High motivation and interest in the teaching and learning process are important factors in achieving learning objectives. Lecturers in the classroom have a very important role in achieving these objectives. Lecturers must use a creative, innovative, and modern learning approach in order to achieve learning objectives. Research with the aim of providing a breakthrough as a role model for technology-based English teaching and learning activities in the context of English for Specific Purpose (ESP) needs to be applied to answer these problems. This research is a qualitative type with a descriptive approach supported by quantitative data through a quasi-experimental design. The research subjects implemented by the Word-wall game in learning were carried out by lecturers through five stages. The use of the Word-wall game in learning activities significantly increased students' English vocabulary scores. The results of the study showed that the Word-wall game is an effective and interesting learning media to improve students' English vocabulary mastery and has an effect on increasing student motivation and participation in class to learning process.
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