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Implementasi Program Merdeka Belajar Kampus Merdeka Asistensi Mengajar di SMA 1 Labuapi Elya Suci Nabila; I Putu Artayasa; diyah nurmayanti; AA. Sukarso
Jurnal Pengabdian Magister Pendidikan IPA Vol 9 No 1 (2026): Januari - Maret 2026
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmpi.v9i1.14146

Abstract

Program Merdeka Belajar Kampus Merdeka (MBKM) memberikan kesempatan kepada mahasiswa untuk mengembangkan kompetensi melalui pengalaman belajar di luar kampus. Artikel ini bertujuan untuk mendokumentasikan dan menganalisis pelaksanaan program asistensi mengajar selama 4 bulan di SMAN 1 Labuapi. Kegiatan yang dilaksanakan mencakup tiga aspek utama: intrakurikuler (penyusunan perangkat ajar, pelaksanaan pembelajaran, dan evaluasi), ekstrakurikuler (pembinaan PMR dan kolaborasi dengan OSIS), serta wawasan wiyata mandala (kegiatan rutin sekolah dan program apotik hidup). Metode yang digunakan adalah observasi partisipatif dan dokumentasi kegiatan selama periode asistensi. Hasil kegiatan menunjukkan bahwa program asistensi mengajar memberikan pengalaman nyata dalam mengintegrasikan teori pendidikan dengan praktik di lapangan, mengembangkan kompetensi pedagogik, profesional, sosial, dan kepribadian. Program apotik hidup sebagai inovasi memberikan kontribusi terhadap pendidikan lingkungan dan kesehatan di sekolah. Kesimpulannya, program asistensi mengajar melalui MBKM efektif dalam mempersiapkan calon pendidik yang kompeten dan adaptif terhadap dinamika pendidikan.
The Effect of a Problem-Based Learning Model Assisted by Augmented Reality on the Computational Thinking Skills of Grade XI Students at SMAN 1 Labuapi Diyah Nurmayanti; Mahrus Mahrus; Sambrean Akram; Roshiya Hilyatiy; Wilia Lara Ervantira
Indonesian Journal of Educational Innovation Vol. 2 No. 1 (2026): January - April
Publisher : Yayasan Siti Widhatul Faeha Salahudin Syawal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65622/ijei.v2i1.262

Abstract

The rapid development of science and technology requires students to possess computational thinking skills as part of 21st-century competencies. This study aims to determine the effect of the Problem-Based Learning model assisted by Augmented Reality on the computational thinking abilities of grade XI students. This research employed a quasi-experimental design with a nonequivalent control group, involving experimental and control classes at SMAN 1 Labuapi. The results showed that the average pretest scores of the experimental and control classes were relatively similar (45.20 and 46.80), while the posttest results indicated a significant improvement in the experimental class (74.50) compared to the control class (58.30). Hypothesis testing confirmed that the implementation of Problem-Based Learning, assisted by Augmented Reality, had a significant effect on students’ computational thinking skills, as evidenced by higher corrected mean scores in the experimental class (67.620) than in the control class (46.130). In conclusion, integrating Problem-Based Learning with Augmented Reality effectively enhances students’ computational thinking abilities. This study suggests that innovative learning models integrated with technology can be used to improve higher-order thinking skills in biology.