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ARISTA : Application of Reporting Information System at FTK Undiksha Anggisavitri, Kade Arista
Jurnal Pendidikan Teknologi dan Kejuruan Vol 16, No 1 (2019): Edisi januari 2019
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jptk-undiksha.v16i1.15475

Abstract

Penelitian ini bertujuan: Membuat rancang bangun dan mengembangkan ARISTA (Application of Reporting Informastion System FTK Undiksha); mengetahui respon sivitas akademika FTK terhadap ARISTA (Application of Reporting Informas-tion System at FTK Undiksha). Untuk memberikan pelayanan yang baik bagi civitas akademikanya, FTK memberikan kesempatan kepada sivitasnya untuk memberikan masukan baik kritik maupun saran terkait pelayan yang diberikan. Aplikasi ARISTA akan mewadahi semua keluhan baik kritik maupun saran yang berhubungan dengan pihak jurusan maupun fakultas. Aplikasi ini membagi cakupan permasalahan menjadi 2 yaitu, pengaduan ke jurusan atau pengaduan ke fakultas. Jenis penelitian ini adalah penelitian pengembangan dengan model Analysis, Design, Development, Implementation, and Evaluation (ADDIE).Implementasi penelitian ini diterapkan dengan menggunakan framework Re-act-Native pada aplikasi mobile dan menggunakan bahasa pemrograman PHP dengan bantuan framework Laravel pada aplikasi web. Untuk proses pengujian, dilakukan lima (5) tahap proses pengujian yaitu: Uji blackbox untuk mengetahui apakah seluruh fungsional perangkat lunak sudah sesuai dan hasilnya sebesar 100% baik; uji whitebox yang menyatakan bahwa implementasi source code sesuai dan tanpa error; uji pengalaman pengguna menggunakan metode UEQ untuk mengetahui pengalaman pengguna setelah mengunakan aplikasi ARISTA; uji compatibility yang menyatakan aplikasi ARISTA bisa digunakan pada perangkat dengan merek dan sistem operasi Android yang berbeda; uji keamanan yang dilakukan dengan SQL Injection sebanyak 4 kali menyatakan bahwa aplikasi ARISTA aman. Kata kunci: Aplikasi Mobile, Pengaduan, FTK, Undiksha, React-Native
THE IMPLEMENTATION OF ACCELERATED LEARNING MODEL (AL) USING VISUAL, AUDITORY, KINESTHETIC APPROACH (VAK), TO INCREASE LEARNING OUTCOMES ON INFORMATION COMMUNICATION TECHNOLOGY (ICT) FOR THE X6 GRADE STUDENTS’ OF SMAN 2 SINGARAJA IN THE ACADEMIC YEAR 2012/2013 Eka Kurniadi, Dewa Putu Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i1.19609

Abstract

This study aims to improve students’ learning outcomes on the subject of Information and Communication Technology (ICT) by applying Accelerated Learning (AL) model. AL utilizes visual, auditory, and kinesthetic (VAK) approach as well as   students' response to evaluate its application.The study was conducted at SMAN 2 Singaraja with participants from X6 grade  students (36 students), school year 2012/2013. The design of this research is Classroom Action Research (CAR), which consists of 2 cycles. The data collected in this study is the result of students’ learning and response to the application of AL on ICT subjects. The student learning outcomes data collected through cognitive test and affective and psychomotor observation sheet, while the students' response data was collected via enclosed sheet questionnaires.The result shows that (1) there is an increase in students’ learning outcomes. This is evident from the classical completion that the students obtained: 52,78% and 80,00% in the first and second cycle respectively. The learning outcomes have increased by 27,22%. (2) The average students’ response to the application of the AL model is positive: 45.62% of the questionnaires. The researcher concludes that the application of the AL model which uses the VAK approach can improve the learning outcomes on the subjects of ICT. Furthermore, it has also received a positive response from the students.
THE DEVELOPMENT OF PRACTICUM MODULE COMPUTER SKILL AND INFORMATION MANAGEMENT BY INQUIRY APPROACH FOR STUDENTS CLASS X MULTIMEDIA SMK TI BALI GLOBAL SINGARAJA Wijayanti, Luh Putu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19527

Abstract

This research aim (1) To design development and implement the practicum modules skills computer and information management by inquiry approach. Class X Multimedia SMK TI Bali Global Singaraja. (2) To find out the responds of the students Class X Multimedia SMK TI Bali Global Singaraja towards development of the practicum modules KKPI by inquiry approach.The kind of research that used in this research is (Research and Development or R&D) by the model development Dick and Carrey. This research involved the students class X Multimedia SMK TI Bali Global Singaraja year 2011/2012. The source of the students data gathered by using an interview method. The validation of the media study based on inquiry approach and also the students’ responds gathered by using questioner method. That gathered data analyzed descriptively.The development of practicum module computer skill and management by inquiry approach used some steps draft development. The result,of the analyzed data of the students’ responds showed that the percentage of the students who gave very positive responds 70%, the percentage of the students who gave positive responds 30% and there we negative or even very negative. The average score gathered from the students were 61. That score showed that the students respond the practicum module approach are on a very positive category.Keyword: Practicum Module, Inquiry, Computer Skill and Information Management.
THE IMPLEMENTATION OF GENERATIVE TEACHING MODEL TO IMPROVE LEARNING STUDENTS’ ACHIEVEMENT OF THE STUDENTS VIII B5 CLASS OF INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) AT SMP NEGERI 6 SINGARAJA Witari Lastri, Ni Putu Hermi
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19597

Abstract

This study was aimed at (1) improving learning students’ achievement of VIII B5 class at SMP Negeri 6 Singaraja in 2011-2012 of Information and Communications Technology (ICT) in order to apply of the Generative Teaching Model; (2) knowing the students respond of VIII B5 class to apply the Generative Teaching Model of Information and Communications Technology (ICT). This study is a classroom action research design that used in 2 cycles by involving a total number of  30 students of VIII B5 class at SMP Negeri 6 Singaraja second semester in 2011/2012. The object of this research were learning students’ achievement and students response in basic competency of making simple number processing document of Information and Communications Technology (ICT). The learning students’ achievement data was collected based on cognitive test, psychomotor observation and affective observation. Meanwhile, the students’ response data was collected by using questionnaire. The obtained data were analyzed descriptively.  The result of the study showed that (1) there was improvement of learning students’ achievement of VIII B5 class at II cycle to apply the Generative Teaching Model of Information and Communications Technology (ICT). The results indicated that the learning students’ achievement score include: there was improvement of averaging class about 5,92 is 75,73 at I cycle become 81, 65 for II cycle. There was improvement of digestibility about 5,29% is 75,73 of I cycle and 81, 65% for II cycle. Meanwhile, there was improvement of classical completeness learning students from 66,67% at I cycle become 100% at cycle II by improving about 33,33%, (2) The students’ responses towards Generative Teaching Model of Information and Communication Technology (ICT) by averaging about 48,43. The results indicated that the implementation of Generative Teaching Model could successfully improve the learning students’ achievement of Information and Communications Technology.
THE DEVELOPMENT OF MOBILE BASED GEOGRAPHIC INFORMATION SYSTEM FOR TOURISM IN BALI ISLAND Surya Mahendra, Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i1.19635

Abstract

This study aims to: (1) develop Mobile Based Geographic InformationSystem for Tourism in Bali Island, (2) Implement the design of Mobile Based Geographic Information System for Tourism in Bali Island. The developed application, is expected to help the various parties in facilitating the provision of information about the tourism destination and the support facilities. This application purposed to provide information to the user in the form of information about the island of Bali, which is able to manipulate various types of data, such as the content of the website, categories of location, location and spot and program JAR, do a search points, do a search spot location, perform location search by district or category and search radius by 10 locations nearby.In the design and implementation of the application, the author used thewaterfall method or which is often called the classic life cycle model is the model in creating the software. The model includes several stages, namely: (1) requirements definition, (2) system and software design, (3) implementation and unit testing, and (4) integration and system testing.The results of this research is an application named "GIS WISATA" toassist in providing information about tourist destinations to users anytime and anywhere, which was developed with the JAVA programming language which is supported by a web-based aplication with PHP programming language and MySQL database.
THE DEVELOPMENT OF BOOKS SEARCHING INFORMATION SYSTEM BY USING THESAURUS BASED ON SHORT MESSAGE SERVICE (SMS) IN GANESHA UNIVERSITY OF EDUCATION LIBRARY IN SINGARAJA Avendias Mahawan, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i1.19630

Abstract

Ganesha University of Education (UNDIKSHA) is one of the universitiesthat have the vision and mission create the qualified of educators.and noneducators, to achieve that vision UNDIKSHA need good facilities to support student learning, one of these facilities is the library. The library is a information centre, source of knowledge, research and recreation UNDIKSHA Library has thousands of books by different authors and has been supported by a good system to help students in finding information, The main factors is a student does not find the books that need at the library's collections and students become lazy to come to the library because the books they want to borrow is not return yet. This studyis aimed to create and implementate a software Searching Books Information System by Using Thesaurus based on Short Message Service (SMS) in Ganesha Universitiy of Education (UNDIKSHA) Library in Singaraja. The application is expected to assist members in obtaining information about books in UNDIKSHA Library. Information Systems Development is using a waterfall model, designed by Data Flow Diagram (DFD) and implemented by PHP programming language and MYSQL as the database and Gammu to run the SMS Gateway. After the testing process, it can be concluded that this application is capable to give information about books in library, the existence of the books in library, the date of returning the books for users who borrow the books and reminder of returning the books which is sent by SMS.
IMPLEMENTATION OF COOPERATIVE LEARNING MODEL TYPE TWO STAY TWO STRAY (TS TS) TO INCREASE ACTIVITY AND ACHIEVEMENT OF INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) STUDENT CLASS X.4 SMA NEGERI 1 SUKASADA Suprianto, Komang Agus
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 5 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i5.19590

Abstract

This research aims to (1 ) increase ICT learning student activities class X.4 SMA Negeri 1 Sukasada  through implement model two stay two stray,   (2 ) increase ICT student achievement class X.4 SMA Negeri 1 Sukasada through implement model two stay two stray and (3 ) Know student response class X.4 SMA Negeri 1 Sukasada through implement model two stay two stray  in ICT learning. This research is Classroom Action Research  that consisting of two cycles. Each cycle consists of four stages: action plannings, action performing, observation and evaluation, and reflection. Subjek of this research is student class X.4 SMA Negeri 1 Sukasada school year 2011 / 2012 as much 32 person. while the research object are (1 ) learning student activities, (2 ) Students Achievement and (3 ) student response to ICT learning through  two stay two stray model .  Data about activity and  student achievement student were gathered through testing and observation methods and student response data be gathered through questionnaire. The data collected were analyzed using descriptive analysis. The results of this research indicate that increased student learning outcomes, in the first cycle average learning outcomes and student of classical completeness 76.88 and 75% in the second cycle to be 80.23 and 87.5%, for learning activities on sikus I at 8.25 on a 9.48 second cycle. The results of the analysis of students' response to the application of the two stay two stray learning in teaching ICT was positive with an average score of 39.47.
WEB BASED GEOGRAPHIC INFORMATION SYSTEMS PRODUCTIVE AND NON PRODUCTIVE LAND IN BALI Tina Mulya Dewi, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i1.19608

Abstract

This study aimed to: (1) design a prototype geographic information system productive and non-productive land, (2) implement a geographical information system prototype productive and non-productive land. In the design and implementation, the researcher used AHP (Analysis Hierarchy Process) which has 8 stages: (1) defining the problem and determine a solution, (2) creating a hierarchical structure, (3) making  pairs comparison matrix, (4) Perform pairs comparisons, (5) calculating the Eigen values and tested for consistency, (6) repeating steps 3,4, and 5 for all levels of hierarchy, (7) calculating the eigen vectors of each matrix comparisons, and (8) checking the consistency of the hierarchy. The input of these applications in the form of the data fields in each district, while the output in the form of the results of the calculation of the percentage of the land. The testing process used black box (functional) testing and white box (conceptual / structural) testing.The type of research used in this study was Research and Development (R & D). Development of geographical information systems productive and nonproductive land in Bali used the web-based Waterfall model with time allocation around six months from September 2012 to January 2013.The result of this research was the Web Based Geographic Information Systems Productive and Non Productive Land in Bali were implemented into Web-based programming language PHP. Based on trial results, it can be seen that these applications were able to perform calculations AHP to determine the percentage for each field. So it can be concluded that the "Web Based Geographic Information Systems and Non Productive Land in Bali' can help people to determine the feasibility of land in an area.
THE INFLUENCE OF APPLICATION LEARNING MODELS BY INTERACTIVE CONCEPTUAL INSTRUCTION (ICI) BASED ON LEARNING RESULTS INFORMATION AND COMMUNICATION TECHNOLOGY IN VIII GRADE STUDENT OF SMPN 6 SINGARAJA Alit Suryawan, Ngurah
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19560

Abstract

The purpose of this study was to (1) knowing about the influence of application learning models by interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade  student of SMPN 6 Singaraja and (2) knowing the student respond about the influence of application learning models by interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade student of SMPN 6 Singaraja.The type of this study is apparent experimental research study design used by Posttest-Only Control Group Design. The population of this study was the VIII grade student of SMPN 6 Singaraja in odd semester academic year 2011/2011 sample of this study using student of VIII b1 grade as a exsperimental group and VIII B4 grade as a control group with the total number of students are 66 people. The end of the lesson both sample classes given a trial skill tests (psychomotor) and multiple-choice tests (cognitive) using the same instrument. Before the cognitive question were used for the test, it has been analyzed using the analysis of qualitative and quantitative. The data collection which mine done by multiple-choice test method for one correct answer is used for the cognitive measure, and psychomotor test to measure the domain of psychomotor skills. Test method was performed to obtain the final value after the data were treated in the experimental group and control group. Prior to analysis test conducted prerequisites that includes a test for normality and homogeneity test. Then analyzed the data using the ttest. While for the response using the the questionnaire method.Based on the results of tests of normality and homogeneity of the test result data from the two groups, obtained the data sample are both normal and homogeneous. The test of hypotesis used t-test. The results of calculations obtained t-observed = 3,088091 while the value of t-table = 1,99773, so t-observed > t-table so Ho rejected and Ha be accepted. While as many 6% of students responded very positively, 67% of students responded positively, 27% of students responded quite positively. Thus, it can be concluded that there is a significant influence on the application of learning models interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade student of SMPN 6 Singaraja.  
Geographic Information System Wisata Religi Bali Berbasis Web ., Ni Ketut Ayu Purnama Sari; ., I Gede Mahendra Darmawiguna, S.Kom, M.Sc; ., I Made Gede Sunarya, S.Kom., M.Cs
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 5, No 1 (2016)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v5i1.6638

Abstract

Pura merupakan salah satu wisata religi yang dapat dikunjungi oleh para wisatawan yang beragama Hindu untuk melakukan ibadah. Keberadaan pura sangat penting untuk diketahui, namun umat Hindu di Bali masih ada yang kurang mengetahui atau mengenal tempat, status, dan fungsi dari pura atau kahyangan terutama pura Kawitan atau Pedharman dan Pura Kahyangan Jagat karena rute wisata yang ditawarkan di pulau Bali masih bersifat konvensional. Dengan dikembangkannya Geographic Information System Wisata Religi Bali Berbasis Web, informasi geografis, status, fungsi dan rute pura dapat dengan mudah diketahui oleh masyarakat di Bali. Metode penelitian yang digunakan dalam penelitian dan pengembangan Geographic Information System Wisata Religi Bali Berbasis Web adalah SDLC (System Development Lyfe Cycle) dengan model waterfall. Perancangan dilakukan menggunakan UML (Unified Modelling Language). Untuk mengetahui respon pengguna terhadap GIS wisata religi ini diperoleh dengan menggunakan angket. GIS Wisata religi ini diimplementasikan menggunakan framework Codeigniter yang menggunakan bahasa pemrograman HTML5, PHP, Javascript dan CSS3 dengan editor Adobe Dreamweaver CS5 serta menggunakan Google Maps API. Untuk implementasi basisdata dari sistem informasi geografis ini menggunakan MySQL melalui aplikasi XAMPP. Geographic Information System Wisata Religi Bali Berbasis Web telah berhasil diimplementasikan sesuai dengan rancangan yang telah dibuat sebelumnya. Hasil uji ahli media dapat dikategorikan sangat baik dengan persentase 100%. Respon pengguna yaitu Dinas Pariwisata Provinsi Bali dapat dikategorikan baik dengan persentase 86% serta respon pengguna yaitu masyarakat umum dapat dikategorikan sangat baik dengan persentase 94%. Maka, dapat disimpulkan bahwa Geographic Information System Wisata Religi Bali Berbasis Web layak untuk diimplementasikan. Kata Kunci : Wisata Religi, Geographic Information System, Google Maps API, Framework CodeIgniter Temple is one of religious tourism palces that can be visited by hindu tourists to pray. The existence of the temple is very important to know but some people in Bali don’t know where are the temple’s location, status and the function of the temple or as known as “kahyangan” especially for the temple that called “kawitan” or “pedharman” and “Pura Kahyangan Jagat” that located in Bali because of the tourist direction on the island of thousand of temples is still conventional. Through the development of this research that titled by “Geographic Information System Wisata Religi Bali Berbasis Web”, the geographic information, status, function, and the tourism direction could be easily to know by the Balinese citizen. The method of this research and development of the “Geographic Information System Wisata Religi Bali Berbasis Web” is SDLC (System Development Lyfe Cycle) with waterfall model. The design is using UML (Unified Modelling Language). The analisys of the users response has collected by the questionnaire. Tourism religious GIS is implemented using CodeIgniter Framework that uses HTML5 programming language, PHP, Javascript and CSS3 with editor Adobe Dreamweaver and using the Google Maps API.. For the implementation of database of this geographic information system using MySQL through XAMPP application. The “Geographic Information System Wisata Religi Bali Berbasis Web” has been successfully implemented that suitable by the design that has planned before. Media expert test results can be categorized “Very Good” with the percentage of 100%. The user, Dinas Pariwisata Provinsi Bali, can be categorized “Good” by the percentage of 86% and the user of the citizen can be categorized “Very Good” with the percentage of 94%. According the result, the “Geographic Information System Wisata Religi Bali Berbasis Web” is feasible to be implemented.keyword : Religious Tourism, Geographic Information System, Google Maps API, CodeIgniter Framework

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