KONSELI: Jurnal Bimbingan dan Konseling (E-Journal)
Vol 12 No 2 (2025): Vol. 12 No. 2 (2025): KONSELI : Jurnal Bimbingan dan Konseling (E-journal)

Group Guidance Based on Werewolf Game to Improve Students' Interpersonal Communication Skills

Rollanda Gharry (Unknown)
Yasintha Sari Pratiwi (Unknown)
Wahyu Widyatmoko (Unknown)
Ria Safaria Sadif (Unknown)



Article Info

Publish Date
08 Dec 2025

Abstract

This study was designed to test the extent to which game-based group guidance using Werewolf could enhance the interpersonal communication skills of junior high school students. Employing a one-group pretest-posttest method, seven students were selected through purposive sampling based on low interpersonal communication assessment scores. An interpersonal communication scale with proven validity and reliability was used as the instrument. Data analysis included the Shapiro Wilk normality test, the paired sample t-test for difference testing, and the calculation of Cohen’s d effect size. The research findings revealed an increase in the average interpersonal communication score from 89.57 to 120.57, with a significant difference (p < 0.05) and an effect size value of d = 3.28 (large effect category). This indicates that the Werewolf game played a role in facilitating reciprocal communication, argumentation, empathy, and teamwork. The implication of this research is that role-playing-based Werewolf games can be an effective choice of group guidance media for junior high school students.

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Journal Info

Abbrev

konseli

Publisher

Subject

Education Social Sciences

Description

KONSELI is a journal published by the Tarbiyah Faculty, Raden Intan State Islamic University of Lampung, INDONESIA. KONSELI published twice a year. KONSELI receives articles about The Counseling Education, Guidance and Counseling and Psychology. It is intended to communicate original research and ...