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Pengembangan komik digital untuk mencegah bullying pada siswa kelas VII Kurniawan, Maulana Ichsan
JURNAL KONSELING GUSJIGANG Vol 8, No 1 (2022): Jurnal Konseling Gusjigang Juni 2022
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jkg.v8i1.7491

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan komik digital untuk mencegah bullying siswa kelas VII. Jenis penelitian menggunakan metode research and development yang dikemukakan oleh Borg and Gall. Hasil validasi ahli media sebesar 92,5%, ahli psikologi pendidikan sebesar 98,4% dan praktisi guru BK sebesar 96,6% dengan kriteria “Baik Sekali”, sehingga dapat disimpulkan bahwa komik digital untuk mencegah bullying layak digunakan.  Proses siswa dapat mencegah bullying dengan membaca komik digital ialah melalui isi pesan informasi-informasi yang terdapat di dalam komik digital yaitu cara-cara menyikapi atau mencegah terjadinya bullying. Melalui sikap tersebut maka siswa sebagai pembaca komik akan mendapatkan keterampilan dalam menghadapi bullying sebelum terjadi atau sudah terjadi. Saran bagi peneliti selanjutnya untuk dapat menguji hasil pengembangan pada artikel ini untuk mengetahui efektivitas penggunaan komik digital untuk mencegah perilaku bullying. Dengan demikian, penelitian ini dapat menjadi rujukan bagi para guru BK untuk memberikan media komik digital pada permasalahan bullying di sekolah.
Bimbingan Kelompok Berbasis Experiential Learning melalui Permainan: Mewujudkan BK yang Menyenangkan Kurniawan, Maulana Ichsan; Prasetya, Akhmad Fajar; Saputra, Wahyu Nanda Eka; Handaka, Irvan Budhi
Jurnal Ilmu Bimbingan dan Konseling Vol. 2 No. 2 (2025): BIKOLING - Agustus
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/bikoling.v2i2.724

Abstract

This study discusses the application of experiential learning-based group guidance through games as a strategy to create fun and meaningful Guidance and Counseling (BK) services. Through a literature study of 20 relevant articles, it was found that traditional and educational games are able to build character, increase empathy, reduce aggressive behavior, and encourage students' self-acceptance. This approach is in line with Ki Hajar Dewantara's philosophy which emphasizes active, reflective, and contextual learning. The results of the study show that games are effectively used as a participatory and student-centered BK service medium.
Literature Review: Implementation of Digital Comics-Assisted Peace Guidance to Prevent Bullying in High School Students Maulana Ichsan Kurniawan; Wahyu Nanda Eka Saputra; Irvan Budhi Handaka; Muya Barida; Alif Muarifah
EMPATI: Jurnal Bimbingan dan Konseling Vol. 12 No. 2 (2025)
Publisher : Program Studi Bimbingan dan Konseling Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/empati.v12i2.82

Abstract

This study aims to examine the implementation of digital comic-assisted peace guidance in preventing bullying among high school students. The method used is a literature study with a qualitative approach. Data was collected through a review of scientific articles and books from 2014 to 2025 relevant to the keywords peace, comics, violence, and bullying. The results of the study show that peace guidance with a group guidance model using discussion strategies, role play, and visual media such as film and photography are effective in shaping students' peaceful mindset. Digital comics that contain peace values based on local culture, religion, and inspirational figures, both fiction and non-fiction, have proven to be able to be an educational medium that strengthens students' understanding of the importance of peace and reduces the tendency to violent behavior. This study recommends the use of digital comics as an innovative medium in guidance and counseling services in schools to create a safe and bullying-free learning environment.
Profil Agresivitas Siswa Sma Muhammadiyah Berau Maulana Ichsan Kuriawan; Akhmad Fajar Prasetya
Jurnal Ilmu Bimbingan dan Konseling Vol. 2 No. 3 (2025): BIKOLING - Desember
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/bikoling.v2i3.1092

Abstract

This study aims to describe the level of aggressiveness among students of SMA Muhammadiyah Berau and its implications for the development of a comprehensive Guidance and Counseling (GC) program. The research employed a quantitative approach with a survey design. The instrument used was an aggressiveness scale adapted from the Aggression Questionnaire developed by Buss and Perry. Convenience sampling was applied, involving 35 student respondents. Data were analyzed using descriptive statistics based on the mean, while validity and reliability testing were conducted using SPSS Statistics version 20. The results indicate that the majority of students (94%) fall into the low aggressiveness category, while 6% are categorized as having moderate aggressiveness, and no students were identified with high aggressiveness. These findings suggest that a conducive school climate and character education grounded in Islamic progressive values contribute positively to students’ ability to control aggressive behavior. From a comprehensive Guidance and Counseling perspective, the findings emphasize the importance of strengthening basic services as preventive efforts, providing responsive services for students with moderate aggressiveness, and enhancing system support through collaboration among counselors, subject teachers, homeroom teachers, and parents. The aggressiveness profile obtained from this study can serve as a foundation for planning and developing sustainable and needs-based comprehensive Guidance and Counseling services.