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Penggunaan Google Classroom Bagi Guru Sekolah Dasar Negeri 170 Palembang Sebagai Platform Pembelajaran Daring di Masa Pandemi Covid-19 Guntoro Barovih; Muhammad RidhoArdiansyah; Deli Abdurunnapis Hutanegara
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 4 (2021): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v5i4.7148

Abstract

Indonesia is currently facing the Covid-19 pandemic situation, where we are entering the New Normal stage. This New Normal stage changes the process of educational activities, conventional education is changed to New Normal era education. New Normal era education in the implementation of learning involves the use of technology, technology in delivering material to students in their respective educational units. The Ministry of Education and Culture of Indonesia officially conveys on the official website kemdikbud.go.id about Guidelines for the Implementation of Learning in the Academic Year and the New Academic Year in the New Normal Period. yellow, orange, and red zones are prohibited from conducting face-to-face learning in education units. Education units in these zones continue to learn by learning from home. This community service for SD Negeri 170 Palembang teachers aims to introduce the Google Classroom application as a means of supporting learning activities. The method in this service activity is training. The results obtained from this training activity on the use of Google Classroom are that it can increase teachers' understanding of technology that can be utilized optimally in conducting teaching and learning activities.
PEMANFAATAN SMARTPHONE DI ERA DIGITAL SEBAGAI MEDIA PEMBUATAN VIDEO PEMBELAJARAN BAGI GURU SD NEGERI 182 PALEMBANG Meidyan Permata Putri; Eka Hartati; Muhammad Ridho Ardiansyah
Indonesian Collaboration Journal of Community Services Vol. 2 No. 2 (2022): Indonesian Collaboration Journal of Community Services
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/icjcs.v2i2.71

Abstract

In today's digital era, editors no longer need a professional camera to make videos to record quality images. KineMaster is a professional video editing application that is now popular among mobile device users. One of the features that YouTubers often use is the chroma key. Editing videos with KineMaster can be an alternative solution for beginners who are not very good at using video editing applications on a computer. Based on the results of interviews with Drs. Tugino, M.Pd.I as the Principal of the 182 Palembang State Elementary School, it is necessary to know that so far the material presented to students for making presentations uses a simple Microsoft Power Point application menu so that the results of the presentation of teacher assignments do not look attractive, therefore it is necessary held training on Smartphone Utilization in the Digital Age as a Media for Making Learning Videos for Teachers at SD Negeri 182 Palembang. This service activity is expected to provide knowledge and introduce the functions of the KineMaster application menus that can be used to make learning videos that are more interesting, more interactive and more fun. The method used in the delivery of service material is practice and question and answer. It is hoped that from the implementation of this activity the participants/teachers can make learning videos that are more interactive and fun
Pengembangan Media Pembelajaran Berbasis Multimedia SMA Nurul Iman Palembang Menggunakan Metode Analysis, Design, Development, Implementation and Evaluations Muhammad Ridho Ardiansyah
Teknomatika Vol 10 No 1 (2020): Teknomatika Vol 10 No 01 Maret 2020
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer PalComTech

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Proses pendidikan saat ini sudah baik dalam implementasi kegiatan belajar dan mengajar akan tetapi masih perlu ditingkatkan kualitasnya untuk kemajuan dunia pendidikan. Pada SMA Nurul Iman Palembang yang sampai saat ini masih menerapkan metode dan cara mengajar yang konvensional terdapat kondisi statis dimana anak didiknya kurang dapat diajak untuk mengikuti suatu pelajaran dengan berkonsentrasi penuh karena pada dasarnya siswa memang mudah teralih perhatiannya oleh berbagai hal. siswa juga seringkali merasa jenuh dalam belajar karena biasanya ia telah bosan. Dengan menggunakan Media pembelajaran berbasis multimedia anak didik dan tenaga pendidik kualitas belajar dan mengajar pada SMA Nurul Iman dapat menjadi lebih baik dan interaktif oleh karena itu disini membahas bagaimana mengembangan hingga menjalankan sebuah media pembelajaran berbasis multimedia. Metode yang digunakan dalam pengembangan sistem di penelitian ini adalah Analysis, Design, Development, Implementation. Penelitian ini menghasilkan sebuah media pembelajaran yang dapat digunakan dalam proses kegiatan mengajar dan kegiatan belajar peserta didik akan lebih menyenangkan bebasis multimedia.
Aplikasi Penjualan Sepeda Motor Berbasis Website Menggunakan Metode Prototype (studi kasus : CV Faris Motor) Muhammad Ridho Ardiansyah; Inaya Tri Septieni Koearito
Teknomatika Vol 12 No 02 (2022): Teknomatika Volume 12 Nomor 2 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer PalComTech

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Abstract

CV. Faris Motor merupakan perusahaan yang bergerak dalam bidang penjualan sepeda motor baru dan bekas. Proses pengolahan data pada CV. Faris Motor masih menggunakan cara manual yaitu pencatatan didalam sebuah buku dimana data-data yang tercatat tidak terstruktur dengan baik. Hal ini menimbulkan kendala pada karyawan saat akan melayani pelanggan karena kesulitan dalam menelusuri dan melakukan pengecekan data-data motor yang ada dan kesulitan dalam pembuatan laporan. Berdasarkan permasalahan yang terjadi, maka dibutuhkan sebuah Website Aplikasi Penjualan Sepeda Motor. Aplikasi yang dibangun diharapkan dapat membantu proses pekerjaan pegawai CV. Faris Motor menjadi lebih mudah. Aplikasi ini dibangun menggunakan metode Prototype dan bahasa pemrograman PHP database MySQL.
Sistem Informasi Pegawai (SIMPEG) Berbasis Website (Studi kasus: RS. Bhayangkara Mohamad Hasan Palembang) Ardiansyah, Muhammad Ridho; Cecilia, Herli
Jurnal Tekno Kompak Vol 19, No 1 (2025): FEBRUARI
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtk.v19i1.4949

Abstract

Informasi pegawai merupakan suatu data yang sangat diperlukan didalam sebuah organisasi, perusahaan maupun lembaga. Adapun informasi pegawai umumnya merupakan data karyawan, data gaji, data cuti, data mutasi, dan data pegawai yang berhenti (resign). Proses sistem yang berjalan saat ini di RS Bhayangkara Mohamad Hasan Palembang menggunakan sistem konvensional yaitu menggunakan aplikasi Ms. Excel dan menggunakan metode dokumentasi pembukuan buku besar. Dalam proses input masih ditemukan kesalahan akibat human error dan penginputan data yang tidak terstruktur.Untuk menyelesaikan permasalahan diatas sehingga dirancanglah sebuah sistem aplikasi berbasis website yang dapat menghubungkan semua bagian sehingga mempermudah alur informasi kepada semua bagian sehingga hal ini dapat meminimalisir kesalahan atau keterlambatan informasi. Aplikasi sistem informasi pegawai diperoleh mampu menyelesaikan dan mendata pendataan menjadi lebih terstruktur sehingga memberikan informasi dan laporan yang baik. Perancangan sistem aplikasi menggunakan metode Prototype dengan empat tahapan yaitu pengumpulan kebutuhan, membangun prototype, evaluasi prototype, dan mengkodekan sistem sehingga menghasilkan sistem informasi pegawai berbasis website.
Edukasi Penggunaan ChatGPT secara Etis dan Produktif dalam Lingkungan Sekolah hendriansyah hendriansyah; Muhammad Ridho Ardiansyah; Anggoro Aryo Pramuditho; Mahmud; Hasan Pratama Putra; Sabiah Apriyana
Jurnal Pelita Pengabdian Masyarakat Vol. 2 No. 1 (2025): Jurnal Pelita Pengabdian Masyarakat
Publisher : Yayasan Pelita Negri Belantaraya, Kab. Indragiri Hilir, Prov. Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65226/jppm.v2i1.160

Abstract

Perkembangan teknologi kecerdasan buatan (AI) semakin pesat dan mulai merambah dunia pendidikan, salah satunya melalui penggunaan ChatGPT sebagai alat bantu pembelajaran. Namun, pemanfaatan teknologi ini di lingkungan sekolah masih menghadapi tantangan, terutama terkait pemahaman etika penggunaan dan potensi penyalahgunaan. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan edukasi mengenai penggunaan ChatGPT secara etis dan produktif kepada guru dan siswa di sekolah menengah. Metode yang digunakan berupa pelatihan, diskusi interaktif, dan simulasi penggunaan ChatGPT dalam konteks pembelajaran. Hasil kegiatan menunjukkan peningkatan pemahaman peserta terhadap manfaat dan batasan penggunaan ChatGPT, serta munculnya kesadaran pentingnya etika digital dalam menggunakan teknologi AI. Edukasi ini diharapkan dapat mendorong integrasi teknologi secara bertanggung jawab dalam proses belajar mengajar di sekolah.
WORKSHOP AND TRAINING ON THE USE OF CHATGPT IN THE LEARNING PROCESS AT SENIOR HIGH SCHOOL NAHDLATUL ULAMA PALEMBANG Akhmad Sayuti; Muhammad Ridho Ardiansyah; Anggoro Aryo Pramuditho; Mahmud; Hasan Pratama Putra; Sabiah Apriyana
Jurnal Ilmu Sosial Terapan Vol 1 No 1 (2025): Journal of Applied Social Science
Publisher : Politeknik Kebangsaan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65177/jass.v1i1.8

Abstract

The development of artificial intelligence (AI) technology has opened up new opportunities in the world of education, especially in supporting a more interactive and effective learning process. One of the AI technologies that is currently widely used is ChatGPT, a generative language model that can be used to help teachers and students understand material, answer questions, and compile assignments and teaching materials. However, the use of this technology at the Senior High School (SMA) and Vocational High School (SMK) levels, especially in Information Technology subjects, is still very limited. This community service activity aims to provide training on the use of ChatGPT in the Information Technology learning process in SMA/SMK schools. The methods used include delivering material, demonstrating the use of ChatGPT, and direct practice by teachers and students. The training focused on how ChatGPT can be used to understand basic ICT concepts, help compile simple programs, and as a tool in digital learning. The results of this activity showed an increase in participants' understanding and skills in utilizing ChatGPT productively and ethically in learning. In addition, this training also encourages the creation of more innovative and adaptive learning to technological developments. Thus, this training is expected to be the first step in integrating artificial intelligence into the education curriculum, especially in the field of Information Technology.
Lecturer  Mentoring  on  SINTA,  Garuda,  and  Google  Scholar  at STIKES Abdurrahman and ITB Bina Sriwijaya Palembang Muhammad Ridho Ardiansyah; Mahmud; Indah Rahma Sari; Hendriansyah; Martini; Nabila Kintan Oktadinna
Indonesian Journal of Community Engagement Vol. 3 No. 1 (2026): (January) Indonesian Journal of Community Engagement
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/ijce.v3i1.101

Abstract

Mentoring activities in managing SINTA, Garuda, and Google Scholar accounts represent a strategic effort to improve the quality of lecturer publication governance and the performance of higher education institutions. This study aims to describe the process and outcomes of mentoring activities related to the management of SINTA, Garuda, and Google Scholar accounts for lecturers at STIKES Abdurahman Palembang and Institut Bina Sriwijaya Palembang. The study employed a qualitative approach with a descriptive design. Data were collected through observation, documentation, and field notes during the implementation of the mentoring activities. The mentoring was conducted through material presentations, hands-on practice, and individual assistance, focusing on profile updates, publication synchronization, metadata improvement, and the creation of global researcher identifiers such as ORCID and Web of Science. The results indicate a significant improvement in institutional publication performance, particularly at Institut Bina Sriwijaya Palembang, as evidenced by an increase in the number of verified authors, SINTA Overall Score, SINTA 3-Year Score, and SINTA productivity. Meanwhile, at STIKES Abdurahman Palembang, the mentoring activities contributed to improving the accuracy and validity of lecturer publication data through cross-platform account synchronization. Overall, these mentoring activities proved effective in enhancing the quality of lecturer publication management, increasing participant engagement, and supporting sustainable improvements in academic performance and institutional visibility.
Large Language Model-Based Intelligent Tutoring System for Programming Education Herli Cecilia; Muhammad Ridho Ardiansyah
Journal Innovation in Information and Computer Technology Vol. 2 No. 1 (2025): (January) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v2i1.115

Abstract

The rapid advancement of artificial intelligence, particularly large language models (LLMs), has significantly transformed the landscape of digital learning environments. In programming education, students often face difficulties such as limited instructor availability, delayed feedback, and insufficient personalized guidance during the learning process. Intelligent Tutoring Systems (ITS) have been widely proposed as a solution to provide adaptive and individualized learning support. However, traditional ITS architectures often rely on predefined rule-based models that limit their scalability and contextual understanding. This study proposes a large language model-based intelligent tutoring system designed to enhance programming education through adaptive learning support, automated feedback, and natural language interaction between students and the system. The proposed framework integrates LLM capabilities with a tutoring architecture that supports real-time code explanation, debugging assistance, and concept clarification tailored to individual learner needs. The system leverages prompt engineering and retrieval mechanisms to improve response relevance and pedagogical effectiveness. The results demonstrate that integrating LLM technologies into tutoring systems can improve students’ learning engagement, programming performance, and problem-solving abilities. Furthermore, the proposed approach enables scalable educational assistance that can support learners in environments with limited teaching resources. The findings suggest that LLM-based tutoring systems have strong potential to become an effective solution for personalized programming education in modern digital learning ecosystems.
Generative AI-Based Adaptive Learning Model for Personalized Higher Education Dimas Ardhana; Muhammad Ridho Ardiansyah; Yuliza Aryani
Journal Innovation in Information and Computer Technology Vol. 2 No. 1 (2025): (January) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v2i1.121

Abstract

The rapid development of Artificial Intelligence (AI) technologies has significantly transformed the landscape of higher education, particularly in the context of personalized learning. Traditional learning systems often apply uniform instructional methods that fail to address individual differences in students' learning pace, preferences, and cognitive abilities. Consequently, there is a growing need for adaptive learning systems capable of providing personalized educational experiences. Generative Artificial Intelligence (Generative AI) has emerged as a promising technology that can dynamically generate educational content, feedback, and learning pathways tailored to individual learners. This study proposes a Generative AI-Based Adaptive Learning Model designed to support personalized learning in higher education environments. The model integrates machine learning algorithms, learning analytics, and generative AI techniques to analyze student learning behavior and automatically generate adaptive learning materials and recommendations. The research adopts a design science research methodology (DSRM) to develop and evaluate the proposed model through conceptual design and system architecture analysis. The results indicate that integrating generative AI into adaptive learning systems can enhance learning personalization, improve student engagement, and support instructors in delivering more efficient and scalable educational experiences. Furthermore, the proposed model provides a flexible framework that can be implemented in various digital learning platforms and learning management systems. The findings of this study contribute to the development of intelligent learning environments that leverage generative AI to improve the quality of higher education in the digital era.