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Pelatihan Bisnis Model Canvas Nurul Hikmah; Agus Supandi; Mailizar; Retno Nengsih
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 11 : Desember (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The development of creative ideas in small forms is growing very rapidly in the current era of technological globalization. The development of technology-based MSMEs is growing rapidly. The emergence of hundreds of start-up companies currently requires young entrepreneurs to rack their brains in competing with other competitors. A good innovation management pattern is the key to success in starting a business. Preparing knowledgeable young entrepreneurs is very important nowadays. We are required not only to be ready to work but also expected to be able to create jobs, namely to become entrepreneurs. Currently, business development in Indonesia is experiencing a very rapid increase, this can be seen from the large number of developments in small and large businesses from online and offline businesses. A business model is very important for companies because several advantages can be seen, namely: first, having a business model can help companies or business actors to get information about how, where and when the product functions well. second, designing a good business model can weaken competitors. These advantages can help companies gain competitiveness in the market. The concept of the business model canvas (BMC) is a way to describe, visualize, assess and change business models. With this business model canvas training, it is hoped that teaching staff will have sufficient knowledge in analyzing business situations and innovation management in the future.
Workshop Guru Pembelajaran Berbasis STEAM Seruni; Indah Lestari; Nurul Hikmah
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 : Juni (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

Community Partnership Program (PKM) activities were carried out at SMP Negeri 210 Jakarta as a partner in the implementation of the program. The participants involved in this activity were all teaching staff at SMP Negeri 210. The purpose of this activity is to: a) Improve the knowledge and skills of partners in designing STEAM-based learning; b) Deepen partners' understanding of STEAM learning design. Some of the challenges faced by partners include: a) low literacy about STEAM knowledge, b) lack of understanding of the importance and benefits of implementing STEAM in the learning process, c) limited training or workshops that discuss innovations in learning, especially related to STEAM. The methods used include preparation, implementation, and evaluation between implementers and partners, as well as the organization of workshops on the implementation of STEAM. This method was applied to a partner group of 40 people. The results achieved from this activity are: 1) Skill improvement and change of partner perspective in STEAM learning; 2) Partners are able to design STEAM-based learning.
Pelatihan Pengembangan Perangkat Pembelajaran Berbantuan AI: Training in AI-Assisted Learning Tool Development Nurul Hikmah; Indah Lestari; Seruni; Natasya Karla
JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) VOL. 10 NOMOR 2 JULI 2026 JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat)
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jppm.v10i2.30128

Abstract

Perkembangan teknologi pada era revolusi 4.0 menjadi sebuah tantangan bagi guru untuk terus berinovasi dalam menciptakan pendidikan yang terintegrasi teknologi. Artificial Intelligence (AI) menjadi salah satu teknologi yang membantu proses pembelajaran semakin efektif. Salah satu integrasi AI dalam pendidikan adalah pembuatan perangkat pembelajaran. Integrasi AI dalam pengembangan perangkat pembelajaran masih minim dilakukan oleh guru-guru, khususnya guru SMK Teladan Utama yang masih membuat perangkat pembelajaran secara konvensional. Kegiatan pengabdian masyarakat ini dilakukan pada 12 guru SMK Teladan Utama, Srengseng Sawah, pada tanggal 16 Desember 2025. Metode pelaksanaan Pengabdian kepada Masyarakat (PkM) ini menggunakan pendekatan Pelatihan Hands-on Berbasis Proyek (Project-Based Training) dan Pendampingan Intensif. Tahapan kegiatan diuraikan secara sistematis mengikuti alur yang terdiri dari Tahap Perencanaan, Tahap Pelaksanaan, dan Tahap Evaluasi. Berdasarkan hasil analisis diketahui bahwa 70% guru berada di tingkat mahir. Kemahiran ini menunjukkan bahwa metode Project-Based Training yang diterapkan sangat efektif dalam menumbuhkan kemandirian teknologis pada guru di berbagai rumpun ilmu. Pelatihan ini mampu mengubah paradigma guru dari sekadar pengguna pasif menjadi pengembang konten yang kritis dan adaptif.