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Development of a Basic Logic Gate Practicum Module to Support Quality Engineering Education in Digital Electronics Sartika Anori; Syerlie Annisa; Ryan Fikri; Ganefri; Asmar Yulastri; Efrizon
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13849

Abstract

Meaningful learning in digital electronics requires hands-on practicum activities to support students’ understanding of abstract logic concepts. However, limited access to appropriate practicum media often hinders effective learning experiences. This study aims to develop and validate a physical Basic Logic Gate practicum module designed to support hands-on learning in digital electronics courses. The study employed a Research and Development approach using the 4D model, completing the Define, Design, and Develop stages up to expert validation and student practicality testing. The developed module consists of a hardware-based logic gate kit that enables students to assemble and test basic logic gate circuits directly during practicum sessions. Content and media validation were conducted by a material expert and a media expert using a Likert-scale instrument, while practicality testing involved 28 undergraduate students. The validation results indicated high validity, with scores of 96.19% from the material expert and 97.14% from the media expert. Practicality testing yielded an average score of 98.57%, indicating that the module is highly practical in terms of usability, functionality, and suitability for practicum implementation. These findings demonstrate that the developed Basic Logic Gate practicum module meets quality standards for instructional media and is feasible for use in digital electronics practicum learning.
Sistem Monitoring Air Conditioner (AC) Pada Ruang Kelas Institut Teknologi Kalimantan Berbasis Internet of Things (IoT): Sistem Monitoring Air Conditioner (AC) Pada Ruang Kelas Institut Teknologi Kalimantan Berbasis Internet of Things (IoT) Amalia Rizqi Utami; Barokatun Hasanah; Muhammad Iqbal Sep Firsen; Ryan Fikri
SPECTA Journal of Technology Vol. 10 No. 1 (2026): Specta Journal of Technology
Publisher : LPPM ITK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35718/specta.v10i1.1018

Abstract

This research discusses the implementation of a monitoring system based on Internet of Things (IoT) technology to monitor air conditioning usage in the form of a website. This system is designed to collect data about air conditioner usage in real time and monitor the on/off conditions of the air conditioner. Several components are used such as the DHT11 module as a temperature sensor which functions to read room temperature, the PZEM- 004t module which functions to read voltage, current and power which operates on AC when it is off or on, the Arduino UNO microcontroller to process input/output data, ESP8266 for connecting to a wi-fi network. In addition, software is used to support the research process such as Arduino to program the Arduino UNO microcontroller, XAMPP to create a database, and Visual Studio Code to create programs on websites. In this study, there are several stages such as analysis of user needs, system design, system testing, data analysis, and conclusions. Then after testing and data collection, the current and power values were obtained when the AC was off, namely 0.4 A and 1.7 Watt – 1.8 Watt. When the AC is on, the current and power values are 1.08 A – 1.19 A and the power is 216.8 Watt – 244.6 Watt.
Improving the Competence of MGMP Informatics Teachers in Preparing Gamification-Based IBT in the Era of Education 5.0 Ika Parma Dewi; Lativa Mursyida; Ari Suriani; Ryan Fikri; Randi Proska Sandra; Akrimullah Mubai; Rizkayeni Marta
GUYUB: Journal of Community Engagement Vol 6, No 1 (2025): Maret
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i1.9906

Abstract

The primary issue in technology-based learning assessment is the limited ability of teachers to utilize and develop gamification methods. Most teachers still rely on manual, paper-based evaluation techniques, resulting in suboptimal integration of technology in the assessment process. This challenge necessitates further exploration by education practitioners regarding the implementation of information technology (IT) in learning, particularly for MGMP Informatics teachers. This community engagement program, titled "Development of Internet-Based Testing (IBT) Using Gamification Learning Methods", was conducted at SMPN 1 Tanah Datar. The objectives of this program were to: (1) enhance technological literacy in the education sector; (2) strengthen interest and skills in technology literacy among MGMP Informatics teachers at the junior high school level in Tanah Datar Regency; and (3) improve teachers' ability to design internet-based assessment instruments using a gamification approach. The program was implemented using a participatory approach, comprising training sessions, interactive workshops, and hands-on practice in developing internet-based assessment tools. Participants were introduced to various digital evaluation platforms, such as Google Forms, Quizizz, and Kahoot, and were trained on how to integrate gamification elements into learning assessments. The results indicated that 85% of participants showed an improvement in their understanding and skills in utilizing internet-based assessment technology. Additionally, teachers began adopting gamification methods in assessments, leading to increased student engagement in the learning process. This initiative is expected to encourage teachers to continuously develop innovative and interactive assessment methods aligned with technological advancements in education.