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Contact Name
Mesran
Contact Email
mesran.skom.mkom@gmail.com
Phone
+6282161108110
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mib.stmikbd@gmail.com
Editorial Address
Jalan sisingamangaraja No 338 Medan, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
JURNAL MEDIA INFORMATIKA BUDIDARMA
ISSN : 26145278     EISSN : 25488368     DOI : http://dx.doi.org/10.30865/mib.v3i1.1060
Decission Support System, Expert System, Informatics tecnique, Information System, Cryptography, Networking, Security, Computer Science, Image Processing, Artificial Inteligence, Steganography etc (related to informatics and computer science)
Articles 1,182 Documents
Sistem Pakar Dalam Diagnosa Penyakit Tuberkulosis Otak Menggunakan Metode Certainty Factor Alexius Ulan Bani; Fifto Nugroho
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 4 (2020): Oktober 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i4.2507

Abstract

Brain tuberculosis or brain tuberculosis is a type of disease that is very rarely known by many levels of society, brain tuberculosis is also a type of disease that cannot be considered a mild disease at all but a type of disease that can cause sufferers to live in suffering and more often result in death and tuberculosis brain disease is very rarely known to the sufferer and until now the drugs in the treatment of this disease are also very expensive. Diagnosis needs to be done before this disease becomes inflamed and takes over from the brain function itself so that the community will be more sensitive and better recognize and prevent brain tuberculosis disease from approaching, in this study an application in the diagnosis of brain tuberculosis is carried out using an expert system approach which is used to assist in Diagnosis of tuberculosis brain disease using the certainty factor method, the results of using the certainty factor method based on the criteria and every listed symptom that many patients with brain tuberculosis experience show a fairly high percentage and accuracy as a means of showing the condition of the body experiencing symptoms of brain tuberculosis.
Analisis Penerimaan Terhadap Penerapan Sistem E-Learning Menggunakan Technology Acceptance Model (TAM) Tuska Abe; Anton Yudhana; Imam Riadi
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 4 (2020): Oktober 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i4.2212

Abstract

E-laerning is an electronic media that functions as a tool to facilitate students in absorbing and obtaining material. The e-learning system itself has been implemented in Talam West Huamual High School as a learning aid, but the application of the e-learning system students need to familiarize themselves with the learning system that has just been studied by previous learning media. the purpose for assessing the level of students of the level of acceptance of e-learning systems in schools. This study involved 35 students as respondents in the West Huamual Talaga High School. The model uses the technology acceptance model (TAM). The data analyzed in this study used descriptive analysis according to category and percentage. Based on the results of the study that showed e-learning system of West Talaga huamual high school for user-suitable analysis according to the category of "strongly agree" "Strongly agree" according to the percentage of 98.09%.
Augmented Reality Pengenalan Huruf dan Angka Arab Menggunakan Metode Marker Based Tracking Berbasis Android Maurizka Zahra Devita; Septi Andryana; Deny Hidayatullah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i1.1850

Abstract

Hijaiyah letters are Arabic letters that are in the Koran which are studied by Muslims. Number of Hijaiyah Letters which are generally known to total 30 letters. This study aims to provide an introduction hijaiyah letters, Arabic numerals and alphabets on android smartphone by applying Augmented Reality with the media guide as a marker emergence marker object so that learning becomes more attractive. From previous research, things that have been discussed are only introduces the application Augemented Reality hijaiyah and Alphabet letters using a media card with a distance of 30 cm recommendations and recommendations 600-900 corner. This application is built using the Unity 3D, Vuforia SDK with FAST Corner Detection algorithm and 3D objects created using Blender. This application uses the marker method used to determine the point of emergence of 3D objects. The results of validation testing concluded if all valid system. Testing algorithms with the point x1, y1, x2 and y2, condition of the camera to the marker on the distance is 50 cm at an angle of 450 and a distance of 50 cm - 60 cm at an angle of 900.
Analisis Faktor Penerimaan Layanan e-Government dengan Menggunakan Model UTAUT2 dan GAM di Kabupaten Gunungkidul Eko Setiawan; Wing Wahyu Winarno; Dhomas Hatta Fudholi
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 1 (2021): Januari 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i1.2565

Abstract

Government through Presidential Regulation No. 95 of 2018 concerning SPBE supports and realizes clean, effective and transparent government governance so that it has quality and trusted public services. To improve society using e-government based services, it is necessary what factors influence a person to use e-government services. This study uses the UTAUT2 research model and the Government Adoption Model (GAM) to determine the factors that influence a person using e-government in Gunungkidul. This study used the PLS SEM measurement method and found that the factors that influence e-government acceptance are effort expectation, facilitating conditions, and computer self-efficacy.
Pengamanan Data Teks Menggunakan Algoritma DES Berbasis Android Barany Fachri; Roy Martin Sembiring
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i1.1700

Abstract

Android smartphone is certainly no stranger to the public and of course has spread widely to the world. Android smartphone has many applications in it and also has the function of each of these applications. One application that is commonly used is sending SMS, which functions as sending and receiving data quickly. SMS is a text message that at the time of sending has been limited and set its size, the size limit is 160 characters per SMS. But every use and use of SMS is certainly subject to shipping fees that have been determined from the operator. With this, security is one of the most important aspects to maintain the confidentiality and authenticity of the SMS messages so that they avoid being tapped, stolen or irresponsible. So it is very necessary to apply security in this SMS application that uses cryptographic DES (Data Encryption Standard) algorithm so that messages sent to their destinations can be kept confidential and authentic
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN PERUMAHAN DENGAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) Hartika Manao; Berto Nadeak; Taronisokhi Zebua
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 1, No 2 (2017): Juni 2017
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v1i2.327

Abstract

Housing is a basic human need and needs to be nurtured and developed for the sake of the continuity and improvement of people's lives and settlements that can not be seen as a means of necessity solely, but more than that is the process of human settlements in creating a space of life to socialize themselves in expressing their identity. During this time customers make housing selection based on information from others, observing housing and experience by not considering the criteria needed so often cause new problems for the customer after buying housing. Problems such as inconvenience, credit installment problems and so forth. Decision support systems are generally defined as a system capable of producing solutions and problem- solving. Decision support systems are not intended to replace decision-making roles, but to assist and support decision makers. One of the most commonly used methods in decision support systems is the simple additive weighting (SAW) method. This simple additive weighting method can determine the preference value of each alternative, then perform the warfare process that can select the best alternative from a number of alternatives available.
Implementasi Algoritma FP-Growth Untuk Menemukan Pola Frekuensi Pembelian Lauk Pada Rumah Makan Takana Juo Dewi Eka Putri; Eka Praja Wiyata Mandala
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 1 (2021): Januari 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i1.2643

Abstract

All dishes originating from West Sumatra are more popularly known as Padang cuisine. Padang cuisine is one of the most preferred dishes by Indonesians and foreign tourists. Restaurants that serve Padang cuisine, spread all over Indonesia. One of them is the Takana Juo Restaurant located in Singkawang, West Kalimantan. This restaurant serves a variety of side dishes with a distinctive taste from West Sumatra. The problem that occurs in this restaurant is that this restaurant often runs out of several types of side dishes, while there are still many other side dishes, so that many side dishes are often left out every day. So, a solution is needed to see the buying patterns of customers from restaurants in buying side dishes, so that the restaurant can arrange the side dishes that will be sold every day. The data mining approach is considered suitable for finding these customer buying patterns. This study uses data on side dishes sales in one day as a sample data of 12 transactions. Examples of the resulting buying patterns are 12 transactions that buy grilled chicken, 6 transactions buy beef rendang. The algorithm used to help restaurants find customer buying patterns is the FP-Growth Algorithm, so it can help restaurants regulate the number of side dishes to be sold each day. The result of this research is the decision in the procurement of side dishes at the restaurant which can be seen from the frequency pattern of side dishes purchases made by customers.
Perancangan Game Edukatif Matematika Menerapkan Pola Labirin Berbasis Mobile Resi Kiswanto; Atma Hadiansa; Rahmat Hidayatullah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 2, No 2 (2018): Apriil 2018
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v2i2.598

Abstract

Mathematics is the study of the magnitude of space structure and change. Mathematics is usually used in the determination of the value of magnitude. Early on, mathematics should be taught to children according to their level. The problem is the lack of interest in the subject of mathematics is often considered difficult. In addition, the tendency of children today who prefer to play games for pleasure alone, so forget the obligation to learn. In solving the problem, there should be an attempt to increase the interest of the child on the subject matter of mathematics. One of them is providing games that are educative, especially that can help understand the math lesson. This study aims to design an educational game of mathematics, which can be useful to increase interest and interest of children to math lessons through the concept of playing while learning more interesting. 
Deteksi Konten Gereflekter pada Cerita Anak Menggunakan Naïve Bayes Classifier Mayya Tania Wewengkang; Dana Sulistiyo Kusumo; Widi Astuti
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 2 (2020): April 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i2.2015

Abstract

Textbooks and storybooks are the ones used as a source of knowledge. When children read a book, they will try to interpret each word and sentence in it. However, it will be a problem if the book contains vulgar words and indecent sentences. For children at the elementary school level, it is not allowed. For this research, we called that content as gereflekter content. Based on these problems, this research was conducted by building a system to detect gereflekter content in the text of the child's stories that were used as a data set. A system is built by using Naïve Bayes Classifier (NBC) and then evaluated in two scenarios using accuracy, precision, and recall metrics because the characteristics of the data set are imbalanced with the amount of data in the negative class are greater than the data in the positive class. From evaluation results, test scenario produced a high average precision of 99.01%, whereas the recall value has an average of above 50%. From these two values, it can be concluded that the model built by the system has not detected the class properly, but highly trusted when it does.
Analisis Metode Pattern Based Approach Question Answering System Pada Dataset Hukum Islam Berbasis Bahasa Indonesia Ade Iriani Sapitri; Said Al-Faraby; Adiwijaya Adiwijaya
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 2, No 4 (2018): Oktober 2018
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v2i4.950

Abstract

Islamic law is a provision of the command of Allah SWT which has different laws. It takes a long time in the process of searching information manually given the many types of islamic law. From the above problems with the help of Question Answering System can solve the problem. The purpose of this study is to assist usesrs in finding the required information with input in the form of question with property category (OBJECT) What, (PERSON) Who, (LOCATION) Where, (TIME) When and (COUNT) How much. Research Question Answering System is implemented with the Pattern Based Approach method based on pattern classification. In this research we get the result of accuracy of answer equal 64,5% in every type of question category “What”,”When”,”How much”, “Who”, and “Where” with answer accuracy equal to 63,3%, 65%, 73,3%, 65% and 40%. From the accuracy results obtained that the method of Pattern Based Approach is able to be implemented in Question Answering System to solve the above problems

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