Yoga Aprianda Putra
Universitas Kutai Kartanegara Tenggarong

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Pemberdayaan UMKM melalui Pengembangan Minuman Sarabba Instan di Kelurahan Amborawang Laut Mirza Noor Qolbi; Bayu Irwansyah; Yoga Aprianda Putra; Hendri Wijaya; Jumardi; M. Aldo Saputra; Alya Ananda Putri; Bima Sakti; Nina Pebriani; Nanda Nania Pratiwi; Putri Dwi Melani Maulidya; Siti Aminah
Journal of Community Service and Engagement Vol 1 No 1 (2025): August: Servitia: Journal of Community Service and Engagement
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/9q7nwt59

Abstract

This Community Service Program (KKN) was implemented with the aim of enhancing the capacity and independence of Micro, Small, and Medium Enterprises (MSMEs) engaged in the processing of instant Sarabba beverages in Amborawang Laut Village, Kutai Kartanegara District. Sarabba, a traditional beverage from South Sulawesi made from ginger and spices, holds significant local economic potential. However, MSMEs still face several challenges, particularly related to limited marketing strategies, uncompetitive packaging design, and restricted product distribution networks. The implementation methods include participatory observation, in-depth interviews, digital marketing training, business mentoring, packaging design development, and social media-based promotion. The results of the activities showed an increase in the skills and knowledge of SME actors in managing digital marketing, the creation of new packaging designs that are more attractive and in line with market standards, and the expansion of product distribution reach beyond the Amborawang Laut area. The tangible impact of this program is the increased competitiveness of local SMEs while strengthening the sustainability of the community's economy based on traditional food potential. This program underscores that collaboration between students and the community can serve as a catalyst for strengthening the creative economy, with sustainability supported through ongoing mentoring and the strengthening of networks among SMEs.  
Penerapan Strategi Gamifikasi Dalam Pembelajaran Informatika Untuk Meningkatkan Keaktifan Siswa Kelas X SMA IT Al-Hidayah Tenggarong Neni Indriani; Putri Jingga Abdi; Ahmad Saidy; Yoga Aprianda Putra; Muhamamd Silvano Alfitrah Armaji; Ananda Afreza Nurrahman; Radhitya Akmal Athallah
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.1140

Abstract

Penelitian ini bertujuan mendeskripsikan penerapan strategi gamifikasi dalam pembelajaran Informatika serta menganalisis kontribusinya terhadap keaktifan siswa kelas X SMA IT Al-Hidayah Tenggarong. Penelitian menggunakan pendekatan kualitatif dengan metode studi kasus. Data dikumpulkan melalui observasi pembelajaran, wawancara mendalam dengan guru Informatika, dan dokumentasi hasil kuis siswa. Data dianalisis secara deskriptif melalui kondensasi data, penyajian data, serta penarikan kesimpulan dan verifikasi. Hasil penelitian menunjukkan bahwa gamifikasi diterapkan melalui platform Wordwall dengan elemen poin, leaderboard, apresiasi, tantangan, dan umpan balik langsung yang disesuaikan dengan kompetensi dasar Informatika. Strategi ini meningkatkan keaktifan siswa, terlihat dari kenaikan partisipasi dari 85,7% menjadi 100%, peningkatan nilai rata-rata kuis dari 18,2 menjadi 18,5 dari 20, serta meningkatnya antusiasme, keberanian menjawab, dan kepercayaan diri siswa. Kendala utama terletak pada kebutuhan waktu guru dalam merancang kuis dan masih terbatasnya keaktifan diskusi. Gamifikasi dapat menjadi strategi pembelajaran Informatika yang efektif, interaktif, dan relevan dengan karakteristik siswa digital.