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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 82 Documents
Search results for , issue "Vol 5 No 6 (2021): Juni 2021" : 82 Documents clear
Pengembangan Sistem Manajemen Bimbingan Skripsi Mahasiswa Berbasis Web (Studi Kasus : Fakultas Ilmu Komputer Universitas Brawijaya) Haryowinoto Rizqul Aktsar; Fajar Pradana; Fitra Abdurrachman Bachtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Undergraduate thesis writing process for college students at the Faculty of Computer Science (FILKOM) Brawijaya University is currently implemented by conducting thesis guidance directly or through the media provided by the lecturer. Several problems occur in the thesis writing process, such as the process of providing links and document access rights is done manually and inefficient which requires communication between lecturers and students. The increasing number of journals makes it difficult to find research references with the same discussion as the student thesis topic. Writing keywords experiencing errors due to human errors and keywords are also less than optimal because keywords are determined manually. In this study, a student thesis guidance manajemen system was developed which could facilitate students in conducting thesis guidance and assisting lecturers in manajemen student thesis guidance through one platform. This system utilizes several algorithms to obtain journal and keyword recommendations. These algorithms include preprocessing text, TF-IDF, and cosine similarity. The software development model used by this system is the waterfall model. Systems are tested using unit testing, validation, and compatibility. The results of validation testing conducted in all test cases give a value of 100% valid.
Sistem Rekomendasi Film Menggunakan Content Based Filtering Muhammad Fajriansyah; Putra Pandu Adikara; Agus Wahyu Widodo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The growth in the number of cinema audiences is increasing in line with the large number of films being produced. Various films with plot stories, genres, and film themes that are similar or different have enlivened the industrial market from overseas to domestic film. Of the many films produced, it makes potential viewers confused and difficult to find and determine what film to watch next so that they spend more time looking for films. Some people use the features provided on some sites to search for movies to decide which movie to watch. Everyone has different tastes and tends to choose to watch movies that are similar to the movies he likes. One way to get the right information about a film is a recommendation system. Each film has some information in the form of different genre films and synopsis films. In this study, to obtain the recommendation results using a content based filtering algorithm by looking for the similarity in weight of the terms in the bag of words result of pre-processing film synopsis and film title. The weighting is carried out using the TF-IDF method which has been normalized. Then the weighting results will go through the cosine similarity stage to look for similarities based on weights and end with filtering based on genre. Based on the results of tests carried out by involving three participants with a total number of films as many as 4000 film titles, the accuracy value is obtained using the mean average precision @K (MAP @ K) is 0.823254 for the single query type and 0.7500556 for the multiple seed query type. From these results, it is found that the single query type produces better recommendations than the multiple seed query type.
Rancang Bangun Sistem Informasi Manajemen Event Berbasis Mobile Aditya Teguh Pratama; Nurudin Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Organizing events is one of the activities affected by the pandemic. The compulsory social distancing makes coordination between committee events difficult because it must be done boldly, therefore the role of technology is needed by creating an event management information system. The purpose of studying this research is to implement the design results of the Management Information System to simplify and assist in management. The method used is the Waterfall method with the JavaScript programming language and the React Native framework. This system was developed using MongoDB which is useful for providing database services, then used with the system using GraphQL. Furthermore, testing is carried out using the white box and black box methods with the results of the system testing being declared to have passed the test. This application is expected to be able to feed all event organizers in terms of event management including committees, committees, and assignments.
Sistem Pakar Diagnosis Penyakit Gagal Jantung Kongestif, Penyakit Paru Obstruktif Kronik, Dan Asma Berdasarkan Gejala Utama Sesak Kronik Menggunakan Kombinasi Metode K-Nearest Neighbor Dan Certainty Factor Jeffrey Junior Tedjasulaksana; Imam Cholissodin; Indriati Indriati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Health is very important for everyone's life and if it is not cured immediately, it can interfere with activities so it can cause death. According to several studies, one of the diseases that is often experienced by everyone is a disease with symptoms of shortness of breath or difficulty breathing. Chronic shortness is most often caused by heart diseases such as congestive heart failure or respiratory disease, asthma and chronic obstructive pulmonary disease (COPD). Several studies reported that the compatibility between a diagnosis by a general practitioner in primary health care and a final diagnosis by a specialist is only less than 50%. So in this study an expert system was made to diagnose congestive heart disease (CHF), chronic obstructive pulmonary disease (COPD), and asthma using a combination of the K-Nearest Neighbor method to classify diseases with the Certainty Factor method to determine the level of confidence from the previous classification results using 20 symptoms. The data used is patient data at Jumpandang Baru Public Health Center in Makassar City with a total of 100 data. The best accuracy results in testing variations in the K value are 100% when the K value is 3 and the results of testing the comparison of accuracy when using a combination of the K-Nearest Neighbor - Certainty Factor method and when only using the K-Nearest Neighbor method it produces the same accuracy value.
Pengembangan Gim Point And Click Menggunakan Design, Play, Experience (DPE) Framework Unggar Salsabila HSS; Wibisono Sukmo Wardhono; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Game with point and click genre is game where player interact with pointing location to virtual object in screen and then press button on device that use it. Point and click game that developed in personal computer have an advantage with acurate pointing device and large screen size. On smartphone android in other hand, user point some place in screen with their finger where accuracy is less. Screen size on smartphone is smaller than on personal computer so that resulting in object appear smaller. This becomes challenge to develop point and click game for smartphone android. The game is designed with DPE framework that divide design with several layer as follow: learning, storytelling, gameplay, user experience, and technology. Testing for this game is black box testing, usability testing, and fun testing. Black box testing is for testing the functionality of game that being developed. Usability testing is to determine is the purpose of the game already fulfilled. Fun testing is for find the fun factor of the game that being developed. From result of tests conducted, that all functionality is valid, the respondents are positives about the game, also there is three fun factors and three not fun factors.
Pengembangan Sistem Manajemen Tengkulak Kopi Given Berbasis Web Muhammad Aulia Rahman; Fajar Pradana; Edy Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One type of beverage that comes from plants is coffee, coffee is made from processed coffee plant crops in the form of seeds. Coffee belongs to the Rubiaceae family with the genus Coffea. Coffee can also be included in the class of psychostimulant drinks which can temporarily relieve drowsiness, reduce fatigue, and increase energy as a physiological effect. The increase in the coffee industry in Indonesia is marked by the increase in consumption of processed coffee products with a percentage of up to more than seven percent in 2016 and continues to increase every year. Given coffee middlemen, as one of the coffee industry players run by the munte family, which began in 2000. Given's coffee middleman business process, which starts with purchasing coffee beans from the harvest that must be done on market days, from Thursday to Saturday every week is considered not effective to meet the needs of three tons of processed coffee stock every month. Furthermore, the sales or promotion process which is still by word of mouth is considered outdated and often reduces profits because there are often brokers who promote products to buyers and ask for profit sharing for their promotions. Based on these problems, a system is made to simplify the process of buying and selling coffee beans at given coffee wholesalers. The system development stage includes the stages of needs analysis, implementation, and testing. In the analysis step, there are 32 functional requirements and one non-functional requirement. The implementation stages use the PHP programming language on the CodeIgniter framework and MySQL in the database section. Then the testing step consists of several tests such as functional and non-functional testing. Functional testing consists of unit testing that successfully runs the test path based on 3 test cases, integration testing on the method obtains valid status and validation testing obtains 100% validity from 49 test cases. Non-functional testing using usability testing obtained system results that were acceptable to users with a final score of 73.25.
Pengembangan Purwarupa Colearn Untuk Pembelajaran Multimedia Siswa SMK Menggunakan Model User Centered Design Galih Wisnu Murti; Retno Indah Rokhmawati; Ahmad Afif Supianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK Negeri 1 Boyolangu is a vocational high school that conducts learning at home during the COVID-19 emergency. The delivery of learning material is carried out through school e-learning media and the implementation of video conference on certain learning materials. But on implementation, students still have difficulty understanding the learning material. Therefore, this study aims to develop a COLEARN mobile learning prototype for multimedia majors in vocational high schools. The development of this prototype was carried out using the User Centered Design (UCD) method by adding a profile analysis of students' mental models. UCD involves the end user directly in its development. The analysis stage of the use context carried out the identification of the mental model profile of students as the basis for developing interactions in the prototype. From this process, it is hoped that students will be more familiar with the prototype designs that have been developed. At this stage, a persona, empathy map and a user journey map are also created to identify the user's goals and tasks. In the implementation process of the solution design, a wireframe, mockup and prototype were designed to be evaluated using the usability method and the system usability scale. From the results of the evaluation, it was found that the effectiveness level was 100% with an efficiency of 0.13 tasks per second and a user satisfaction score of 71 with a good category on the SUS assessment criteria.
Penentuan Kualitas Biji Kopi Menggunakan Local Ternary Patterns Dan RGB-HSV Color Moment Dengan Learning Vector Quantization Fajri Eka Saputra; Randy Cahya Wihandika; Agus Wahyu Widodo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Coffee cultivation in Indonesia is still done by very traditional methods, like wise in determination of its quality level by sorting it out still done by human operators by considering its size and density, which means determination of coffee bean's quality level is very depended on the operator's ability, so that is susceptible to mistakes and non-technical factors that accompany it. The quality level of coffee bean itself is divided to 6 grades that is grade 1 to grade 6 for each variant. One of the methods that can be done to ease determination of the quality of coffee beans is by processing its image by extracting texture feature by using Local Ternary Patterns(LTP) method, color feature with HSV and RGB Color Moment, and utilizing classification algorithm Learning Vector Quantization (LVQ). This method is considered as a breakthrough in coffee bean's grade determination because the cost is cheaper but still gives decent results considered in a relatively short time. In this study, the image data used is as many as 150 data with 30 data on grade 1 through 5 because the data availability was not up to grade 6. This study results a system that was able to classify the quality of coffee beans with an accuracy rate of 84,4%. Two of the entered quality cases were successfully predicted with 100% correctness, namely grade 1 and 5.
Pengembangan Aplikasi Rental Mobil Di Kota Bangil Mohammad Haikal Hasnain; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Today's means of transportation have become a reference for various circles of society to support their daily activities. The means of transportation in question is a four-wheeled motorized vehicle (Passenger Car). Quoted from the Central Statistics Agency, it is informed that the number of four-wheeled motorized vehicles has increased from 2010 to 2018 with an average increase of 1 million units per year (Central Statistics Agency, n.d.). This data shows that people in Indonesia are very consumptive to own this type of four-wheeled vehicle. However, there are still many Indonesians who do not own motorized vehicles. It is proven that data from the Central Statistics Agency shows that 27.59 percent in 2014 people in Indonesia do not own a motorized vehicle (Central Statistics Agency, 2016). In addition, an online news quote from CNBC Indonesia explains that the percentage of vehicle ownership in Indonesia is still relatively low (Bosnia, 2018). Therefore, apart from using public transportation to support daily activities, people in Indonesia also take advantage of four-wheeled motorized vehicle rental services, in this case it is often referred to as car rental. Based on the results of the interviews conducted, it shows that the 3 car rentals that are the source of this study say they need a rental management system in terms of vehicle rental, vehicle management, financial management, and management of drivers registered in the rental. In addition, the results of interviews conducted with customers indicate that there are obstacles faced, such as the rental response that is too long, bureaucracy that is too complicated, and identity problems that must be given to the rental party. Therefore a car rental system was created in the city of Bangil to accommodate the problems that have been mentioned. The system development in this study uses two methods, namely the prototyping method for needs analysis and the waterfall method for system implementation. The results of usability testing conducted by relevant stakeholders such as drivers, customers and rental parties show that the system being developed is acceptable and easy to use.
Pengembangan Sistem Informasi Manajemen dan Prediksi Permintaan Pemesanan Bibit Parfum Pada Toko Blossom Perfume Berbasis Web Fachrur Rozy; Faizatul Amalia; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Business people use many technological developments in their business, one of which is the management information system. The perfume business is a business that is available in various regions. Blossom Perfume is a shop that runs a famous perfume business in the Kisaran area, Asahan Regency, North Sumatra. Blossom Perfume is currently still using manual methods in transaction data and checking the stock of perfume seeds at each outlet as well as the estimated demand for seed stock in the following month. To solve this problem, a management information system was developed that supports Blossom Perfume in writing sales transactions and optimizing information. The development process in this system uses the waterfall model method. The main features contained in this management system are adding transaction data, viewing transaction history, viewing seed stock at each outlet and predicting orders for perfume seeds. This system is expected to make it easier for owners to manage their business. In making predictions, this system uses the Single Exponential Smoothing (SES) method. The choice of this algorithm is because it requires little past data by assuming fluctuations in data around the average value that still pay attention to patterns or trends. Web-based system with Codeigniter (CI) framework. Testing on this system uses the Whitebox method for unit testing and integration and the Blackbox method for testing validation. Reusability testing was also carried out using the System Usability Scale (SUS) method with a final score of 88.3 (acceptable).

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