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PENGARUH MOTIVASI DAN PELATIHAN KERJA TERHADAP KINERJA KARYAWAN PADA PT. PERKEBUNAN NUSANTARA IV KEBUN ADOLINA PERBAUNGAN Rini Sinaga; Siti Normi; Maludin Panjaitan; Tamado Sagala
Jurnal Ilmu Manajemen METHONOMIX Vol 4 No 1 (2021): Jurnal Ilmu Manajemen METHONOMIX
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/mtx.Vol4No1.pp17-24

Abstract

Tujuan penelitian ini untuk mengetahui secara parsial dan simultan pengaruh motivasi dan pelatihan kerja terhadap kinerja karyawan pada PTPN IV Kebun Adolina. Jenis data yang digunakan dalam penelitian ini adalah data deskriptif kuantitatif. Populasi dalam penelitian ini berjumlah 220 orang dan penentuan sampel dalam penelitian ini menggunakan rumus Slovin dengan estimator proporsi populasi (5%) sehingga diperoleh 142 sampel penelitian. Instrumen penelitian menggunakan kuesioner dan analisis data menggunakan regresi linier berganda. Hasil penelitian ini adalah bahwa motivasi dan pelatihan kerja secara simultan dan parsial berpengaruh signifikan terhadap kinerja karyawan.
Pelatihan Desain UI/UX Menggunakan Figma di SMAN 1 Sibolangit Mendarissan Aritonang; Veraci Silalahi; Erika Nora Simamora; Humuntal Rumapea; Alfonsus Situmorang; Darwis Robinson Manalu; Tamado Sagala; Joiz Martua Sihombing; Yana Jessica Sinuraya; Ade Glorita Ollavia
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 5 No. 1 (2025): Jurnal Pengabdian Masyarakat Nusantara
Publisher : AMIK Veteran Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v5i1.12752

Abstract

The rapid development of digital technology requires young generations to possess competencies in User Interface (UI) and User Experience (UX) design, which are among the essential skills in the digital industry era. However, high school students' understanding of UI/UX concepts and the use of design software remains relatively limited. Therefore, the Faculty of Computer Science, Universitas Methodist Indonesia Medan, conducted a Community Service Program in the form of UI/UX design training using Figma at SMAN 1 Sibolangit. This activity aimed to enhance students' knowledge and skills in designing mobile application interfaces. The training employed a combination of lectures, demonstrations, hands-on practice, and mentoring sessions in developing a GoRide mobile application design using Figma. The results indicated that participants were able to understand fundamental UI/UX concepts, apply user-centered design principles, and independently create application designs and prototypes. In addition to improving technical skills, the program fostered creativity, systematic thinking, and digital literacy among participants. The training had a positive impact on students’ readiness to face technological advancements and broadened their understanding of career opportunities in digital application design and development.