to explain the Sundawi Mushaf Al-Qur'an in its entirety related to the formulation of the concept of visualization of Hanjuang motif illumination, explanation of Hanjuang motif illumination, and its influence on Sufism. This study uses descriptive qualitative methods with visual creation approaches and Sufism that systematically describe the things that are the focus of the research. The data collection technique used in this research is library research and field research in the form of document analysis and personal communication with designers, humanists and Sufism experts. The results of this study found that the visualization of Hanjuang motif illumination with Al-Qur'an Mushaf Sundawi is part of plants that exist in West Java and also as a means of introducing West Javanese ornaments in the Sundawi Qur'an. This visual illumination will have an impact on the synergy between the Al-Qur'an Mushaf Sundawi, the Hanjuang motif as part of culture and Sufism. The results of this study refer to the analysis of objects that are concrete or tangible and abstract or conceptual objects that do not refer to objects but the meaning possessed by the illumination object. Keywords: Illumination, Mushaf, Pattern, Hanjuang, Sufism