Widdy H.F. Rorimpandey
Universitas Negeri Manado, Indonesia

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The Influence of Kinemaster Application-Based Learning Media and Learning Environment on Student Learning Motivation at SD Katolik 1 Santo Yohanes Tomohon Afrilia Asari Lengkong; Harol R Lumapow; Widdy H.F. Rorimpandey
Enrichment: Journal of Multidisciplinary Research and Development Vol. 3 No. 12 (2026): Enrichment: Journal of Multidisciplinary Research and Development
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/enrichment.v3i12.652

Abstract

This study aims to analyze the influence of KineMaster application-based learning media and the learning environment on student learning motivation at SD Katolik 1 Santohanes Tomohon. The development of digital technology encourages the use of innovative and interactive learning media to improve the quality of the teaching and learning process. The KineMaster application allows teachers to present material in an attractive audio-visual form, which can increase students' attention and interest. In addition, a conducive learning environment, both at school and at home, plays a role in shaping students' enthusiasm and motivation to learn. This study uses a quantitative approach with a survey method. Data collection was carried out through the distribution of questionnaires to students as respondents. The data was analyzed using regression tests to determine the influence of each variable, both partially and simultaneously. The results of the study show that KineMaster application-based learning media has a positive and significant effect on students' learning motivation. The learning environment also has a positive and significant effect on learning motivation. Simultaneously, these two variables have a significant influence on increasing student learning motivation. Thus, the use of KineMaster application-based learning media, supported by a conducive learning environment, can be an effective strategy in increasing student learning motivation.
The Effect of Project-Based Learning Model and Canva Application on Motivation and Learning Interest of Elementary School Students in Bunaken Subdistrict in Indonesian Language Learning Denysa Anthonia Caroles; Mersty E. Rindengan; Widdy H.F. Rorimpandey
Riset : Jurnal Ilmiah Multidisiplin Ilmu Volume 1, Nomor 3 April 2026
Publisher : PT. AHLAL PUBLISHER NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Education in the era of globalization and the Industrial Revolution 4.0 requires innovative learning approaches that not only emphasize content mastery but also foster 21st-century skills, such as critical thinking, creativity, collaboration, and communication. However, in practice, students' motivation and interest in learning particularly in Indonesian language subjects remain relatively low due to monotonous and less engaging teaching methods. This study aims to examine the effect of the Project-Based Learning (PjBL) model combined with the use of the Canva application on students' motivation and interest in learning Indonesian in public elementary schools in Bunaken District, Manado City. This research employs a quantitative approach with an experimental design. Data were collected through observation, questionnaires, and documentation, and analyzed using appropriate statistical techniques. The results indicate that the implementation of Project-Based Learning integrated with Canva has a positive and significant effect on students' motivation and learning interest. Students become more actively involved, creative, and enthusiastic in participating in the learning process. Additionally, the use of Canva as a visual learning medium enhances students' ability to express ideas and produce meaningful learning outputs. In conclusion, the integration of Project-Based Learning and digital media such as Canva can create more engaging, meaningful, and student-centered learning experiences. This approach is recommended as an innovative strategy for improving the quality of Indonesian language learning in elementary schools, particularly in increasing students' motivation and interest. Keywords: Project-Based Learning, Canva, learning motivation, learning interest, Indonesian language learning.