AL ISHLAH Jurnal Pendidikan
Vol 13, No 2 (2021): AL-ISHLAH: JURNAL PENDIDIKAN

The Effectiveness of STEAM-Based Augmented Reality Media in Improving the Quality of Natural Science Learning in Elementary School

Idam Ragil Widianto Atmojo (Universitas Sebelas Maret)
Roy Ardiansyah (Universitas Sebelas Maret)
Dwi Yuniasih Saputri (Universitas Sebelas Maret)
Fadhil Purnama Adi (Universitas Sebelas Maret)



Article Info

Publish Date
04 Aug 2021

Abstract

This study describes the effectiveness of STEAM-based augmented reality (AR) learning media in natural science learning in elementary schools. This research used an experimental method. Six schools were involved as the subjects of this research, which was consisted of 3 elementary schools for experimental classes (60 students) and three elementary schools for control classes (60 students). The teachers involved were the 6th grader teachers. The data collection technique used 30 multiple choices questions for the students.The study results concluded that STEAM-based augmented reality effectively improved the quality of natural science learning in elementary schools. The t-test calculation results utilizing SPSS obtained t-count of 2.874 t-table of 1.980 (df-2= 122-2= 120). The normalized gain results showed a significant increase before and after using STEAM-based augmented reality media in natural science learning in elementary schools, which was 0.72 included in the high category.This research implies that research helps teachers optimize the use of media and teaching approaches. One of them is the use of STEAM with augmented reality media.

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Journal Info

Abbrev

alishlah

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Education Curriculum Education policy Learning Method Learning Material Assessment in Learning Formal Education Informal ...