Articles
171 Documents
Penjadwalan Mata Kuliah Dengan Perampingan Algoritma Evolusi Dan Pembobotan Distribusi Beban Kuliah
Adi Chandra Syarif;
Farif Hartono Gunawan
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 2 Nomor 2 (September 2014)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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Course scheduling problem belongs to the category of NP - hard (Non - deterministic polynomial - time complex). The complexity of solving course scheduling problems give an indication to the limits of the constraintsto the problem. This research focusses on the development of applicable course scheduling program at University of Atma Jaya Makassar. The problem with the previous scheduling program can not be implemented to prodcecourse schedule because there are some additional factors that affect the scheduling process at the University of Atma Jaya Makassar. The development was done by adjusting the scheduling process currently used to program scheduling course. The end result of this research is a scheduling program course at the University of Atma Jaya Makassar to overcome certain problems lecture schedule and can distribute the load of the course each semester in one week.
Perancangan Aplikasi Penulisan Tugas Akhir Fakultas Teknologi Informasi Universitas Atma Jaya Berbasis Web
Elisabeth
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 2 Nomor 2 (September 2014)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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The final project or undergraduate thesis is scientific papers that is a contribution to the development of science and is one of the requirements that must be met to obtain a Bachelor of arts degree (S-1) so that the content and writing needs to be arranged with certain procedures, including the use of scientific language and raw. Faculty of Information Technology at the University of Atma Jaya Makassar (FTI UAJM) has developed a guideline used as a reference for students to compose final project. But in practice, students who compose final project often have a variety of constraints in terms of both format writing, grammar and in outpour reporting results. This research uses a structured methodology while data collection was conducted using interviews with students and lecturers who become mentors and literature study conducted on Guidelines final project of FTI UAJM. The results of the implementation of this application minimizes the error rate of students in doing the final project.
Desain Model Tata Kelola Layanan Informasi Menggunakan Customer Relationship Management
N. Tri Suswanto Saptadi;
Hans Christian Marwi
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 2 Nomor 2 (September 2014)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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Information services for stakeholders in a hospital need to be in good governance. The rapid development of IT has changed the ordinance of people in thinking, bearing, behaving and acting. Advances in technology that are growing exponentially can potentially result in a number of changes to the governance situation in a hospital environment. The research focuses on the modeling of information services function governance in an effort to create competitiveness to help improve the value of profitability and accountability. Based on analysis of the use of information technology, a description was obtained in blueprint draft about the addition of the functional services based on Customer Relationship Management. The method used is descriptive analysis and structured approach which are parts of the System Development Life Cycle (SDLC). Stages include survey and requirement analysis, as well as the design of model systems about business process based on a database system. The result is a research information services governance model.
Sistem Temu Balik Citra Menggunakan Ekstraksi Fitur Citra Dengan Klasifikasi Region Untuk Identifikasi Objek
Phie Chyan;
Hans Christian Marwi
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 2 Nomor 2 (September 2014)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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In this research, the image retrieval system is developed to search for images in the collection of images found on the database based on input (query) in the form of sample images provided by the user. The image is represented as a set of region segmentation results. Users of the system decides the object to be searched on the image and label an example of the region to train the system through a graphical interface. For the image retrieval process that contains a specific object, the user opens the image and choose the region containing the object on the system, then the system will rank all the regions in the collection are indexed query class to the collection in the database in the Euclidean distance (L2) of the region in user query and displays the results of the corresponding images from the collection on the database, which is the image that has the highest similarity.
Implementasi Protokol Modbus TCP Pada Sistem Monitoring Besaran Listrik Menggunakan LabView Dan Power Meter Schneider 810
Stefany Yunita Bara'langi;
Ferdianto Tangdililing
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 2 Nomor 2 (September 2014)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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This research aims to develop software applications that can perform data communication from a sensor electrical quantities to the Master Terminal Unit as a server with Modbus TCP protocol. Data communication architecture in real time from the sensor to the MTU so that the user can monitor the amount of electricity in a building at any time. Software applications that are built using tools LabView. The results of data acquisition can be stored in computer memory that will be used as a reference in further analysis.
Evaluating User Interface Design Of Skype And Google Talk Based On Android Platform
Arnold Nasir
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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As technology advances, more and more applications are developed with the intent of making our lives easier. Communication is an important part of our everyday lives; so many technologies have been developed for this purpose. Voice over Internet Protocol (VoIP) is a technology that is used for making both textual and vocal communication. VoIP applications are gaining popularity due to the low cost and high quality service, which is comparable to the traditional telephone service. Nowadays, Skype, which is owned by Microsoft, is the most popular VoIP service with 405 million registered users and 15 million active online users. Google Talk, owned by Google is also a popular VoIP application. This study compared the interface and usability of both these applications and found that Skype was by far the most user friendly and attractive.
Scene Completion Menggunakan Template Matching Dan Poisson Blending
Erick Alfons Lisangan
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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Image completion, inpainting or hole-filling, is the process to fill or replace an area of image with another image so the replacement can not be detected. The replacement area is the area from the image that is similar than image that has the removing area. The feature of color image that can be used is statistic feature, such as mean, median, and standard deviation. Template matching is used to find the area from the similar image. Then, image blending, like Poisson Blending, is used to equalize gradient of the area from the similar image. The image dataset is obtained from LabelMe and the resolution of images is 256x256. The number of training image is 10 images and 3 images as testing images or query images. The accuracy to produce the scene completion is 66.67%.
Penerapan Augmented Reality Sebagai Media Pembelajaran Budaya Rumah Adat Sulawesi Selatan
Victorianto Aditya Johan;
Adi Chandra Syarif
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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Today, Indonesian people are not interested in learning and abandon their own culture. This is because Indonesian people have been influenced with technology and culture from another country. A cultural reading of Indonesian people are also still very low. This research designed to make application for learning about culture, especially traditional house South Sulawesi by implement Augmented Reality on a book as one of technology to help Indonesian people in studying the culture of traditional house South Sulawesi. An interactive display allows Indonesian people to interested in studying and obtain information with this application. The result of this research is the application for learning about culture traditional house South Sulawesi and book as one of the forms of learning media. With this research, Indonesian people can be helped to obtain information and learn culture of traditional house South Sulawesi with book as one of the forms of learning media. This application is designed by using and implement Augmented Reality technology with Marker-Based method.
Perancangan Layanan Elektronik Informasi Komersial Terpadu Kota Makassar
Anugrah Christian Pratama Kamisi;
Adi Chandra Syarif;
Elisabeth
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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One of the challenges faced by in managing information in a city is how to structure the various kind of data in many different forms to be easily access and shared among the coummunity. One important aspect of public service for a city is the accessibility of information. This research focuses on the design of a structured method which has several stages of analysis to solve the problem of the need for information about the city of Makassar. The results of this study to help the community in order to more easily obtain information about the datails of Makassar city, and provide the opportunity for the agencies working together to promote their businesss.
Perancangan Aplikasi Pembelajaran Aksara Lontara Dengan Metode Game Based Learning
Indra Wihanry;
Phie Chyan
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar
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This research discusses about on lontara recognition application design with game based learning method on Android. Aiming to introduce the characters lontara to the public through the android based smartphone which can be a medium for people to acquire knowledge or information about the script lontara. This application is designed by using the method of learning by doing where users can practice how to write a script characters lontara on this application. With the research is expected to help the user to learn and recognize letters lontara. The test results lontara alphabet recognition applications using questionnaires on general society and interview people who are experts in the field of regional literature. The final results of the research in the form of recognition applications, the material features, glossary, quizzes, words of wisdom, and a writing exercise is expected to increase public interest to introduce the culture of the region, especially lontara literacy through android based smartphone.