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Development of Interactive Multimedia Motion Graphics Based on Reroroja Mangrove Local Wisdom to Improve Conceptual Understanding of IPAS Dua, Marsela Rinielda; Emerentiana, Paula; Maran, Maria Vigilina Lena
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13423

Abstract

This study aims to develop and examine the effectiveness of interactive multimedia motion graphics based on mangrove reroroja local wisdom in enhancing students’ conceptual understanding of IPAS. This research employed the Research and Development (R&D) method using the ADDIE model. The subjects of the study were fourth-grade students and a teacher at SDI Magelo’o. The results of the material expert validation showed a score of 32 with a percentage of 96%, categorized as “highly feasible,” while the media expert validation achieved a score of 33 with 100%, also “highly feasible.” Students’ responses indicated a 100% “strongly agree” category, showing that the multimedia was attractive and engaging. Field testing with 18 students demonstrated a significant improvement in understanding, with pretest and posttest average scores of 45.00 and 96.11, respectively. The N-Gain Score of 0.91 was categorized as “high.” Thus, the motion graphic–based interactive multimedia grounded in mangrove reroroja local wisdom proved to be effective in improving students’ conceptual understanding of IPAS and fostering interest in learning.
Pengaruh Penerapan Metode Role Playing Berbantuan Media Cerita Berantai terhadap Hasil Belajar Siswa Kelas V Maran, Maria Vigilina Lena; Bunga, Maria Herliyani Dua; Lawotan, Yohanes Ehe
Paedagogie Vol 20 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v20i2.15451

Abstract

This study aims to determine the effect of applying the role playing method assisted by chain story media on the learning outcomes of fifth-grade students at SDK Maria Ferrari. The study used an experimental method with a One Group Pretest–Posttest design. There were 29 students who were all included in the sample. The research instruments were formative and summative tests, which were used as pretest and posttest. The data were analyzed using normality tests and paired t-tests. The results of the analysis showed that the average pretest score of 81.6 increased to 92.8 on the posttest. The results of the paired t-test showed a significance value of p < 0.001, which means that there was a significant difference between the learning outcomes before and after the treatment. Thus, it can be concluded that the application of the role-playing method assisted by chain story media had a significant effect on improving student learning outcomes. This method was also proven to be able to increase student activity, motivation, and involvement in the learning process.