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PENGARUH MODEL REALISTIC MATHEMATICS EDUCATION TERHADAP KEMAMPUAN LITERASI MATEMATIKA SISWA KELAS V SEKOLAH DASAR GUGUS XIV KOTA BENGKULU Saraseila, Fasadena; Karjiyati, V; Agusdianita, Neza
Jurnal Math-UMB.EDU Vol 7, No 2 (2020): Volume 7, Nomor 2, Tahun 2020
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/math-umb.edu.v7i2.724

Abstract

This study aims to determine the effect of Realistic Mathematics Education models on the ability of mathematics literacy of fifth grade students of the XIV Cluster Elementary School in Bengkulu City. This research is a quantitative research. The method used is quasy experimental with desigen type is the matching only pretest-posttest control group design. The population in this study was the elementary school cluster XIV Bengkulu City. The sampling technique used cluster random sampling. The sample in this study was class V at SDN 42 Bengkulu City as an experimental class and class V at SDN 24 Bengkulu City as a control class. The research instrument used in the form of a test sheet in the form of a description of 4 squestions. Taking the test twice, namely before and after learning takes place in the experimental and control classes. Based on the t-test calculation of the students' posttest results, where tcount= 4.09 and ttable = 2.07. Because tcountttable, it can be concluded that there is a significant difference on the use of realistic mathematics education models on the ability of mathematics literacy of fifth grade students in the XIV group of Bengkulu city.Keywords: Realistic Mathematics Education, Mathematical Literacy Ability
Reading Comprehension through the FIVES Model and Guided Reading Model to Improve Critical Thinking Ability in the Industrial Revolution Era 4.0 Supriatna, Irfan; Agusdianita, Neza; Yuliantini, Nani; Herman, Herman; Resnani, Resnani
Mimbar Sekolah Dasar Vol 7, No 1 (2020)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v7i1.22500

Abstract

Elementary students' critical thinking skills are one of the components developed in 21st Century learning. However, these critical thinking skills are still very shallow and far from expectations. It was proven by the results of international surveys that show low average scores. Likewise, the results of the pretest critical thinking skills of fifth-grade students in 2 elementary schools in Sukabumi Regency showed a low average value. This study aims to determine the increase in students' critical thinking skills in learning to read comprehension through the use of the FIVES Model and Guided Reading Model in the Industrial Revolution Era 4.0. The research method uses quasi-experimental with Static Group Pretest-Postest Design. The subject of the research was fifth-grade elementary school students. SDN 4 Cicurug implements the FIVES Model, and SDN 2 Purwasari implements the Guided Reading Model. The results showed that the use of these two models could improve the critical thinking skills of elementary students. However, the increase in students' critical thinking skills through the FIVES Model compared to the Guided Reading Model in reading comprehension in the Industrial Revolution Era 4.0.
Pengaruh Model Project Based Learning (PjBL) Diorama Dalam Pembelajaran IPA Terhadap Kemampuan Berpikir Kreatif Siswa Kelas IV Sekolah Dasar Dayana, Resi; Winarni, Endang Widi; Agusdianita, Neza
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (258.579 KB) | DOI: 10.33369/juridikdas.4.1.106 - 114

Abstract

This study aims to determine the of tge PjBL learning model, Diorama in science learning on the creative thinking abilities of fourth grade students in elementary schools. This research is a wuantitative research. The method used is quasy experiment. The design in this study is The Matching Only Pretest-Posttest control Group Desigen. The population in this study were all students in Elementary School Cluster X Bengkulu City. The samples in this study were students of class IV A SDN 58 Bengkulu City, amounting to 20 people as experimental clasa and class IV B stduents of SDN 38 Bengkulu City, totaling 21 people as control class. The instrument used in the form of multiple choice tests consisted of dimensions of flency, flexible thingking, original thinking, elaboration, and thinking ability to evaluate (evaluation) provided through pretest and posttest. This research also resulted in a Diorama Project that affected students’ creative thingking abilities. The data analysis technique in this research is quantitative analysis using descriptive statistics and inferential statistics. Based on the results of this study note that the ?????? of 2.58 greater that ?????? at a significant of 5% of 2.02. This shows that threre is an influence of the Diorama Project Based Learning (PjBL) model in natural science learning on the creative thinking abilities of grade IV elementary school students.Keywords : Project Based Learning (PjBL) Leraning Model, Thinking Creative
Pengembangan Instrumen Tes Literasi Numerasi Berbasis Hots Berbantuan Aplikasi Kahoot Bagi Guru SD Yusnia, Yusnia; Stiadi, Elwan; Agusdianita, Neza
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v4i12024p45-50

Abstract

Abstrak:Pendampingan guru SD dalam mengembangkan instrumen tes literasi numerasi berbasis HOTS berbantuan aplikasi Kahoot bertujuan untuk meningkatkan pemahaman guru-guru SD Negeri 42 Kota Bengkulu dalam mengembangkan instrumen tes literasi numerasi berbasis HOTS berbantuan aplikasi Kahoot. Metode yang digunakan dalam kegiatan pengabdian adalah metode ceramah, demonstrasi dan pendampingan. Metode ceramah untuk menyampaikan konsep literasi numerasi berbasis HOTS, sedangkan metode demonstrasi dan pendampingan untuk memberikan kesempatan berlatih kepada peserta mengembangkan instrumen tes literasi numerasi berbasis HOTS berbantuan aplikasi Kahoot. Kegiatan pengabdian secara keseluruhan dapat dinilai baik, dilihat dari keberhasilan target jumlah peserta workshop dinilai baik (80persen), ketercapaian tujuan workshop dinilai baik (75persen), ketercapaian target materi yang telah direncanakan dinilai baik (80persen), dan kemampuan peserta dalam penguasaan materi dinilai baik (80persen).
Pengembangan Model Pembelajaran Blended Learning Berbantuan Bahan Ajar Elektronik Berbasis Budaya Lokal Pesisir Pada Pembelajaran Tematik Di Sekolah Dasar Agusdianita, Neza; Yusnia, Yusnia
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v4i12024p83-88

Abstract

Abstrak:Tujuan penelitian ini adalah untuk menghasilkan model pembelajaran Blended Learning berbantukan bahan ajar elektronik berbasis budaya lokal pesisir pada pembelajaran tematik untuk meningkatkan hasil belajar siswa sekolah dasar dimasa pandemi covid 19 ini. Kegiatan penelitian ini melalui beberapa tahapan yaitu: (1) Memetakan sub tema dan kompetensi dasar pada tema peduli terhadap makhluk hidup pada kelas IV, (2) Mengidentifikasi indikator yang terintegrasi dengan budaya lokal pesisir pada setiap kompetensi dasar, (3) Menyusun satu perangkat silabus dan Rencana Pelaksanaan Pembelajaran (RPP) dengan model pembelajaran Blended Learning berbantukan bahan ajar elektronik berbasis budaya lokal pesisir, (4) Mengembangkan bahan ajar elektronik berupa bahan tayang yang berbasis budaya lokal pesisir, (5) Menyusun penilaian elektronik dengan menggunakan google form, (5) Melakukan validasi model, bahan ajar dan instrumen oleh ahli teknologi dan strategi pembelajaran, (6) Merevisi model, bahan ajar dan instrumen. Hasil penelitian ini adalah telah dihasilkan satu perangkat model pembelajaran model pembelajaran Blended Learning berbantukan bahan ajar elektronik berbasis budaya lokal pesisir.
Penerapan Model Pembelajaran Kooperatif Tipe Make A Match untuk Meningkatkan Hasil Belajar Peserta Didik pada Pembelajaran Tematik Kelas III SD Negeri 07 Kota Bengkulu Inzoni, Inzoni; Yulistiawati, Yulistiawati; Agusdianita, Neza
TRIADIK Vol. 22 No. 2: Oktober 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/triadik.v22i2.33568

Abstract

Abstrak Penelitian ini bertujuan untuk meningkatkan Aktivitas dan hasil belajar Matematika dengan penerapan Model Make A Match di kelas III SDN 07 Kota Bengkulu. Metode yang digunakan dalam penelitian ini adalah penelitian tindakan kelas. Subjek penelitian ini berjumlah 29 siswa. Teknik pengumpulan data menggunakan teknik observasi, wawancara, Data yang dikumpulkan dalam penelitian ini adalah data observasi aktivitas siswa dalam pembelajaran tematik serta hasil tes. Teknik analisis data menggunakan analisis kuantitatif. Hasil penelitian ini menunjukkan peningkatan aktivitas dan hasil belajar siswa dalam pembelajaran tematik. Hal ini dibuktikan pada siklus I dan II sudah meningkat dibandingkan dengan saat pra siklus, dan memenuhi kriteria keberhasilan tindakan yaitu Keberhasilan aktivitas proses pembelajaran oleh siswa dikatakan baik, apabila setiap observasi siswa dalam setiap siklus semuanya memberikan respon baik dengan keterangan telah dilaksanakan dengan baik serta Nilai rata-rata siswa ≥ 70 dan meningkat setiap siklus sehingga Ketuntasan belajar klasikal tercapai yaitu 89,65%. Dengan demikian, penerapan model pembelajaran Make a Match dapat meningkatkan aktivitas dan hasil belajar siswa pada pembelajaran matematika di kelas III SDN 07 Kota Bengkulu.
PENGARUH MODEL PEMBELAJARAN TGT BERBANTUAN MEDIA POP UP BOOK TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV Yusnia, Yusnia; Kurniawati, Ike; Agusdianita, Neza; Supriatna, Irfan
JP2MS Vol 7 No 3 (2023): Desember
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp2ms.7.3.462-467

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran Matematika berbantuan media pembelajaran pop up book terhadap hasil belajar siswa kelas IV di SD Negeri 17 Kota Bengkulu. Jenis penelitian ini adalah penelitian kuantitatif dengan metode eksperimen semu. Populasi dalam penelitian ini adalah siswa kelas IV SD Negeri 17 Kota Bengkulu. Instrumen penelitian adalah lembar tes yang berjumlah 5 butir soal. Teknik analisis data yang digunakan adalah analisis kuantitatif. Pengolahan dan analisis data yang dilakukan meliputi penentuan skor soal analisis deskriptif, analisis uji prasyarat berupa uji normalitas dan uji homogenitas, dan analisis inferensial/hipotesis menggunakan uji-t. Hasil penelitian menunjukkan bahwa Hasil uji hipotesis motivasi belajar menunjukkan bahwa nilai thitung dengan menggunakan Equal Variences Assumed = 2,859 dan nilai Sig. (2-tailed) bernilai 0,005 serta nilai distribusi ttabel adalah 2,011. Sehingga thitung> ttabel (2,959 > 2,011) dan Sig.(2-tailed) 0,005 < 0,05. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat Pengaruh yang signifikan pembelajaran Matematika berbantuan media pembelajaran pop up book terhadap hasil belajar siswa kelas IV di SD Negeri 17 Kota Bengkulu.
PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG Agusdianita, Neza; Yusnia, Yusnia; Melisa, Melisa
Attadib: Journal of Elementary Education Vol 8, No 1 (2024): Attadib: Journal of Elementary Education
Publisher : Fakultas Agama Islam Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32507/attadib.v8i1.2833

Abstract

This research aims to determine the effect of mathematics learning assisted by STEAM-based video media on students' numeracy literacy abilities. Researchers used a quasi-experimental method (Quasy Experiment) which is quantitative research. Students in class V A and B at SDN Negeri 1 Kepahiang were the samples in this research. The technique used in this research was a pre-test and post-test which were designed in the form of essay questions, each consisting of 5 questions. The results of this research showed, in the pre-test the students in the experimental class obtained the highest score of 70 and the lowest score of 20 with an average of 44.5, while in the control class the highest score of 60 was obtained and the lowest score was 30 with an average of 39. Then the results of the normality test showed both samples were normally distributed, and the homogeneity test results were in homogeneous variants. Furthermore, in the post-test, the experimental class obtained a score of 72.5 and the control class obtained a score of 56 with an average score difference of 16.5. there is an influence from the use of STEAM-based learning video media on the numeracy literacy skills of students in the VA and VB classes of SD Negeri 01 Kepahiang.
Penerapan Model Kooperatif Tipe TGT Untuk Meningkatkan Motivasi Dan Prestasi Belajar Siswa Kelas V SD Walanty, Putri; Agusdianita, Neza
JURIDIKDAS Vol 7 No 1 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i1.28368

Abstract

This study aims to increase the motivation and learning achievement of VD class students at SDN 77 Bengkulu City by applying the cooperative learning model of the Teams Games Tournament type. This research is a Classroom Action Research. The subjects of this study were 16 male students and 18 female students. There are two research instruments that will be used by researchers in this study, namely the observation sheet and the test. In the first cycle, 10 students got good and very good criteria for learning motivation with a percentage of 29.4%. In cycle II, students' motivation to get good and very good criteria was 33 people with a percentage of 97.05%. In the aspect of student achievement, the increase from the first cycle of IPS subjects was 69.93 to 83.82 with classical completeness of 61.76% to 85.29% in the second cycle. Indonesian subjects from cycle I 71.10 to 83.68 with classical completeness 58.82% to 91.18% in cycle II. Thus the application of the Teams Games Tournament cooperative learning model can increase motivation and student learning achievement in thematic learning in class VD SDN 77 Bengkulu City.
Pengaruh Problem Based Learning Terhadap Hasil Belajar Matematika Kelas V SDN Kota Bengkulu Ikhsan, Fakhrurrozi; Agusdianita, Neza
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.29897

Abstract

The reason for this review is to decide the impact  of PBL on mathematics learning output in class V at SDN Gugus XII Bengkulu City. This exploration is a quantitative examination, with a Semi Trial research strategy with the exploration plan The Matching Just Pretest-Posttets Control Gathering Plan. The populace in this examination is  Class V SDN Gugus XII Bengkulu City consisting of SDN 81, 99, 20 and 60 which are in Bengkulu City. The example in this review is the control class will be classV SDN 99 Bengkulu City and the trial class will be class V SDN 81 Bengkulu City. Sampling using cluster random sampling. The review tool includes multiple choice questions test through the pretest given before active research and posttests are given after active research activities. Information studies are studied using descriptive analysis, reflection tests, and inferential analysi. The pretest t test of the experimental class and the control class obtained t count 0.457 <t table 1.672, then the experimental class and control class had the same initial abilities, and the results of the posttest t test data, tcount value 3.085 > ttable value 1.672. So it was presumed that there was an impact of the use of the PBL learning model on mathematics learning outcomes in class V at SDN Gugus XII Bengkulu City. since there were various medicines for the control class and exploratory class.