Journal of Educational Technology and Learning Creativity
Vol. 4 No. 1 (2026): June

Immersive Virtual Reality in Primary Education: A Systematic Literature Review on 21st Century Learning Integration

Fajari, Laksmi Evasufi Widi (Unknown)
Salimi, Moh (Unknown)
Hidayah, Ratna (Unknown)
Agusdianita, Neza (Unknown)
Adi, Banu Setyo (Unknown)
Tarma, Tarma (Unknown)
Zainurri, Hasan (Unknown)



Article Info

Publish Date
17 Apr 2026

Abstract

Purpose of the study: This study aims to review recent empirical studies on the use of Virtual Reality (VR) in primary education, with particular attention to how different levels of immersion contribute to 21st-century learning. Methodology: This study followed PRISMA guidelines for a systematic literature review. Searches were conducted in Scopus, Web of Science, ERIC, ScienceDirect, and Google Scholar using the keywords (“Virtual Reality” OR “VR”) AND (“Primary Education” OR “Elementary School”). A total of 124 records were identified, 12 duplicates were removed, 34 records were screened, and 21 studies were included for final synthesis based on the eligibility criteria (peer-reviewed, 2019–2025, English, primary education context, full text accessible). Data were synthesized through qualitative content analysis by categorizing studies according to VR types (non-immersive, semi-immersive, fully immersive) and reported learning outcomes related to 21st-century skills. Main Findings: The research results indicate that: (1) Non-Immersive VR provides ease of access and use with a learning experience that is still limited to basic interactions; (2) Semi-immersive VR offers a more interactive and immersive learning experience through the use of more realistic simulations and visualizations; and (3) Fully immersive VR was most frequently reported in the reviewed studies and was associated with deeper multisensory engagement, enhanced conceptual understanding, and the development of 21st-century skills in primary education. Novelty/Originality of this study: This study offers a comparative synthesis of non-immersive, semi-immersive, and fully immersive VR in primary education and highlights the pedagogical factors that shape their educational contribution.

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Journal Info

Abbrev

JETLC

Publisher

Subject

Computer Science & IT Education

Description

Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new ...