Jurnal Akademik Pengabdian Masyarakat
Vol. 4 No. 3 (2026): Mei

PEMANFAATAN MEDIA PEMBELAJARAN INTERAKTIF KAHOOT PADA PEMBELAJARAN MATEMATIKA KELAS V SDN DUNGKEK I

Umma Fathimah Sabilah Faradis (Universitas PGRI Sumenep)
Titin Wahyuni (Universitas PGRI Sumenep)
Raudiyatus Zakiyah Romadhani (Universitas PGRI Sumenep)
Hilaliyatul Fithriyah (Universitas PGRI Sumenep)
Feri Aprillah (Universitas PGRI Sumenep)
Matroni Matroni (Universitas PGRI Sumenep)
Tutuk Nuryati (SDN Dungkek 1)



Article Info

Publish Date
14 Apr 2026

Abstract

This study aims to describe the use of the interactive learning media Kahoot in increasing student engagement in mathematics learning in grade V at SDN Dungkek 1. This study uses a qualitative descriptive method with data collection techniques through observation, documentation, and literature study. The results show that the use of Kahoot can make the learning process more interesting and enjoyable so that students become more active in participating in learning activities. Before using Kahoot, the learning process mostly used the lecture method, which made students less enthusiastic. After Kahoot was implemented, students became more focused and interested in answering the quiz questions. In addition, Kahoot also helps teachers deliver learning materials and conduct evaluations more easily. Overall, the use of Kahoot has a positive impact on increasing student engagement in mathematics learning at the elementary school level.

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Journal Info

Abbrev

japm

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Education Industrial & Manufacturing Engineering Social Sciences

Description

Manajemen, Ekonomi, Ekonomi Syariah, Akuntansi, Kewirausahaan, Bisnis, Ilmu Sosial Humaniora, Sastra, Bahasa, Pertanian, Kesehatan, Peternakan, perikanan, Politik, Pendidikan, Ilmu Teknik, Sistem Informasi, Teknik Elektro dan Informatika, Desain Komunikasi Visual, Ilmu Komunikasi, Hukum, ...