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PENGARUH MODEL PEMBELAJARAN GAMIFIKASI TERHADAP STUDENT ENGAGEMENT DAN WAKTU AKTIF BELAJAR PADA PEMBELAJARAN BOLA VOLI Hendra Jaya; Ahmad Rizal; Muhammad Ali Ode
Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi (Penjaskesrek) Vol 13 No 1 (2026)
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpjkr.v13i1.4891

Abstract

Abstract: This research examines gamification's impact on student involvement and active learning duration in volleyball instruction. A quasi-experimental pretest-posttest control group design involved 60 Grade X participants divided into treatment and comparison groups. The treatment group received intervention integrating point systems, achievement badges, ranking boards, and progression mechanisms via Classcraft platform, while the comparison group followed conventional approaches. Measurements employed the Physical Education Classroom Instrument for assessing student involvement and System for Observing Fitness Instruction Time for observing active learning duration. Findings revealed the treatment group experienced 24.04% increased student involvement and 43.85% elevated active learning duration, contrasting minimal improvements in the comparison group. Independent sample t-test analysis confirmed significant disparities between groups (p < 0.001, Cohen's d > 2.8). Conclusively, gamification effectively enhances behavioral, emotional, cognitive involvement while optimizing instructional time allocation in physical education, particularly for volleyball skill acquisition.   Keywords: gamification, student engagement, active learning time, volleyball learning, physical education   Abstrak: Riset ini bertujuan menganalisis dampak implementasi gamifikasi terhadap keterlibatan siswa dan durasi pembelajaran aktif dalam mata pelajaran bola voli. Metode kuasi-eksperimental dengan desain pretest-posttest control group melibatkan 60 peserta didik kelas X yang terbagi dalam kelompok perlakuan dan pembanding. Kelompok perlakuan memperoleh intervensi pembelajaran mengintegrasikan komponen poin, lencana prestasi, papan peringkat, dan sistem penjenjangan melalui platform Classcraft, sedangkan kelompok pembanding mengikuti pendekatan konvensional. Pengukuran menggunakan Physical Education Classroom Instrument untuk menilai keterlibatan siswa dan System for Observing Fitness Instruction Time untuk mengobservasi durasi pembelajaran aktif. Temuan menunjukkan kelompok perlakuan mengalami kenaikan keterlibatan siswa 24,04% dan durasi pembelajaran aktif 43,85%, kontras dengan peningkatan minimal kelompok pembanding. Analisis independent sample t-test mengonfirmasi disparitas signifikan antarkelompok (p < 0,001, Cohen's d > 2,8). Kesimpulannya, gamifikasi terbukti efektif meningkatkan keterlibatan behavioral, emosional, kognitif serta mengoptimalkan alokasi waktu instruksional dalam pendidikan jasmani khususnya penguasaan keterampilan bola voli.   Kata Kunci: gamifikasi, student engagement, waktu aktif belajar, pembelajaran bola voli, pendidikan jasmani
Implementing Duolingo as A Supplementary Tool For Vocabulary and Pronunciation Mastery Leini Nadira Rambe; Yuliarti Yuliarti; Besse Puspitha Syarif; Muhammad Ali Ode
International Journal of English Education and Linguistics (IJoEEL) Vol 8, No 1 (2026)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijoeel.v8i1.14903

Abstract

This study examines the implementation of Duolingo as a supplementary tool for vocabulary and pronunciation mastery among second-year university students taking English subjects. The study was conducted in response to the challenges often found in traditional classroom learning, particularly in maintaining student motivation and helping learners retain new vocabulary over time. Using a qualitative method with simple quantitative measurement, the research combined questionnaire results and semi-structured interviews to understand students’ experiences in using the application. The findings show that Duolingo was generally helpful and well received by the students. Most of participants agreed that the application helped them learn new English vocabulary, while three-fourths of them stated that it increased their confidence in pronunciation. These results indicate that Duolingo functioned effectively as a complementary learning medium that supported classroom instruction. The integration of clear audio features, vivid visual cues, and interactive tasks facilitated a flexible learning environment that catered to diverse student needs. Its visual and audio features, interactive tasks, and repeated exposure to language forms helped students practice English in a more engaging and flexible way. In addition, the gamified system encouraged regular use and made learning feel less stressful. Overall, the study suggests that Duolingo can be a useful supplementary tool for improving vocabulary and pronunciation while also promoting independent learning habits outside the classroom.
Effectiveness of Mental Imagery Training in Improving Breaststroke Start Skills among Swimming Academy Athletes Wendri Maryadi; Acep Rohmat Nurhidayat; Ahmad Rizal; Muhammad Ali Ode
Journal of General Education and Humanities Vol. 5 No. 4 (2026): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i4.1194

Abstract

This study aimed to analyze the effectiveness of PETTLEP-based mental imagery training in improving breaststroke start skills among athletes at Dolphins Swimming Academy. Psychological factors play a crucial role in sports performance, particularly in time-sensitive sports such as swimming, where the start phase significantly influences race outcomes. This study employed a quasi-experimental design with a one-group pretest–posttest model involving 12 athletes aged 15–20 years. The intervention was conducted over four weeks and integrated into the regular training program. Performance indicators included reaction time and 15-meter performance as representations of start skills. The results showed significant improvements in both variables. Reaction time decreased from 0.789 seconds to 0.711 seconds, while the 15-meter time improved from 8.324 seconds to 7.744 seconds (p < 0.001). These improvements indicate enhanced anticipatory motor control, push-off efficiency, and underwater transition during the start phase. In conclusion, PETTLEP-based mental imagery training effectively improves breaststroke start skills by enhancing neuromotor readiness and psychological stability. Practically, this approach can be integrated into swimming training programs as a complementary strategy to improve start performance and overall competitive readiness.