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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 5 No 10 (2021): Oktober 2021" : 60 Documents clear
Pengembangan Sistem Penjualan dengan Rekomendasi Kompatibilitas Komponen pada Toko Komputer Abi Sajiwo Binar Swandito; Achmad Arwan; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In current era, owning a personal computer has became a common thing. In the past, computers could only be found in office buildings or large companies, however, nowdays we find a lot of computers in someone's home. Now computers become a necessity to do daily activities. As time goes by, a lot of people who want to own a personal computer. However, most enthusiasts still don't understand the procedure for selecting components to make a complete personal computer. In addition, there are so many types of components to make a complete personal computer. In addition, there are so manytype of components on the market that makes people easily confused in choosing component. To deal with this problem, the writer made the development of a sales sistem with recommendations for compatibility of computer components so people can choose computer components without worrying about whether the computer components that have been purchased can work properly. In the making of this system using waterfall method as software development lifecycle waterfall method. In the process the software implementasion is done using laravel framework. After the systems complete, testing is carried out with white box testing and black box testing methods. After carrying out the testing stage using white box testing method and black box testing the result are 100% successful.
Pengembangan Sistem Manajemen Kerja Daring Karyawan pada Hubungan Kerja Antara Atasan dan Bawahan (Studi Kasus: CV Dias Putra) Yufita Berliana Putridewati; Achmad Arwan; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The applied solution as prevention of distribution pandemic Coronavirus Disease (Covid-19) in the office and company clusters is working online. Today's CV Dias Putra company implements a policy of working online on some of its employees. These employees who work in the office including administrative and finish goods employees, general employees, accounting employees, finance employees, marketing employees. During the covid-19 pandemic, the company has not implemented employee online work management in a structured and systematic way so that this makes it difficult to manage data such as employee's data, attendance's data, assigning assignments, uploading work reports, and evaluating employee performance. To make easier and help the work process of employees who work online, a solution is needed by develop a web based management working online on work relationships between Superiors and Subordinates that can can organize/manage employees to be structured and systematic which includes attendance data management, assignment assignments, uploading work reports, and evaluating employee performance. The system development uses waterfall models, then the implementation system uses MongoDB in the database and PHP language with the codeigniter framework as a programming language. Functional requirement has been tested by unit testing, integration testing, validation testing from 45 test case with result 100% passed, And non-functional testing has been tested by compatibility testing.
Evaluasi User Experience pada Game Grand Theft Auto (GTA) V Online menggunakan Cognitive Walkthrough Muhammad Hasbi Rahman; Eriq Muhammad Adams Jonemaro; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

User experience is the study of how to create a product that is comfortable and easily understood by the product user. One concrete way to find out whether the user experience is functioning properly or not is by using the Cognitive Walkthrough method. This method is analytic to evaluate step-by-step in a product and find out the problem of user convinience of the product. This method is suitable for both new and old users because it does not require a lot of money, it is effective, and efficient. Game Grand Theft Auto V online is a game that is very suitable to be the object of Cognitive Walkthrough evaluation research because it has received many awards, some of them are winning the Game Of The Year at Spike VGX and the Golden Joystick Award in 2013 and winning Best Multiplayer at Spike VGX in 2014. The game evaluation results show that there is a problem of task importance 1 with a feedback problem type with an average value of 0.666, while in task importance 2 a user problem type (U) with an average value of 1.5, physical demand (P) with an average value of 0.55 and hidden (H) with an average value of 0.166, and the last problem lies in task importance 4 with the types of user (U), hidden (H) and physical demand (P) problems with an average value of 0.166 each.
Implementasi Algoritma Enkripsi Snow-V pada Wireless Sensor Network (WSN) Yulius Adi Pratama; Agung Setia Budi; Ari Kusyanti
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Wireless sensor network (WSN) is a technology consisting of a collection of nodes that are spread out within the scope of the system that can be used for monitoring, tracking and controlling equipment. Each node on the WSN uses a wireless network in exchanging data so that it allows data to be seen and collected by other parties by eavesdropping on the data exchange path between nodes. The data seen and collected by other parties may contain sensitive information such as identity, location, etc. In this study the author uses the streamciper method in securing data with the Snow-v algorithm. Streamciper was chosen because of its simplicity in securing data and its speed. The Snow-v algorithm is a new algorithm that offers speed and lightness in running the algorithm. The Snow-v algorithm is also a proposal in the encryption of perimits in 5G systems. In this study, the snow-v algorithm is used as a keystream generator in the streamciper. In this study, using nRF24L01 as a communication module for data exchange between nodes using radio frequency media and Arduino Uno as a tool used as a medium to run the Streamciper method and the Snow-v algorithm. From the research results, the data cannot be read by other pilaks who are eavesdropping on the exchange of data between nodes. In this study, the average time required for the node to encrypt is 241 ms and the time required to decrypt the data is 185 ms.
Pembangunan Sistem Informasi Point of Sale Terintegrasi berbasis Web (Studi Kasus : MangoSaurus, Taichan.otw, dan RinduCandu) Muhammad Rizqi Rakha Aulia; Komang Candra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The number of ideas in making a culinary business makes a lot of competition in the sale of these products, there is many individuals make several businesses that are managed alone. Muhammad Farchan Rafsanjani is one of the many people who have several businesses, including MangoSaurus which sells juice products, RinduCandu which sells drink products, and Taichan.otw which sells satai taichan products. With so many businesses running, of course management is a very important thing. However, the daily transaction recapitulation system that is run in his businesses uses books, the recapitulation carried out on the books is not reliable, and sometimes the money earned on certain days is more than the number of transactions in the recapitulation. The stock management in the three businesses is considered very ineffective, the empty stock will be reported by employees to the owner via chat on social media applications, so the owner goes back and forth to add stock to each of his businesses. Therefore, this study builds an integrated Point of sale (POS) information system that can display daily transactions and various types of management. The development process in this research uses the waterfall method. This system is website-based using the PHP programming language and the CodeIgniter framework. In the part of testing, whitebox testing was carried out for unit and integration testing, after that blackbox testing was carried out which resulted in a validity value of 100%, and the last was performance testing which resulted in an average loading time of 2.579 seconds.
Pengembangan Sistem Informasi dan Aplikasi Pengajuan Izin berbasis Android (Studi Kasus: Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu Kabupaten Ponorogo) Arief Dwi Kurniawan; Welly Purnomo; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu (DPMPTSP) is a Ponorogo Regency Government Institution that is engaged in investment and licensing services with a one-stop system. However, based on the results of the researcher's interview with the Head of Service Division of DPMPTSP Ponorogo Regency, there are problems in licensing services. This is because there is already a-based licensing information system, web but in its application, the public as applicants for licensing documents still experience problems in applying for permits and uncertainty in the processing time of documents. To solve these problems, an effective and easier-to-use information system is needed in licensing services. The purpose of this research is to develop Sistem Informasi Perizinan Terpadu (SIPT) and android application that uses the SDLC method Waterfall. SIPT will be the backend of the based permit application which android will be the frontend of the application. The system design is carried out using an object-oriented paradigm, while the system implementation is carried out using Laravel framework for the backend and Android Studio for the frontend application which is integrated using web services. The testing phase is carried out using Validation Testing which obtains valid results for all application functionality, as well as by conducting User Acceptance Testing for stakeholders which produces an acceptance value of 80% and Compatibility Testing using Android Virtual Device (AVD) produces compatible results for all devices tested.
Evaluasi Usability pada Website Mejakita menggunakan Metode Usability Testing Dhiemas Gilang Pandian; Retno Indah Rokhmawati; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mejakita is one of the website-based learning media that can improve student learning experiences independently and help students complete school assignments. The reason for using the MejaKita website as a usability evaluation topic is because based on the results of interviews with 11th-grade teachers majoring in Multimedia at SMK Negeri 5 Malang, recommendations for learning media are needed that can solve problems for students who have difficulty doing homework and school assignments. Initial user research conducted on 11th-grade students majoring in Multimedia at SMK Negeri 5 Malang found problems. The question content icon on the PR Discussion menu still seemed messy, it was difficult to find notes according to the school level and the desired subject, users found it difficult to write a description of the question, the comment column did not provide interaction, the arrangement of Mejakita website features is too complicated, there are problems when searching for formulas. The evaluation was carried out using the usability testing method and administering the System Usability Scale (SUS) questionnaire. The results of usability testing recommendations after calculations have obtained a value on the learnability component using the success rate equation of 24%, the efficiency component using the time-based efficiency equation gets a value of 0.07 goal/sec, the errors component using the defective rate equation gets a value of 2%, and the components satisfaction using the SUS questionnaire got a score of 71%.
Pengembangan Sistem Informasi E-Tourism sebagai Media Pemasaran (Studi Kasus Kabupaten Trenggalek) Asroru Maula Romadlon; Issa Arwani; Dian Eka Ratnawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Department of Tourism and Culture (DISPARBUD) of Trenggalek Regency is a government agency authorized in terms of tourism. There are various fields that exist in the Trenggalek Regency DISPARBUD, one of which is the marketing field which is responsible for marketing or tourism promotion. DISPARBUD wants to add to its tourism marketing method that does not currently exist with the desire to create a mobile application that can provide information to tourists about tourism objects in Trenggalek Regency. With these problems, DISPARBUD offered to develop an E-Tourism information system. System development in the form of a web application for admins that can be used to view, add, change, and delete tourism object data, as well as a mobile application in the form of Android which will be used by users to access tourism information. The development of the E-Tourism information system was developed using the waterfall method. This system utilizes an API so that the web admin application and the user's mobile application can be connected to each other. Then testing is carried out starting from API testing which results in the API being able to run and being accessed by the user's mobile application, black box testing with validation testing which shows that all functional requirements of the system have been met, compatibility testing shows that web admin applications can be run on different browsers and mobile applications can be run. on different android versions, as well as usability testing with the SUS (System Usability Scale) test which shows this system has received acceptable criteria in the acceptable range and got a B grade scale.
Pengembangan Aplikasi Jual Beli Sayur di Kabupaten Malang (Studi Kasus : Desa Bocek Kabupaten Malang) Rahma Kurniasari; Adam Hendra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The market chain is very detrimental to farmers as it creates a significant selling price gap between farmers and consumers. This problem occurs due to the market chain being very long, starting from farmers, collectors, middlemen, wholesalers, and finally, consumers. Therefore, a system is made to shorten the market chain so that farmers can get maximum profit. For this reason, it is necessary to design a web-based vegetable trading application using the SDLC Waterfall model method with the Sms-Gateway Platform. The results of this study aim to help farmers sell products directly to consumers without having to go through a long market chain in order for them to maximize profit.
Optimasi Pengiriman Barang menggunakan Algoritme Genetika dengan Data Sintesis Aulia Dinia; Imam Cholissodin; Edy Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Delivery of goods is preparing the delivery of goods from the warehouse to the destination that has been adjusted to the order and delivery documents and in conditions that are in accordance with the requirements for handling the goods. Problems that often occur are the destination locations that are taken have different locations, the goods sent do not reach their destination, couriers who do not understand the delivery route, and lack of determining the distance from one location to another. Therefore, it is necessary to optimize the delivery of goods so that delivery can be carried out more efficiently. One method that can be used to solve this problem is genetic algorithm. Genetic algorithm is a computational method used to select a solution that fits the criteria without having to examine all possible solutions. In this study, a global analysis was carried out by comparing the results of manual calculations with the actual results of the system. Where the manual calculation is the result of deliveries made by JNE without the help of the system. The difference in fitness between the results of manualization of JNE delivery and the results of the system recommendation is 0.007950764. With the results of the recommendation system that gets a fitness of 0.1083108 is better than the results of manualization which produces a fitness of 0.1003060036.

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