Faqihudin
Universitas Negeri Makassar

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EFEKTIVITAS PENGGUNAAN MEDIA FLIPBOOK INTERAKTIF TERHADAP HASIL BELAJAR KOGNITIF BAHASA INDONESIA SISWA KELAS VIII UPTD SMPN 6 SINJAI Faqihudin; Abd. Rahman Trisno; Nurhikmah H.; Suryadi Ishak; Safaruddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9380

Abstract

This study investigates the effectiveness of using interactive flipbook media to improve the cognitive learning outcomes of eighth-grade students in Indonesian language learning at UPTD SMPN 6 Sinjai. A quasi-experimental method was employed using a One-Group Pretest–Posttest Design involving 30 students selected purposively. Data were collected through cognitive achievement tests administered before and after the intervention. The instrument consisted of multiple-choice questions validated through expert judgment. Data analysis included descriptive statistics, a normality test (Shapiro–Wilk), and a Paired Sample t-test, followed by effect size calculation using Cohen’s d. The findings show a substantial improvement in students’ cognitive learning outcomes, with the mean pretest score increasing from 56.53 to 80.13 in the posttest, indicating a 23.6-point gain. The Paired Sample t-test revealed a significant difference between pretest and posttest scores (t = –19.87; p < 0.001). The effect size was categorized as very large (Cohen’s d = 3.628), demonstrating that the interactive flipbook had a strong influence on students’ cognitive achievement. In conclusion, interactive flipbook media is highly effective for enhancing cognitive learning outcomes in Indonesian language instruction at the junior high school level.
CLINICAL OBSERVATION OF LEARNING BEHAVIOR: ANALISIS PROBLEM BASED LEARNING, BEBAN KOGNITIF, DAN INTERAKSI MEDIA DIGITAL PADA PEMBELAJARAN IPAS KELAS V Faqihudin; Farida Febriati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14080

Abstract

This clinical observation aimed to analyze students' learning behavior in Grade V IPAS instruction on the topic "Why Do We Need to Eat and Drink" through the perspectives of social constructivism, Cognitive Load Theory, behaviorism, and motivation theory. This study used a qualitative descriptive method with a case study approach. Data were collected through observation of the learning process and document analysis of the teaching module over two meetings, focusing on teacher activities, student responses, media interaction, attention, motivation, participation, social interaction, reinforcement, and cognitive load. The findings show that the teacher designed learning through Problem Based Learning integrated with a Deep Learning orientation. Learning activities included orientation, breathing exercise, prayer, apperception about daily eating habits, guiding questions, observation of Canva-based slides and educational videos, group discussion using worksheets, presentation, reflection, evaluation, and Wordwall-based reinforcement. The design potentially increased attention, curiosity, collaboration, and meaningful learning because the problem was close to students' daily lives. However, several clinical indications appeared: students could experience extraneous cognitive load when video, slides, and worksheet instructions were presented too quickly; participation in groups could be uneven; and gamified media could strengthen extrinsic motivation if not accompanied by reflective feedback. Therefore, the study recommends segmented interactive videos, guided Canva worksheets, role cards in group work, Wordwall-based formative assessment with feedback, digital concept maps, and teacher scaffolding based on the Zone of Proximal Development. These recommendations are intended to transform a descriptive lesson design into a more diagnostic, adaptive, and technology-supported learning intervention.