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Workshop Efektivitas Permainan Gobak Sodor Modifikasi terhadap Peningkatan Kemampuan Kerja Sama dan Motorik Kasar Anak TK Herlina, Herlina; Asti, A. Sri Wahyuni; Darwis, Assidiq; Surya, Surya; Chafidah, Nur
Ininnawa : Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2025): Vol. 3 No. 2 (2025): Volume 03 Nomor 02 (Oktober 2025)
Publisher : Program Studi Manajemen FEB UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ininnawa.v3i2.10649

Abstract

Permainan gobak sodor tradisional dimodifikasi menjadi arena ramah lingkungan berbahan kardus bekas untuk meningkatkan kemampuan kerja sama dan motorik kasar anak TK. Melalui workshop setengah hari di TK Dharma Wanita Bantul yang diikuti 10 guru, 24 anak, dan 15 orang tua, peserta mempraktikkan perakitan arena, aturan bergiliran, serta tantangan motorik berupa “sorting squad” dan “healthy-lunch relay”. Instrumen evaluasi (skala Likert 4 tingkat, n = 13) menunjukkan 69–77 % responden sangat setuju memperoleh wawasan baru, percaya diri menerapkan permainan, dan berkomitmen menyelenggarakan “Gobak Jumat”. Observasi anak menunjukkan durasi bermain kooperatif meningkat 1,8 kali dibanding kelompok kontrol. Hambatan utama adalah kekhawatiran kardus cepat rusak (69 %), keterbatasan waktu (39 %), dan minimnya alat aman (23 %). Health Belief Model menegaskan pentingnya self-efficacy dan tindak lanjut multilevel (pendampingan daring, template potongan, pelatihan rutin, advokasi anggaran) agar program tidak one-off. Dengan demikian, gobak sodor modifikasi efektif sebagai media literasi sampah sekaligus stimulasi motorik-kasar dan kerja sama anak TK secara berkelanjutan.
Permainan Olahraga Terhadap Perkembangan Fisik dan Motorik Anak Meriani Meriani; Herlina Herlina; Herman Herman; Wahira Wahira; Darwis, Assidiq
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8894

Abstract

This study aims to describe the physical and motor development abilities of children in the control and experimental groups before and after treatment in the study on the influence of sports games. This study uses a quasi-experimental method. The research design is a Nonequivalent Control Group Design with two groups: the experimental group receiving treatment and the control group not receiving treatment. The data collection technique uses observation, testing, and documentation. The data analysis used a t-test. The results showed that the physical and motor development abilities of the group B children in the control group before treatment were generally moderate to high. In the experimental group B, the initial ability before treatment was similar to that of the control group, with basic gross motor potential (82%+) but limited agility. After being given the sports game treatment, there was a marked improvement to a high level (87%+), especially in muscle strength, balance, and hand-eye coordination, proving the effectiveness of the intervention., there was a significant difference in the physical and motor development of the children of group B between the experimental group that participated in the sports game and the control group that did not, where the experimental group showed superior progress on all motor indicators—confirming the positive influence of sports games on early childhood development. Early childhood teachers are advised to integrate simple sports games such as jumping rope, throwing balls, or obstacle courses at least 3 times a week for 30 minutes for gross and fine motor optimization. Schools need to provide safe facilities such as mini courts and playgrounds with early age standards, as well as train teachers through workshops for fun game variations.
Metode Bernyanyi Terhadap Penanaman Karakter Anak Usia Dini Usman, Nurmala; Herliina, Herlina; Herman, Herman; Wahira, Wahira; Darwis, Assidiq
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 4 № 01 (2026): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v4i01.2186

Abstract

The singing approach is one of the most effective methods in early childhood learning. Singing is not only fun for children, but also has many developmental benefits, including language development, motor skills, social skills, and even cognitive skills. This study aims to determine the formation of moral values ​​in early childhood towards the instilling of children's character and to determine the supporting and inhibiting factors of the singing method towards the instilling of character in early childhood. This study uses a qualitative approach using three main techniques in data collection, namely interviews, observation, and documentation. Data analysis uses the approach proposed by Miles and Huberman (1994), which includes three main steps: data condensation, presenting data (data display), and drawing conclusions or verification (conclusion drawing and verification). The results of the study show that (1) the singing method is proven to be effective in forming moral values ​​and characters of honesty, discipline, caring, and cooperation in children aged 5-6 years through specific song lyrics, repetitive rhythms, and social interaction., (2) Supporting and inhibiting factors of the singing method towards the instilling of character in early childhood. Supporting factors dominate, with conducive classroom facilities, teacher-parent collaboration, and local lyrics increasing participation. While inhibiting factors include the heterogeneity of shy children, limited time (twice a week), and distractions from gadgets that lead to forgetting lyrics. This research serves as a model for early childhood education (PAUD) that can be replicated nationally, proving that the traditional art of singing effectively addresses the challenges of early childhood character education in the digital age by integrating local cultural preservation.
Puzzle Media on Early Childhood Cognitive Abilities Jumaedah, Jumaedah; Herlina, Herlina; Herman, Herman; Wahira, Wahira; Darwis, Assidiq
Journal of Education Method and Learning Strategy Том 4 № 01 (2026): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jemls.v4i01.2175

Abstract

Puzzles stimulate children to recognize relationships between parts and wholes, understand patterns and shapes, hone visual memory skills, practice cause-and-effect logic, and develop simple strategies through trial and error. This study aims to determine the cognitive abilities of children in the control group and the experimental group before and after being given learning using puzzle media. The type of research used is quantitative with quasi-experimental design or pseudo-experimental research. Using data collection techniques in the form of observations, tests, interviews, and documents. The data analysis used goes through two stages, namely descriptive statistical analysis and inferential analysis. Descriptive analysis is used to provide an overview of children's cognitive development, while inferential analysis is used to test hypotheses whether there is a significant difference between the experimental group (puzzle media) and the control group (conventional learning). The results showed that the gross motor development of children aged 5-6 years after participating in learning with fuzzle media  in the experimental group could be said to be significant based on the results  of the paired sample t test with a p-value smaller than the significance level of 5%. The gross motor development of children aged 5-6 years after participating in learning with conventional media can be said to be significant based on the results  of the Wilcoxon Signed Rank test with a p-value greater than the significance level of 5%. Based on the results  of the Independent Sample T-Test, it was found  that the p-value was smaller than the significance level of 5%, so there was a significant difference in the cognitive development of children aged 5-6 years between the groups that participated in learning using fuzzle media and conventional media.