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Desain Komunikasi Visual: Demonstrasi Perancangan CV dengan Bantuan Perangkat Lunak Ps untuk Meningkatkan Kreativitas Anak-Anak SOS Children’s Village Meulaboh Nuri; Nurjannah, Eriana; Wulandari, Ocha; Rahayu, Ulfa; Al Zuhri; Suardi, Helmi; Pratama, Agus; Fazri, Anhar
Jurnal Pengabdian dan Pemberdayaan Masyarakat Kepulauan Riau (JPPM Kepri) Vol. 4 No. 2 (2024): Volume 4 Nomor 2, 2024
Publisher : STAIN SULTAN ABDURRAHMAN KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35961/jppmkepri.v4i2.1619

Abstract

Program pengabdian ini bertujuan untuk meningkatkan kreativitas anak-anak di SOS Children’s Village Meulaboh melalui keilmuan desain komunikasi visual menggunakan perangkat lunak Ps (Photoshop). Kegiatan dilakukan melalui tiga tahap, yaitu persiapan, penerapan, dan penilaian. Pada tahap persiapan, tim pengabdian melakukan observasi, pemetaan permasalahan, dan merumuskan materi serta metode yang digunakan. Materi pengabdian dikembangkan berdasarkan aspek kognitif, afektif, dan psikomotorik. Adapun materi desain komunikasi visual yang dipilih ialah Curriculum Vitae. Pada tahap penerapan, dilakukan menggunakan metode demonstrasi yang diikuti sebanyak 8 anak diawali dengan pre-test 10 menit, penjelasan materi selama 40 menit, diskusi 20 menit, praktik langsung selama 120 menit, dan post-test 10 menit. Selanjutnya, tahap penilaian dilakukan dengan membandingkan hasil pre-test dan post-test serta menilai karya yang dihasilkan oleh anak-anak untuk kemudian menjadi masukkan terhadap pengabdian berikutnya. Hasil dari kegiatan pengabdian ini menunjukkan adanya peningkatan yang signifikan pada pengetahuan dan kreativitas anak-anak di SOS Children’s Village Meulaboh mengenai desain komunikasi visual. Mereka mampu menghasilkan Curriculum Vitae yang menarik dan profesional dengan sentuhan kreativitas yang unik serta telah mampu mengoperasikan perangkat lunak Ps secara baik.
Optimalisasi Kesejahteraan Peserta Didik Dengan Menerapkan Prinsip-Prinsip Psikologis Helmi Suardi, Sofyan Sufri, Desiana, Eka Warnidar, Eka Oktarina Riani
JKA Vol. 1 No. 1 (2024): JKA
Publisher : Bansigom Na Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/JKA.1.2.00005

Abstract

Education plays a central role in shaping the well-being of students through the application of psychological principles. The research focuses on motivation, psychological needs, and behavioral patterns to enhance holistic well-being. An analysis of the well-being dimensions of students is expected to provide a comprehensive overview for the development of targeted intervention strategies. The Community Commitment Program in Central Aceh has become a real implementation, involving 253 lecturers, 60 heads of school, and students, with positive evaluations from stakeholders. This research affirms that understanding and implementation of psychological principles in education is key to creating a learning environment that supports the holistic growth of learners
ANALISIS KESIAPAN PSIKOLOGIS GURU SEKOLAH DASAR DALAM IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA DI SD NEGERI 18 BANDA ACEH Suardi, Helmi; Sari, Nena Puspita; Ramadani, Mentari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.42549

Abstract

The digital transformation of education requires teachers to integrate technology as part of interactive and student-centered instructional strategies. The use of the graphic design application Canva has become an alternative form of digital learning media in elementary schools; however, its effectiveness is strongly influenced by teachers’ psychological readiness. This study aims to analyze the psychological readiness of elementary school teachers in implementing Canva-based interactive learning media at SD Negeri 18 Banda Aceh and to identify the challenges encountered in its use. The research employed a mixed-methods approach with a sequential explanatory design. Data were collected through questionnaires, interviews, and documentation. The research subjects consisted of all 20 teachers, with 3 teachers selected as interview informants. Quantitative data were analyzed using descriptive statistics, while qualitative data were examined through data reduction, data display, and conclusion drawing. The findings indicate that teachers’ psychological readiness falls into the very ready category, with an average score of 3.42 (85.4%). The cognitive aspect scored 3.50 (87.5%), the affective aspect 3.42 (85.4%), the psychomotor aspect 3.50 (87.5%), and the infrastructure aspect 3.25 (81.2%). Teachers understand the benefits of Canva, demonstrate positive attitudes, and are able to operate its basic features in developing learning media. The identified challenges include limited internet connectivity, restrictions of free-account features, and limited time to prepare instructional materials. This study concludes that teachers are psychologically ready to implement Canva as an interactive learning medium; however, optimizing its utilization requires adequate facilities and continuous training support.
PENGGUNAAN MEDIA DIGITAL STORYTELLING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV MIN KOTA BANDA ACEH Sitorus, Marwah Nazhifah; Cut Maulina; Helmi Suardi; Elly Rizki Diandita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45784

Abstract

Permasalahan dalam penelitian ini guru belum menggunakan media yang mampu menarik minat belajar siswa pada pembelajaran Bahasa Indonesia sehingga siswa kurang antusias dan aktif terhadap proses pembelajaran, siswa masih memiliki kesulitan dalam memahami materi teks narasi. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran digital storytelling terhadap hasil belajar peserta didik kelas IV MIN 4 Kota Banda Aceh pada materi teks narasi. Jenis penelitian ini adalah kuantitatif dengan desain One Group Pretest-Posttest Design. Sampel penelitian terdiri dari 33 peserta didik kelas IVa yang dipilih secara acak. Teknik pengumpulan data meliputi tes hasil belajar. Data dianalisis menggunakan uji normalitas, uji N-Gain, serta uji Paired Sample t-Test dengan bantuan program SPSS versi 27. Rata-rata hasil belajar peserta didik mengalami peningkatan setelah penggunaan media digital storytelling, dengan nilai N-Gain berada pada kategori sedang. Hasil uji Paired Sample t-Test menunjukkan adanya perbedaan signifikan antara nilai pretest dan posttest dengan taraf signifikansi 0,000 (< 0,05). Dapat disimpulkan bahwa penggunaan media pembelajaran digital storytelling efektif dalam meningkatkan hasil belajar peserta didik pada materi teks narasi kelas IVa MIN 4 Kota Banda Aceh.
Development of a Local-Content-Based Interactive Science E-Book in Chemistry Education: Matter and Its Changes Material to Enhance Elementary School Students’ Science Literacy Nena Puspita Sari; Helmi Suardi; Budi Rizka
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.12877

Abstract

Developing students' scientific literacy requires learning resources that are interactive, contextual, and relevant to their cultural environment. This study aimed to develop and evaluate a local-content-based interactive science e-book on the topic of matter and its changes for elementary school students. This study employed a Research and Development approach involving expert validation and classroom implementation at MIN 4 Banda Aceh. The developed e-book was evaluated by material and media experts, followed by implementation with fourth-grade students. Data were analyzed using descriptive quantitative analysis to determine the feasibility of the e-book and students' scientific literacy across five dimensions. The e-book obtained highly appropriate ratings from media experts (90%) and material experts (91%), indicating that it met the feasibility criteria for classroom use. During classroom implementation, students achieved an overall scientific literacy score of 78.9% (high category). The highest achievement was observed in scientific content knowledge (89.4%) and scientific attitude (81.9%), while comparatively lower scores in scientific process, reasoning, and application in real-world contexts indicate areas requiring further instructional support. The findings suggest that the developed interactive science e-book is a feasible learning resource that supports contextual science learning and the development of students' scientific literacy through the integration of Acehnese local content.