Aisyah Sajidah
Universitas Pendidikan Indonesia

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Analisis Teknik Penerjemahan Kalimat “كَانَ مُحَمَّدٌ نَائِمًا فِي فِرَاشِهِ وَالسَّاعَةُ عَشْرٌ” dalam Buku Qiroaturrosyidah Aisyah Sajidah; Dzihni Azka Sabila; Nadia Putri Kusriani; Rinaldi Supriadi; Mohamad Zaka Al farisi
Al-Kilmah: Jurnal Pendidikan Bahasa Arab dan Humaniora Vol. 4 No. 1 (2025): June 2025. Al-Kilmah: Jurnal Pendidikan Bahasa Arab dan Humaniora
Publisher : Faculty of Education and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58194/alkilmah.v4i1.2237

Abstract

Penerjemahan teks bahasa Arab ke bahasa Indonesia merupakan proses yang kompleks karena melibatkan transfer makna, struktur gramatikal, dan konteks budaya. Penelitian ini secara khusus menganalisis teknik penerjemahan kalimat "كَانَ مُحَمَّدٌ نَائِمًا فِي فِرَاشِهِ وَالسَّاعَةُ عَشْرٌ" yang terdapat dalam buku Qiroaturrosyidah, dengan mengacu pada teori penerjemahan Molina dan Albir (2002). Hasil analisis menunjukkan bahwa teknik amplifikasi digunakan untuk memberikan penjelasan tambahan mengenai waktu, teknik literal diterapkan untuk mempertahankan struktur gramatikal yang sederhana, dan teknik reduksi dimanfaatkan untuk menghilangkan elemen yang dianggap kurang relevan dalam budaya sasaran. Penelitian ini menyimpulkan bahwa penerjemahan berhasil mengadaptasi teks agar sesuai dengan pembaca bahasa Indonesia, tetap menjaga keaslian pesan, dan memberikan kejelasan makna.
Pengembangan Media Permainan Ludo dalam Penguasaan Kosakata Bahasa Arab Aisyah Sajidah; Hikmah Maulani
MUMTAZA Journal of Arabic Teaching, Arabic Linguistic and Literature Vol 3 No 2 (2024): Mumtaza: Journal of Arabic Teaching, Arabic Linguistic, and Literature
Publisher : Program Studi Pendidikan Bahasa Arab Sekolah Tinggi Bahasa Arab dan Dakwah Masjid Agung Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65799/mumtaza.v3i2.56

Abstract

This research focuses on developing ludo game media as a means of improving mastery of Arabic vocabulary. This research was carried out to overcome limited access to supporting media in learning Arabic. The main goal is to create ludo game-based media to improve mastery of Arabic vocabulary. The research method applied follows the steps developed by Borg and Gall, which involve processes such as gathering information, planning, developing initial product forms, primary field testing, and operational product revision. The collected data was analyzed using a qualitative approach and the results were presented in the form of descriptive analysis. This research was conducted at the Al-Kautsar DTA, Bandung, with the research subjects being children who recited the Koran at the Al-Kautsar DTA. The data collection techniques used involved observation and interviews. The results of the research show that the Ludo game media is considered appropriate and appropriate as a learning tool by the children of Al-Kautsar DTA, with their positive response indicating that the use of this media is considered very interesting and fun.