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Peningkatan Kreatifitas Berwirausaha Melalui Pelatihan Keterampilan Teknik Pada Siswa SMK Di Kota Payakumbuh Sartika Anori; Yasdinul Huda; Igor Novid
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 1, No 2 (2019)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2019.v1i2.3783

Abstract

SMK Payakumbuh graduates who work in accordance with their fields of expertise are still very few when compared with the number of graduates who have produced. Some of the causes, among others: lack of knowledge gained by students of masih, lack of supporting tools for practicum, minimal number of productive teachers, and others. In addition to the school side, this can also be influenced by external factors. Like the growth of employment that is not proportional to the number of graduates produced. This causes competition to get jobs in accordance with the field of expertise of students increasingly stringent. To help overcome this problem, the service team provides skills training and mentoring programs to enhance the creativity and innovation of students who will graduate in producing creative products based on the technical skills possessed by SMKN 2 Payakumbuh students. The methods used during the training activities are lectures, questions and answers, demonstrations, guidance. From the activities that have been carried out, students entrepreneurial creativity is better and students know the technical skills that can be developed and have a value.
Analysis of student’s learning outcomes test questions Department of Automotive Engineering FT UNP Hendra Dani Saputra; Sartika Anori; Donny Fernandez; Dedi Setiawan
invotek Vol 22 No 1 (2022): INVOTEK: Jurnal Inovasi Vokasional dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/invotek.v22i1.964

Abstract

This study is a follow-up to the results of previous studies, which stated that e-learning media did not have a significant effect on improving learning outcomes. One way of measuring learning outcomes is by presenting test questions on E-Learning media. So that a good test item will be able to provide a good measurement of learning outcomes. This research is included in quantitative descriptive research. The research aims to see the level of validity, reliability, difficulty index and Different power test questions for students of the Department of Automotive Engineering, FT UNP. The research method presenting test items in the form of multiple choice. Then proceed with quantitative analysis of the test items. The results of the analysis will provide an overview of the criteria for valid items of 84% and the reliability index of the questions in the criteria of 0.899. The results of the test difficulty index analysis, that 80% of the test questions are included in the category of good test items. As many as 20% of the test questions including the category are too easy. The results of the analysis of the different power of the test items are 28% including the bad classification. Classification test questions are sufficient at 40%. Classification of different test items is good at 32%. The category of good test items is a category of test items with sufficient and good classification.
PENGEMBANGAN TEKNOLOGI VIRTUAL REALITY GUNA MENINGKATKAN HASIL BELAJAR MAHASISWA DI ERA COVID-19 Sartika Anori; Putra Jaya
Jaringan Sistem Informasi Robotik-JSR Vol 5, No 2 (2021): JSR : Jaringan Sistem Informasi Robotik
Publisher : AMIK Mitra Gama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to develop VR technology in learning in order to improve student learning outcomes in the Department of Electronic Engineering Education, Padang State University. The development carried out is to develop VR technology in the learning module in the Electronic Components course in order to improve student learning outcomes. The development method used is the 4D development method which consists of four steps including Define, Design, Develop and Disseminate. The results of this study indicate that virtual reality technology which was developed in the form of a learning module for the Electronic Components course is valid, practical and effective to improve student learning outcomes of the Department of Electronic Engineering Education, State University of PadangKeywords: Learning Outcomes, Virtual Reality
Pelatihan Penggunaan Aplikasi Simulasi Elektronika Untuk Meningkatkan Literasi Digital Guru SMK Di Kota Payakumbuh Sartika Anori; Delsina Faiza; Winda Agustiarmi; Ika Parma Dewi
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 4 (2022): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v7i4.976

Abstract

Sekolah Menengah Kejuruan memiliki tujuan untuk mempersiapkan lulusannya agar siap bekerja. Lulusan yang siap kerja adalah lulusan yang memiliki kompetensi yang menjadi tuntutan industri atau dunia kerja. Hal ini menjadi tanggung jawab guru untuk mempersiapkan lulusannya dengan kompetesni yang dibutuhkan dunia kerja. Tujuan pelatihan ini adalah untuk memberikan pelatihan aplikasi simulasi elektronika yaitu proteus kepada guru SMK di kota Payakumbuh guna memenuhi tuntutan dunia kerja saat ini yaitu memiliki kompetensi literasi digital yang mumpuni. Mitra dalam kegiatan ini adalah SMK Negeri 2 Payakumbuh . Kegiatan pelatihan ini dilakukan dengan metode ceramah dan praktek . Dari hasil evaluasi dketahui bahwa guru-guru yang mengikuti kegitan ini 90% berhasil menggunakan aplikasi ini dengan kategori  baik. Sedangkan evaluasi pada proses kegiatan dinilai baik dan masih perlu perbaikan untuk ke depannya. Training on the Use of Electronic Simulation Applications to Increase Digital Literacy for Vocational School Teachers in Payakumbuh City Vocational High School has a goal to prepare its graduates to be ready to work. Graduates who are ready to work are graduates who have competencies demanded by industry or the world of work. It is the teacher's responsibility to prepare graduates with the competencies needed by the world of work. The purpose of this training is to provide training on electronics simulation applications, namely Proteus, to vocational teachers in the city of Payakumbuh in order to meet the demands of the current world of work, namely having qualified digital literacy competencies. Partners in this activity is SMK Negeri 2 Payakumbuh. This training activity is carried out using lecture and practice methods. From the evaluation results it is known that the teachers who participated in this activity were 90% successful in using this application in the very good category. While the evaluation of the activity process is considered good and still needs improvement in the future.
PENGEMBANGAN DIGITAL LEARNING MELALUI PELATIHAN DAN PENDAMPINGAN DI SMPN 4 KUBUNG, KABUPATEN SOLOK, SUMATERA BARAT Winda Agustiarmi; Sartika Anori; Zulwisli
Journal of Community Service Vol 4 No 2 (2022): JCS, Desember 2022
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.054 KB) | DOI: 10.56670/jcs.v4i2.87

Abstract

Perkembangan teknologi dirasa berkembang sangat pesat. Salah satunya dalam bidang pendidikan. Era new normal menuntut pembelajaran menuju pembelajaran digital. SMP 4 Kubung merupakan salah satu penerima bantuan BOS Kinerja dan Afirmasi, bantuan ini berupa perangkat IT yaitu tablet. Kondisi tablet aid belum terpakai secara optimal. tablet bantuan harus digunakan sebagai media pembelajaran digital di era New Normal. Melalui Pengabdian Kepada Masyarakat (PKM) guru dapat menggunakan guru dalam pengembangan pembelajaran digital melalui penggunaan tablet pendampingan kinerja dan afirmasi di era new normal. Metode PKM yang digunakan adalah Pelatihan dan Pendampingan. Hasil kegiatan PKM yang telah dilaksanakan mampu meningkatkan kompetensi guru dalam pembelajaran digital..
Peningkatan Kreatifitas Berwirausaha Melalui Pelatihan Keterampilan Teknik Pada Siswa SMK Di Kota Payakumbuh Sartika Anori; Yasdinul Huda; Igor Novid
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 1, No 2 (2019)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (873.525 KB) | DOI: 10.22202/rangkiang.2019.v1i2.3783

Abstract

SMK Payakumbuh graduates who work in accordance with their fields of expertise are still very few when compared with the number of graduates who have produced. Some of the causes, among others: lack of knowledge gained by students of masih, lack of supporting tools for practicum, minimal number of productive teachers, and others. In addition to the school side, this can also be influenced by external factors. Like the growth of employment that is not proportional to the number of graduates produced. This causes competition to get jobs in accordance with the field of expertise of students increasingly stringent. To help overcome this problem, the service team provides skills training and mentoring programs to enhance the creativity and innovation of students who will graduate in producing creative products based on the technical skills possessed by SMKN 2 Payakumbuh students. The methods used during the training activities are lectures, questions and answers, demonstrations, guidance. From the activities that have been carried out, students entrepreneurial creativity is better and students know the technical skills that can be developed and have a value.
Penerapan Metode Drill And Practice Untuk Meningkatkan Hasil Belajar Siswa Sekolah Menengah Kejuruan Fauzan Aliwarman; Hanesman Hanesman; Efrizon Efrizon; Sartika Anori
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 1 (2024): Vol. 12, No 1, Maret 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i1.125715

Abstract

Penelitian ini dimaksudkan untuk mengkaji sejauh mana penerapan metode Drill And Practice berdampak pada pencapaian hasil pembelajaran siswa. pada praktikum Perawatan dan Perbaikan Peralatan Audio Video (P3AV) di kelas 12 Teknik Audio Video SMK Negeri 1 Sumatera Barat. Penelitian ini menerapkan pendekatan kuantitatif dengan metode eksperimen. Dalam penelitian ini, terdapat dua kelompok sampel yang terlibat, yaitu kelas 12 Teknik Audio Video (TAV) sebagai kelompok eksperimen, dan kelas 12 Teknik Elektronika Industri (TEI) sebagai kelompok kontrol. Sampel diambil secara acak sederhana dalam proses pengambilan sampel. Instrumen penelitian yang digunakan mencakup soal pretest dan posttest dalam bentuk objektif serta lembar penilaian praktik yang diberikan setelah proses pembelajaran berakhir. Data penelitian mengindikasikan bahwa kelompok eksperimen memiliki nilai rata-rata sebesar 83,55, melebihi kelompok kontrol yang memiliki rata-rata skor sebesar 75,55. Dari hasil ini Bisa menghasilkan kesimpulan bahwa penerapan metode Drill and Practice berdampak secara relevan pada peningkatan pencapaian belajar siswa sebesar 10,5%. Hasil uji hipotesis menunjukkan bahwa nilai Thitung (3,022) lebih besar dari Ttabel (1,708), sehingga hipotesis (H0) ditolak dan hipotesis (H1) diterima. Kesimpulannya, penggunaan metode Drill and Practice memiliki dampak yang signifikan pada pencapaian siswa saat melakukan praktikum Perawatan dan Perbaikan Peralatan Audio Video (P3AV) di kelas 12 Teknik Audio Video di SMK Negeri 1 Sumatera Barat.Kata kunci : Metode Pembelajaran, Metode Drill and Practice, Hasil Belajar, Eksperimen, kontrol. This research aims to examine the extent to which the application of the Drill And Practice method influences student learning outcomes in the Audio Video Equipment Maintenance and Repair (P3AV) practicum in class 12 of Audio Video Engineering at SMK Negeri 1 West Sumatra. This research applies a quantitative approach with experimental methods. In this research, there were two sample groups involved, namely class 12 Audio Video Engineering (TAV) as the experimental group, and class 12 Industrial Electronics Engineering (TEI) as the control group. Samples were taken at simple random in the sampling process. The research instruments used include pretest and posttest questions in objective form as well as practical assessment sheets given after the learning process ends. Research data indicates that the experimental group had an average score of 83.55, exceeding the control group which had an average score of 75.55. From these results, it can be concluded that the application of the Drill and Practice method has a significant impact on increasing student learning achievement by 10.5%. The results of the hypothesis test show that the value of Tcount (3.022) is greater than Ttable (1.708), so the hypothesis (H0) is rejected and the hypothesis (H1) is accepted. In conclusion, the use of the Drill and Practice method has a significant impact on student achievement when carrying out the Practical Maintenance and Repair of Audio Video Equipment in class 12 Audio Video Engineering at SMK Negeri 1 West Sumatra.Keywords: Learning Method, Drill and Practice Method, Learning Results, Experiment, control.
Pengembangan Modul Ajar Penerapan Rangkaian Elektronika Kelas XI Teknik Audio Video di SMK N 1 Batipuh Oktamelani, Aulia; Thamrin, Thamrin; Faiza, Deslina; Anori, Sartika
Jurnal Vokasi Teknik Informatika Vol 4 No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v4i3.237

Abstract

Penelitian ini bertujuan untuk menghasilkan Modul Ajar Penerapan Rangkaian Elektronika yang valid dan praktis bagi peserta didik kelas XI Teknik Audio Video.Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan 4D. Model 4D ini terdiri dari 4 tahapan, yaitu define(pendefinisian), design (perancangan), development (pengembangan), disseminate (penyebaran). Setelah menganalisis kebutuhan di lapangan, peneliti merancang Modul Ajar yang kemudian divalidasi oleh ahli materi dan media menggunakan lembar angket validasi. Setelah Modul Ajar valid, Modul Ajar diuji praktikalitasnya dengan menggunakan angket lembar praktikalitas respon peserta didik yang diisi oleh peserta didik kelas XI TAV sebanyak 20 orang peserta didik. Hasil dari penelitian pengembangan Modul Ajar yang divalidasi diperoleh hasil penilaian dari validator dengan rata-rata 91.5% dengan kategori sangat valid. hasil uji praktikalitas memperoleh hasil dengan persentase 85,75% dengan kategori sangat praktis. Dengan demikian Modul Ajar Mata Pelajaran Penerapan Rangkaian Elektronika Kelas XI Teknik Audio Video di SMK N 1 Batipuh sudah dinyatakan valid dan praktis untuk digunakan dalam proses pembelajaran
Development of Project-Based Information and Communication Technology Vocasional Skills Book for Special Junior High School Anori, Sari Rahmadina; Huda, Asrul; Anori, Sartika
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 2 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i2.479

Abstract

ICT vocational skills subject at Special Junior High School did not have a learning book for special need students. As a result, the students who have intellectual disabilities have many problems to learn independently. This condition also impacted on student learning outcomes that did not reach the targeted competencies. The purpose of this research is to produce a project-based ICT vocational skills book for Special Junior High School that is valid, practical and effective for learning uses. This study uses research and development (R&D) method with 4D model through Define, Design, Develop, and Disseminate stages. The data were collected using a questionnaire and one group pre-test and post-test design. The results of the study, it concluded that the project-based ICT vocational skills book for Special Junior High School is feasible, very practical and effective for learning use.
Pengembangan Media Video pada Pembelajaran Berbasis Microlearning Mata Kuliah Rangkaian Listrik Sartika Anori; Winda Agustiarmi; Putra Jaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.130719

Abstract

Mata kuliah teori rangkaian listrik merupakan salah satu mata kuliah yang membutuhkan media untuk penjelasan mendalam mengenai konsep-konsep abstrak dan kompleks dalam pembelajarannya. Media video merupakan salah satu media yang dapat membantu dalam penyampaian materi, yang mana pada penelitian ini media video yang dikembangkan adalah media video berbasis microlearning. Tujuan dari penelitian ini adalah mengembangkan media video berbasis microlearning untuk mengoptimalkan pemahaman mahasiswa dalam pembelajaran dan untuk mengetahui kelayakan dari media video yang dikembangkan dalam pembelajaran mata kuliah rangkaian listrik. Metode pengembangan yang dilakukan pada penelitian ini adalag metode 4D (Define, Design, Develop, Disseminate). Penelitian ini mengungkapkan bahwa media yang di kembangkan sangat layak digunakan pada pembelajaran mata kuliah Rangkaian Listrik dengan hasil uji kelayakan 85,4%.Kata kunci : Media Video, Microlearning, Rangkaian Listrik The Theory of Electrical Circuits course is one that requires media to provide an in-depth explanation of abstract and complex concepts within its material. Video media is one such tool that can aid in delivering this content. In this study, the developed video media is based on microlearning principles. The aim of this research is to develop microlearning-based video media to optimize students' understanding in learning and to assess the feasibility of this developed video media for the Electrical Circuits course. The development method used in this study is the 4D method (Define, Design, Develop, Disseminate). The research reveals that the developed media is highly feasible for use in teaching the Electrical Circuits course, with a feasibility test result of 85.4%.Keywords: Video Media, Microlearning, Electrical Circuits