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Wahyudin
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Jurnal.tk@bsi.ac.id
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+6285770777011
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jurnal.tk@bsi.ac.id
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Dki jakarta
INDONESIA
Jurnal Teknik Komputer AMIK BSI
ISSN : 24412436     EISSN : 25500120     DOI : http://dx.doi.org/10.31294/jtk
Core Subject : Science,
Jurnal Teknik Komputer merupakan jurnal ilmiah yang diterbitkan oleh LPPM Universitas Bina Sarana Informatika. Jurnal ini berisi tentang karya ilmiah hasil penelitian yang bertemakan: Networking, Robotika, Aplikasi Sains, Animasi Interaktif, Pengolahan Citra, Sistem Pakar, Sistem Komputer, Soft Computing, Web Programming, Data Mining, dan Sistem Penunjang Keputusan. Jurnal Teknik Komputer berisi pokok-pokok permasalahan baik dalam pengembangan kerangka teoritis, implementasi maupun kemungkinan pengembangan sistem secara keseluruhan. Diharapkan setiap naskah yang diterbitkan di dalam jurnal ini memberikan kontribusi yang nyata bagi peningkatan sumberdaya penelitian di dalam bidang informatika dan komputer. Tim redaksi membuka komunikasi lebih lanjut baik kritik, saran dan pembahasan.
Articles 336 Documents
Penerapan Metode AHP pada Penentuan Sales Terbaik Studi Kasus: PT. Sampoerna Telekomunikasi Indonesia Imron Imron
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.394 KB) | DOI: 10.31294/jtk.v5i1.5276

Abstract

Competition in various business sectors between companies cannot be avoided. One of the supporters of the success of various aspects of the work of the company is human resources, which is one of the assets of the company that runs the wheels of the business movement. An example of an aspect that always becomes competition between companies is the sale of a product created by each company. One of the supporters of the success of selling a product in the company is sales. The number of products sold depends on how the sales can market the product. So it requires talented sales people to attract new customers, increase product sales, and increase customer satisfaction. Therefore leaders must be able to assess the capabilities of salespeople in marketing the company's products. So that leaders can determine which sales can be maintained and which ones need to be replaced. AHP is one of the tools (processes) in decision making. This procedure is so powerful that it has been widely applied in important decision making. AHP can be relied on, because in AHP a priority is composed of various choices that can be in the form of criteria that have been previously decomposed (structure) first, so that priority setting is based on a structured (hierarchical) process and makes sense
Analisis Tata Kelola Dan Perencanaan Investasi Teknologi Informasi Dengan Metode Cobit Dan Val It Yayan Hendrian
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.508 KB) | DOI: 10.31294/jtk.v5i1.5117

Abstract

Abstract  - IT Governance and the development of appropriate information technology, aligned with business strategy and in accordance with the target is a priority, but often development projects are not expected to match the even, there are many information technology development project  failure or canceled  in the middle of the road. That's because information technology governance and IT investment planning are not good. It is necessary to analysis  IT  governenace and  planning of  IT investment. The selected sample is PT. Candi Malindo Bangkit with five (5) respondents involved. Tools in this study using the COBIT  framework  for data  and  opinions about IT governance and Val IT  for  IT  investment  planning. The  selected  domain from the COBIT  framework are  DS4 (continuous service),  DS5 (information system security) and  DS11 (data management), and  the domain of Val IT are Value Governance (VG), Portfolio Management (PM) and Investment Management (IM) . Then based  on  the analysis can be known maturity level of IT governance and IT investment  planning. The analysis shows  that  the current  PT. Candi Malindo Bangkit still at maturity level 1 (one) or at the level of the initial/Adhoc which means IT governance and IT investment planning has been no standardization  process, yet organized  and  implemented  based  on  the  needs  of  a  sudden.Keywords: Audit, IT  Governance,  COBIT,  Val IT
Penentuan Rencana Strategis Penjualan Fashion Melalui Penerapan Data Mining Untuk Pengelompokan Market Share Penjualan Fashion Odi Nurdiawan; Riyan Suryatana
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (315.33 KB) | DOI: 10.31294/jtk.v5i1.3619

Abstract

Changes in consumer thinking patterns have a huge impact on several companies engaged in e commerce. Every company engaged in e commerce has several ways to attract consumers to be interested in a product created by the company, one way is to classify consumer desires. The group examined in this paper is to group fashion interests from several desires. Diverse grouping through the application of data mining with clustering methods that determine the number of clusters then allocate data into clusters after that calculate the average of the data that is in each cluster after that allocate each data to the closest average, and if still there is data that moves clusters or changes in average values then returns to calculate the average. The results of this paper can classify the desires of consumers from the desires that consumers want. This research can classify the types of fashion, and can increase sales profits through these types of desires, then improve marketing or to restore goods. Key Word: Fashion, Data Mining, clustering
Rancang Bangun Sistem Informasi Koperasi Berbasis Web Pada Koperasi Ikitama Jakarta Kurniawan Prasetyo; Suharyanto . Suharyanto
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (751.379 KB) | DOI: 10.31294/jtk.v5i1.4967

Abstract

PT Indolife Pensiontama is a life insurance and pension fund corporation. IKITAMA Cooperation which is acronym of Indolife Pensiontama Employee Association Cooperation is a cooperation organization that having all permanent and active employees as members, in a routin activity IKITAMA Cooperative management manage daily transactions by manual using Microsoft Excel. If there is a new employee or not employed anymore then the record will be updated manually, and also there is no integration with existing human resource system, and all the data saved in Excel File without detail information. With all these problems so the author purpose to make a design and development of web-based cooperation information system. The design using object analytics oriented method by Unified Modeling Language (UML), C# .Net programming language with Microsoft Visual Studio 2012 as text editor and compiler and Microsoft  SQL Server for the Database system.  Keywords: Information System, Cooperation, IKITAMA.  
Rancang Bangun Sistem Informasi Penjualan Perlengkapan Futsal Berbasis Web hendro Priyono
JURNAL TEKNIK KOMPUTER Vol 5, No 1 (2019): JTK - Periode Februari 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.552 KB) | DOI: 10.31294/jtk.v5i1.5306

Abstract

In the current global era, the internet is one technology that provides information for all parties through various existing websites. In foreign countries, the internet in general can hardly be separated from the world of education. While in Indonesia internet use can be connected to all types of fields. Both education, entertainment, moreover the world of business (e-commerce). For that in scientific writing, the author makes a website that can provide information to the public related to the world of business (e-commerce), namely Website Creation Selling Futsal Equipment Using Adobe Dreamweaver CS5 and using MySQL as its database, which is expected to benefit all the wider community. In addition, the most famous information access system on the internet is the World Wide Web (WWW) or commonly known as We have grown so rapidly that it can exceed the speed of other technological developments in this world. The Internet and the Web are also growing rapidly in terms of the extent and breadth of fields of use that significantly affect several aspects of life. All areas of life also feel the impact of the developments that occur. Industry, travel agencies, hospitals, banking, education and government use the Web to improve operational efficiency in carrying out its functions. The use of the internet can now be found in almost every layer.Keywords: Website, Selling Futsal Equipment, PHP, Dreamweaver CS5 
Rancang Bangun Aplikasi Pemesanan Pada Cantika Catering Berbasis Web Sri Muryani; Devie Safika
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.254 KB) | DOI: 10.31294/jtk.v5i2.4559

Abstract

The system available right now at Cantika Catering is conducted manually, started from recording customer's orders to keep other data related to processes from sales to transactions, keeping the records accurately, and spending less time to search some data. Cantika catering requires information system which can support and deliver satisfactory services for its customers. Therefore, the author tried to compose a research about the sales system in Cantika Catering which was completed by using data collection methods as follows: direct observation, interview, and literature review. Nowadays, Cantika Catering is a business dealing only with food provision service. The design of information system is the best solution to handle problems in this company, and a computerized system will make the company's actvities more effectively and efficiently. Therefore, the researcher has conducted a change of system for Cantika Catering  from manual to computerized and web based order transaction
Analisis Algoritma Klasifikasi C 4.5 Untuk Memprediksi Keberhasilan Immunotherapy Pada Penyakit Kutil Ady Hermawan; Ardi Ramadhan Sukma; Riqardi Halfis
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.044 KB) | DOI: 10.31294/jtk.v5i2.4851

Abstract

Maintaining skin health is one thing that is also needed. Not only health from inside, health from the outside must also be considered. There are so many skin problems that arise in the human body. Wart disease is characterized by small bumps on the surface of the skin which are generally caused by the Human Papiloma Virus (HPV) virus. One technique for treating wart disease is immunotherapy, this method is a treatment by increasing the immune system to deal with wart disease. Clinical predictions are growing very rapidly by adopting computer science and information technology in managing health and drug data, this clinical prediction can be produced from processing using data mining methods. Data mining is a popular method used to explore patterns or knowledge from large data stacks. C 4.5 algorithm which is one of the decision tree induction algorithms is also a method of data mining algorithms used to classify. This study aims to predict the success rate of immunotherapy treatment methods on wart disease with algorithm C 4.5 using RapidMiner. From the study it was known that the accuracy rate for processing immunotherapy data on wart disease to predict its success using the C 4.5 algorithm of 74.07%.
Implementasi Metode Decision Tree Klasifikasi Data Mining Untuk Prediksi Peminatan Jurusan Robotika oleh Mahasiswa Mugi Raharjo; Ridwan ridwan; Jordy Lasmana Putra; Tommi Alfian Armawan Sandi
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (445.881 KB) | DOI: 10.31294/jtk.v5i2.4852

Abstract

Specialization of majors in a study program becomes something important must be an option for a student, for that they must think carefully before choosing the majors. Because later this thing can determine the success or failure of a student to understand what they learned to apply to during the final project. In the past few years there has been a question about the problem of electing majors in the Computer Technology Study Program. Because almost every year the majority of interest voters in majors are interested in computer network majors rather than robotics majors. majoring in majors, so the authors analyzed and retrieved data from 145 student samples in the electronic practicum course and chose 7 attributes in this study because this course was very influential on the interest in the robotics department in the Computer Technology study program. The author uses the classification tree Decision method to predict interest in students. Therefore, with this research, the authors hope that in the future with the results of this analysis can be found a solution to the problem of why students are more inclined to choose the interests of departments other than robotics, whether due to factors or other factors. Keywords: Computer Technology, Analysis, Classification
Sistem Penunjang Keputusan Penerima Kartu Indonesia Pintar Menggunakan Metode Simple Additive Weighting (SAW) Andi Saryoko; Sholihin Muttaqin; Rahmat Hidayat
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.667 KB) | DOI: 10.31294/jtk.v5i2.4384

Abstract

Education is very important given the Government programs which require a minimum of 9 years of education, but many societies among medium size down unable to finance the education of their sons and daughters to 9 years. Indonesia Smart program is one of a national program that aims to increase the number of elementary and secondary education participation, increase sustainability education marked with menurunya numbers dropouts, as well as improving secondary education students readiness to enter the job market or proceed to higher education.In this research will be made a decision support system (SPK) to facilitate in the selection criteria for the Smart Card recipient Indonesia students who deserve help, the method used in this research is the Simple Additive Weighting (SAW), this method was chosen because it can determine the value weights for each attribute, and then do the perangkingan process will determine the alternatives to get more accurate results are eligible to receive smart cards help indonesia .By applying the method of Simple Additive Weighting (SAW) hope to provide ease in taking decisions which are appropriate and accurate.
Impelementasi Model Waterfall pada Media Pembelajaran Pengenalan Angka dan Huruf Berbasis Android Sidik Sidik; Muhammad Fajar Syahroni
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.413 KB) | DOI: 10.31294/jtk.v5i2.5215

Abstract

The era of globalization, information technology is advancing rapidly, one of which is the development of interactive animation. Interactive animation technology is now widely used in various industries, such as advertising, education, tourism, entertainment, and so on. In the world of education, interactive animation can be applied as an effective learning medium. In the preparation of this study, the authors used the Waterfall model to design the system and to design learning media using Adobe Flash Professional CS6 which is considered very suitable in making interactive animation-based learning media. The Waterfall Model, is the most familiar system model and is widely used in designing interactive animation-based applications. In making interactive animation-based learning media can increase learning interest and students' attention to the introduction of numbers and letters and kinds of sounds and images. In addition, students can also learn while playing and train to recognize numbers and letters, with varied images. Respondents in this study consisted of teachers and students. The results of this study 80% stated that this learning media was easy to use, 90% said that respondents liked the application of media learning to recognize numbers and letters based on interactive animation, 70% of respondents said they learned to recognize numbers and letters that were fun. Besides this interactive animation-based learning media helps train students to recognize numbers and letters, with diverse images, and can also facilitate teachers in training students at school.