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Rancang Bangun Media Tes Berbasis Komputer menggunakan Wondershare Quizcreator untuk Mendukung Pembelajaran Daring Imam Mualim; Nuari Anisa Sivi; Najla Asyila; Oriza Panduwinata
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 1 No. 1 (2023): Februari : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v1i1.1215

Abstract

The development of information technology provides opportunities for educators to create more efficient and interactive learning evaluation media. This study aims to design and develop a computer-based test media using Wondershare Quiz Creator as a tool to support online learning. The research method used is Research and Development (R&D) with a waterfall model, which includes the stages of needs analysis, design, development, testing, and implementation. The results show that the developed test media is capable of providing various types of questions, such as multiple choice, short answer, true-false, and matching, and is equipped with features such as automatic feedback, time settings, and exportable test results. User testing indicates that the media is easy to use, responsive, and effective in supporting the learning evaluation process in online learning. In addition, educators can quickly create, manage, and distribute tests through digital platforms without requiring advanced technical skills. Thus, the use of Wondershare Quiz Creator has proven to be an alternative solution for providing practical and interactive computer-based test media that supports improving the quality of online learning. This research is expected to serve as a reference for educators in utilizing technology to enhance the effectiveness of learning evaluation
Integrasi Teknologi Sistem Informasi dalam Pengembangan Materi Ajar Bahasa Interaktif untuk Siswa Sekolah Dasar Imam Mualim; Rudi Hartono; Khoirul Anam; Najla Asyila
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 5 No. 1 (2025): Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v5i1.1829

Abstract

Advances in communication and information technology have led to changes in the way elementary school students learn, making it more interactive through the use of digital media. The purpose of this research is to create an interactive e-Module for Indonesian language lessons, focusing on the ability of fourth-grade students to identify main ideas and supporting ideas. This research uses the Four-D (4D) model, which consists of the Define, Design, Develop, and Disseminate steps. Research participants included fourth-grade teachers, expert validators, and 25 students from SD Negeri 3 Tambah Dadi. Data was obtained through interviews, observations, and questionnaires for expert validation and practicality trials by students. The validation results show that the e-Module is highly feasible based on assessments from media experts (4.7), material experts (4.7), language experts (4.0), and practitioners (4.8). Small and large group trials yielded an average practicality score between 4.6 and 4.63, which is categorized as very practical. The research findings indicate that interactive e-Modules can increase students' interest in learning, facilitate understanding of material, and provide support for independent learning with a digital literacy approach. Therefore, the interactive e-Module that has been created is very suitable as an alternative teaching material for Indonesian language lessons at the elementary school level.