cover
Contact Name
Dewi Muliyati
Contact Email
dmuliyati@unj.ac.id
Phone
-
Journal Mail Official
dmuliyati@unj.ac.id
Editorial Address
-
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika)
ISSN : 24610933     EISSN : 24611433     DOI : 10.2109/1
Core Subject : Science, Education,
The Jurnal Penelitian & Pengembangan Pendidikan Fisika (JPPPF) is dedicated to all physics education practitioners. The coverage of JPPPF includes: experimental research, action research, qualitative research, quantitative research, and development research (model, media, and learning evaluation) aimed to improving the quality and building innovation in Physics Education.
Arjuna Subject : -
Articles 324 Documents
Textbooks Equipped with Augmented Reality Technology for Physics Topic in High-School Fauzi Bakri; Oktaviani Marsal; Dewi Muliyati
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.927 KB) | DOI: 10.21009/1.05206

Abstract

This article aims to publish research results on the development of physics textbooks equipped with 3D media based on Augmented Reality technology. AR Technology can provide solutions when students face difficulties illustrating physics material in physics learning textbooks. This research uses the research & development method of the Dick & Carey model. The resulting book displays physics material in multi representations with verbal forms, pictures, tables, graphs, mathematical equations, and 3D media. Augmented Reality technology-based multi representation is displayed with a marker that is scanned through a smartphone application with an Android system. The scanning process requires an average of two seconds from each marker. The time of this scan shows that the media produced is more effective and efficient when compared with the activities of searching and downloading animations or videos by students. The feasibility of the book was tested with a Likert scale questionnaire instrument. For material, the worthiness was 71.45% while 93.3% for the media. The trial results are limited to five materials giving N-Gain values ranging from 0.3 to 0.47. Based on these results it can be concluded that the book model enriched with 3D media with AR technology is already feasible as a textbook in learning physics.
Development of Interactive Physics Mobile Learning Media for Enhancing Students’ HOTS in Impulse and Momentum with Scaffolding Learning Approach Erlin Eveline; Suparno Suparno; Tiara Kusuma Ardiyati; Beatrix Elvi Dasilva
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (505.21 KB) | DOI: 10.21009/1.05207

Abstract

The study objectives are to (1) produce an android-based Interactive Physics Mobile Learning Media (IPMLM) product in impulse and momentum material that is feasible to improve higher-order thinking skills (HOTS) of high school students; (2) know the effectiveness of android-based IPMLM in impulse and momentum material with a scaffolding approach toward HOTS of high school students. This research was Research and Development (R&D) with a 4D model. The development steps were: (1) Defining, including needs analysis activities; (2) Designing, the selection and design of research instruments and IPMLM activities; (4) Developing, an activity of developing research instruments and IPMLM, assessment of the feasibility of learning instruments, validation of research instruments, and assessment of the feasibility of IPMLM by experts, limited tests, and extensive tests; (4) Disseminating, an IPMLM dissemination activity. IPMLM feasibility assessment was carried out to determine the feasibility of IPMLM. Products that have been assessed by experts were further limited and extensively tested. The limited test subjects consisted of 13 students in the SMA Yayasan Pendidikan Kristen, Pontianak, while the extensive test subjects consisted of 48 students in SMA Koperasi Pontianak. The results show: (1) IPMLM is feasible to be used for enhancing students’ HOTS with “very feasible” criteria based on expert judgment; (2) IPMLM is effective for enhancing students' HOTS. The learning process assisted by IPMLM media with a scaffolding approach can help student complete tasks in the HOTS aspect and improve learning with 21st-century learning-based activities.
Development of Teacher Guidebook for Photoelectric Effects Instructional Using Predict-Observe-Explain Strategy with PhET Interactive Simulation Siswoyo Siswoyo
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.448 KB) | DOI: 10.21009/1.05208

Abstract

This study developed a teacher book guide for photoelectric effects instructional using the Predict Observe Explain strategy with PhET interactive simulation. This study used the ADDIE Model consisting of Analysis, Design, Develop, Implementation and Evaluation. The results of the validation component of the graphics feasibility were 91.1 (very feasible), the validation of the content feasibility component was 97.5 (very feasible), and the validation of the instructional feasibility component was 81.7 (very feasible). While the test component of instructional feasibility by the teacher obtained results of 85.9 (very feasible). The results concluded that the teacher book guide for photoelectric effects instructional using the Predict Observe Explain strategy with PhET interactive simulation was declared very feasible to be used as a teacher guidebook.
Discovery Learning based on Natural Phenomena to Improve Students' Science Process Skills Rudi Haryadi; Heni Pujiastuti
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.621 KB) | DOI: 10.21009/1.05214

Abstract

The purpose of this research is to find out the science process skills of students through discovery learning. The process of science is essential for students to have because it is the process of forming science. Science process skills can accustom students to learning through scientific work processes and systematic work. The research method uses a quasi-experiment with one group pretest-posttest design. This study does not use a comparison class, because it already uses a preliminary test so that the magnitude of the effect or effect of using discovery learning can be known with certainty. In this study, research subjects were first given a pre-test (pretest) to find out the extent of the students' initial abilities before being given physics learning by using discovery learning. After the initial test is given, then the student is given treatment, namely learning physics by using discovery learning. After completing physics learning with discovery learning, then all students are given a final test (posttest) to determine the extent of the effect of physics learning by using discovery learning on students' science process skills. The instrument used in this study was a science process skills test on the material elasticity and Hooke law, in the form of 20 multiple-choice tests and tested on 30 students in Prisma City High School. Each question evaluates aspects of conclusions, observations, identification, predictions, and interpretation of data. The results of the analysis show an increase in observational indicators from 39.95 to 66.62, concluding from 53.86 to 69.4, identifying from 36.6 to 73.3, predicting from 39.43 to 68.31 and interpreting from 73.3 to 98.3. Based on the results of the analysis, the learning of physics-based on natural phenomena through discovery learning models can improve students' science process skills.
Students’ Strategic Thinking Ability Enhancement in Applying Scratch for Arduino of Block Programming in Computational Physics Lecture Umi Pratiwi; Dwi Nanto
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.201 KB) | DOI: 10.21009/1.05215

Abstract

As newbie programmers, university students are not accustomed to computer coding. It difficult to solve programming problems especially related to physics phenomena. They need strategic thinking ability to solve problems. Therefore, computational physics subject/lesson applies learning of Scratch for Arduino on block programming in order to enhance students' strategic thinking. This attempt is examined by a study using a quasi-experimental method pre-experimental design approach which is one group pretest-posttest design using third-year physics education students 2018/2019 as the sample. The result shows that students happened to increase their strategic thinking up to 11.7%, particularly on the ability to prove the chosen solution it is appropriate to students' problems in finishing projects categorized as “very good.” It enables them to finish simple physics cases by using Arduino programming and improve their coding ability significantly.
Front Matter JPPPF Volume 5 Issue 2, December 2019 Editor JPPPF
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.05200

Abstract

Back Matter JPPPF Volume 5 Issue 2, December 2019 Editor JPPPF
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 5 No 2 (2019): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 5 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.052111

Abstract

Assessment Virtual Test (ASVITE): Assessment Virtual Based on Interactive Lecture Demonstration (ILD) to Support Employability Skills Kissi Marwanti; Suherman Suherman; Firmanul Catur Wibowo; Dina Rahmi Darman; Yudi Guntara
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 6 No 1 (2020): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 6 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.06101

Abstract

The development of information and communication technology (ICT) based on computer technology offers another alternative to an assessment form. In supporting employability skills, the assessment format can be presented in an assessment combined with animation. This study aims to develop a virtual test assessment (ASVITE) based on Interactive Lecture Demonstration ( IL D) to support 21st-century competence of employability skills. This study uses an R&D method with a modification of the 4D development model, consisting of define, design, develop, and disseminate. Product developed in the form of tests ASVITE the objective test with four possible answers animation associated with the optical material. The results of the judgment by experts in physics material obtained 18 valid questions, and based on ICT experts, an average value of 84,17% was collected with the category "Very Eligible" in supporting employability skills. The instrument trial results obtained an average value of 83.4% with the grade "Very Good" based on student responses. ILD-based ASVITE can support employability skills.
Designing MOOCs with VMS (Virtual Microscopic Simulation) for Measurement Student’s Level Understanding (LU) Sisi Saptria Dewi; Suherman Suherman; Firmanul Catur Wibowo; Dina Rahmi Darman; Aji Pancer Agung Rino; Ilham Akbar Darmawan
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 6 No 1 (2020): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 6 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.659 KB) | DOI: 10.21009/1.06103

Abstract

The aims of this research to design Massive Online Open Courses (MOOCs) from now on referred to as Virtual Microscopic Simulation (VMS) to measure the Level Understanding (LU) of the construction of microscopic phenomena electric-field conceptions. The research method used is a mixed-method using embedded design. The research subjects are high school students, and one of the universities in Banten Province. The results of this study are software with features in the form of MOOCs-VMS that are categorized very well based on expert judgment on aspects of usability and learning content. The average score of media expert validation score is 96% with a very feasible category, the average score for material expert validation is 98% with a very decent category, and the average user response rate is 86% with a very good category. It can be concluded that the design of MOOCs-VMS can be used as an alternative media for conducting distance learning and is significant in building the level of understanding students.
Improving Students' Creative Thinking Skills Using Problem-Based Learning (PBL) Models Assisted by Interactive Multimedia Lukman Nulhakim; Fajar Rizki Setiawan; Asep Saefullah
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 6 No 1 (2020): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 6 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.699 KB) | DOI: 10.21009/1.06102

Abstract

This study determines the improvement of students' creative thinking using problem-based learning models assisted by interactive multimedia on the concept of substance pressure. Research conducted at SMP 2 Mandalawangi, using one-sample classes, class VIII the second semester of 2017/2018 academic year, was held in May 2018. The method used is quantitative research, while the type used is quasi-experimental research, using a one-group pretest-posttest design research design. The instrument used was a test instrument for creative thinking skills in the form of elaboration questions on the concept of pressure. The analyzing data using paired sample t-test or paired sample t-test analysis to see the effect of PBL on creative thinking skills, and n-gain to see an improvement in creative thinking skills. The study gives an increase in students' creative thinking skills. The average value of 41 to 81 with an n-gain of 0.68 or an improved of 68%, which included the medium criteria. Paired sample t-test results indicate that there is an influence of the use of problem-based learning models assisted by interactive multimedia on students' creative thinking skills on the concept of substance pressure.

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