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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Search results for , issue "Vol 5 No 7 (2021): Juli 2021" : 50 Documents clear
Studi Pengaruh Traffic Light terhadap Kinerja Protokol Routing GPSR pada Vanet Damianus Dewa Pratama; Primantara Hari Trisnawan; Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Vehicular Ad-Hoc Network (VANET) is a technology developed to provide communication services among vehicles. VANET aimed at improving road safety, necessary warning systems and so on. Before being able to communicate a very important process that must be done is the routing process. Routing process is a process to determine the path that will be passed by the information to be sent properly, efficiently, and precisely. The method to run this routing process is routing protocol. Based on several problems encountered in the urban environment, one of which is the clustering of vehicles caused by traffic light,a study is needed that examines the impact of movement flows and grouping of vehicles influenced by the presence of traffic light on the performance of routing protocol. Then a solution is needed, namely the implementation of a routing protocol that uses vehicle geographic information for the routing process, namely Greedy Perimeter Stateless Routing (GPSR) routing protocol. By using end-to-end delay, Packet Delivery Ratio, Overhead Routing, Normalized Routing Load and Convergence Time as test parameters. Based on the results from test parameters, scenario without traffic light has better results even though in Convergence time is still better if there is traffic light.
Perancangan User Experience Learning Management System (LMS) Menggunakan Metode Goal-Directed Design (Studi Kasus: Rakryan Digital Academy) Putri Maulidah Hasanah; Lutfi Fanani; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rakryan Digitalent Hub has a digital competency strengthening program for Vocational High School (SMK) students who are competent in information technology expertise. This program is called Rakryan Digital Academy. This program is carried out in the form of blended learning, namely online and offline learning. To facilitate Rakryan Digital Academy program, Rakryan Digitalent Hub wants a Learning Management System (LMS) platform as a learning media that can be used easily by students. Previously, students used a global platform that did not yet meet stakeholder needs and some of the features that were uncomfortable for students. This research was conducted with the aim of designing a Learning Management System (LMS) using the Goal-Directed Design (GDD) method. In the GDD method, there are 6 steps that must be done. The first stage is the research stage which aims to determine the scope, interviews with stakeholders and potential users, and identifies organizational goals. The next stage is the modeling stage, modeling the characteristics and interactions of potential users in the form of personas and user journey maps. The modeling stage is followed by the requirements stage, which analyzes the needs of potential users and builds the context of the scenario as well as the design of the information structure using card sorting and hierarchical task analysis (HTA). After the needs are collected, the framework stage will be carried out with the aim of building a design framework based on design guidelines. The results of the framework stage will be refined with a refinement stage which results in a high fidelity prototype. After building a solution design, a support stage is carried out to test the level of usability in the learning management system design. The test was carried out using the USE questionnaire by 20 respondents and resulted in a final value of 84.75%. This value is an average of 4 parameters, namely, usefulness, ease of use, ease of learn, and satisfaction which are included in the very good category.
Implementasi Algoritme Speck Untuk Enkripsi One-Time Password Pada Two-Factor Authentication Moh. Ahsani Taqwim; Ari Kusyanti; Reza Andria Siregar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Static authentication is very vulnerable to attacks, Therefore, two-factor authentication is carried out by adding OTP as a factor in the authentication. However, even with all the conveniences offered by OTP, OTP is still very vulnerable to attacks, there are many attacks on OTP such as sniffling, wireless interception, etc. Therefore, it is necessary to have a second security for OTP. The SPECK algorithm provides excellent performance in both software and hardware, SPECK Family also has a variety of block and key sizes to match the application requirements and security needs without hindering the performance. OTP is encrypted with the SPECK algorithm to prevent attacks that directed at OTP. The OTP is encrypted with a key and sent to the user which is then sent back by the user to the system to be decrypted using the user's key. The validated OTP is then deleted to avoid duplicate OTPs. The testing of sniffing and KPA attack that was done to OTP was successfully prevented using SPECK algorithm. We can conclude that the result is invisible in sniffing attack testing, and the plaintext generated from KPA didn't match the main plaintext. The validation of the SPECK data is also true because it matches the test vector.
Evaluasi Usability Pada Website Sekolahkoding.com Dengan Menggunakan Metode Usability Testing dan Human Centered Design Katon Pratama Susanto; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sekolahkoding.com is a website that provides a variety of programming languages ​​using video material. The purpose of using the sekolahkoding as an evaluation is because seen from the similar web, the sekolahkoding has fewer visitors when compared to similar websites. Preliminary research conducted at SMKN 5 Malang and SMKN 12 Malang, there are several problems on the website, namely users have difficulty finding material, users are still not fluent when using the website, the display on the grid can be widened further, the display is less attractive, the display is less varied, the interaction needs to be simplified, the color buttons are emphasized even more, the server error when logging in. The purpose of this research is to get the results of testing usability from the schoolkoding.com website. The method used in this research is the first Usability Testing to evaluate the design of the coding school before and after the design improvement. The second method used is Human Centered Design for guidelines for designing the interface solution for the website sekolahkoding.com. In the tests carried out there are success parameters in three aspects, namely aspects of effectiveness, aspects of efficiency, and aspects of satisfaction. The results obtained in this aspect are the first aspect of effectiveness which is divided into three categories, namely Success in the initial design gets a score of 67% while the solution design gets a value of 100%, Non Critical Error in the initial design gets a value of 20.8% while in the solution design got a value of 0%, Critical Error in the initial design got a value of 11.8% while the solution design got a value of 0%. Furthermore, the efficiency aspect gets an increase of 219%. Then in the satisfaction aspect, the average score increase in the initial design scored 50 with the category Non Acceptable and grade F with "OK" information, while the solution design got a score of 77.5 with the category Acceptable and grade C for "Good".
Analisis Kualitas Website Portal Berita Dan Opini Mojok.Co Menggunakan Webqual 4.0 Dan Importance-Performance Analysis Muhammad Jordan Farrell; Hanifah Muslimah Az-Zahra; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

News and opinion portal website Mojok.co continues to experience a downgrade in its quality that cost many loss like a decrease in total visitor of the website and still lost to the other competitor in news and opinion portal . Other than quality issues Mojok.co also want to create a strong engagement with the reader and through fullfilling a good customer satisfaction. So this research focussing on two main things which is measure website quality of Mojok.co and anlyze if a website quality have an significant impact on customer satisfaction. To measure website quality then it is used WebQual 4.0 then the results will be map on Importance-Performance Analysis. This research use 3 independent variable which is usability, information quality and service interaction quality. There is also one dependent variabel customer satisfaction. The result of the measurement using 100 responden show that 6 attribute statement included in IPA first kuadran and 4 attribute statement included in IPA third kuadran. Regresson analysis conducted a constant for each WebQual dimension in the amount of 0, 233; 0,136; and 0,068 for each dimension usability, information quality and service interaction quality. The T Test conducted that usability and information quality dimension influence customer satisfaction partially, and F Test conducted that all dimensions in WebQual influence customer satisfaction by together. From the result of the influence analysis can be concluded that the improvement must be prioritized based on gap analysis and its dimension in order usability, information quality, and service interaction quality.
Implementasi Sistem Pendeteksi Fibrilasi Atrium berdasarkan Interval dan Gradien QRS menggunakan Metode Jaringan Saraf Tiruan Muhammad Bilal; Rizal Maulana; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Atrial fibrillation is a type of arrhythmia that occurs due to electrical breakdown from the atria so that blood cannot be pumped to the ventricles at the right time. This condition can lead to other complications, such as stroke, palpitations, cardiomyopathy and heart failure. The detection can be done using an electrocardiograph (ECG), holter monitor or electrophysiology, but this action takes a lot of time and money. Based on this, research was carried out to detect Atrial Fibrillation as soon as possible by building a system consisting of sensor AD8232, Arduino Uno and 16x2 LCD. The ECG signal will be acquired by the AD8232 sensor and processed by Arduino Uno to obtain feature values. The features used are the average and the median value of the QRS gradient and interval. The Artificial Neural Network (ANN) method is used as a classifier of these features with 2 conditions, “Normal” and “FA”. A total of 60 datasets were used, 40 of which were used as training data in the ANN training phase with backpropagation algorithm and 20 were used as testing data. From the BPM test carried out by comparing the sensor acquisition value and the manual calculation value, it was found that the accuracy of the sensor in acquiring the ECG signal was 94,55%. Then from the 20 tested data, the classification accuracy of the ANN method is 90% with an average calculation time of 32,09 ms.
Sistem Pendukung Keputusan Diagnosis Penyakit Stroke menggunakan Metode Fuzzy K-Nearest Neighbor (FK-NN) (Studi Kasus Puskesmas Kendal Kerep Kota Malang) Yearra Taufan Ardy Rinaldy; Arief Andy Soebroto; Catur Ari Setianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Stroke constitute disease that can cause death and disablement, but the number of patient is still very high. So that new stroke cases do not continue to grow, needed a way for early detection of stroke risk so that people who have the potential to suffer a stroke can take preventative. However, stroke is a complex disease that shows different symptoms between one patient and another. Moreover, the cause of stroke between one person and another person can also be different so that early detection of possible risk of stroke in a patient should be made with care.Decision support systems built using FK-NN are considered capable of assisting early detection of stroke risk quickly, thoroughly, and objectively.support system built with FK-NN will observe to stroke risk factors and calculate using framingham risk score, the method commonly used by doctors to calculate the risk of cardio vascular disease.The system then classifies data using the FK-NN method in the class of low risk stroke, moderate risk stroke, and high risk stroke. The results of this study indicate that the FK-NN is able to properly assist early detection of stroke risk, which resulting in an accuracy of 61.1% when K is 4 and the percentage of training data is 50% of the entire data set.
Evaluasi dan Perancangan Ulang Antarmuka e-Learning SMK Negeri 1 Cerme menggunakan Metode Goal Directed Design (GDD) Nur Fitriani; Retno Indah Rokhmawati; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK Negeri 1 Cerme is one of the SMKN in the Gresik Regency, East Java, which has 8 departments. In this research activity, respondents involved as many as 20 people in questionnaire respons and 5 people in testing the task scenario and interviews. Preliminary data obtained from this research activity shows that e-learning users, namely students of SMKN 1 Cerme, still experience difficulties, both from the language used and the appearance that is less attractive and informative. This research purpose to redesign the e-learning of SMKN 1 Cerme using the Goal Directed Design (GDD) method. The GGD method is a method that focuses on the goals of the user, in the GDD method there are 6 stages, research, modeling, requirements, framework, refinement and support. However, this research only reached the refinement stage because the researchers did not go to the development or support stage. The evaluation process before and after designing uses the Usability Testing method. Usability Testing is a method that focuses on the level of system usability by users, namely students of SMKN 1 Cerme Gresik. Usability Testing used in this study is usability testing ISO 9241-11. From the user side, there are positive and negative responses in its implementation, the icons used do not represent functions, the language used is not informative, the layout on the display is not neat so that it confuses the user in using it. The addition of a search feature that makes it easy for users to choose colors that represent SMKN 1 Cerme.
Pengembangan Aplikasi Android Rekomendasi Lapangan Tenis Di Malang Raya Dengan Group Decision Support System Dan Location Based Service Erastus Mauliate; Ratih Kartika Dewi; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Tenis lapangan termasuk ke dalam lima olahraga terpopuler di Indonesia. Tenis lapangan dapat dimainkan oleh dua orang pemain atau antara dua pasangan yang terdiri dari dua pemain. Tenis lapangan juga cukup digemari oleh para pendatang yang ada di kota Malang. Para pendatang tersebut memiliki permasalahan terkait pencarian lapangan tenis terbaik yang bisa digunakan lebih dari satu orang. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan aplikasi rekomendasi lapangan tenis di kota Malang berbasis Android dengan menggunakan Group Decision Support System (GDSS). Metode ini diharapkan mampu membantu pengguna dalam menentukan rekomendasi lapangan tenis berdasarkan kriteria yang ada. Pada penelitian sebelumnya, Heru Budiyanto telah melakukan hal yang serupa namun lebih menekankan kepada pendekatan rekomendasi yang ditujukan kepada setiap individu saja. Pada penelitian ini, aplikasi difokuskan kepada perhitungan rekomendasi secara berkelompok dengan menggunakan metode Technique for Order Preference by Similarity to ldeal SoIution (TOPSIS) dan BORDA dengan empat kriteria yang ada seperti harga, jarak, rating, dan jumlah lapangan. Penelitian ini menggunakan metode Location Based Service (LBS) untuk memudahkan pengguna menuju lokasi lapangan yang ditandai dengan fitur penunjuk arah. Data dari setiap lapangan akan tersimpan pada Google Firebase. Aplikasi ini telah diuji berdasarkan tiga metode, yaitu pengujian black-box, pengujian validasi algoritma, dan pengujian usability. Pengujian yang telah dilakukan mendapatkan hasil bahwa fungsionalitas dari aplikasi dapat berjalan lancar tanpa adanya pesan kesalahan dan sesuai dengan perhitungan algoritma secara manual. Aplikasi ini mendapatkan skor sebesar 73,5 berdasarkan pengujian usability, yang berarti aplikasi cukup dapat diterima oleh pengguna.
Pengembangan Sistem Informasi Aset Fisik Masjid (Studi Kasus: Masjid Ibnu Sina Jl. Veteran Malang) Rayhan Adri; Ismiarta Aknuranda; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Ibnu Sina Mosque, located in Malang City, has a mosque management organization which consist of takmir and remaja masjid that aims to build a mosque that is comfortable for the community to use. Many activities carried out by mosque management organization are related to routine worship activities and spiritual activities that require physical assets to support them. However, there is a problem with the information on assets owned by the mosque which could potentially cause obstruction of mosque activities due to unknown asset conditions. The absence of information on mosque assets can also lead to waste because the proposed purchase of goods is not managed so that it can lead to repurchasing of items already owned by the mosque. Based Ibnu Sina Mosque's problems on asset information, this study aims to build a physical asset information system that can facilitate mosque management in managing assets owned by the mosque. With the physical asset information system, it is hoped that the mosque management can use the information system to implement better mosque physical asset management. The physical asset information system developed with waterfall approach on web-based system with Laravel framework that based on PHP programming laguange to facilitate easier access and further development of the information system of the Ibnu Sina Mosque. The results of the validation test on the physical asset information system of the Ibnu Sina Mosque give good results with some feedback records from users and the compatibility test results show good compatibility on most web browsers available for the desktop version.

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