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Articles 17 Documents
Search results for , issue "Vol 21 No. 3 (2023)" : 17 Documents clear
Relationship Between Technology Literacy and Communication Skills with Environmental Literacy of Class X Students of SMAN 2 Malang Zakiyatus Sarifah; Fatchur Rohman; Mimien Henie Irawati Al-Muhdhar; Ruchimah Achmad; Laily Asfaniy
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.40186

Abstract

The aim of this study is to determine the relationship between technology literacy and communication skills in environmental literacy of class X SMAN 2 Malang. The methods using survey research with a correlational design to determine the relationship. Research subjects selected using simple random sampling. The subjects are 34 class X students of SMAN 2 Malang in social sciences and language majors. The research instruments are questionnaires on technology literacy and communication skills, and environmental literacy questionnaires and tests. Data analysis includes prerequisite, correlation and regression tests. The results showed that the values of technology literacy, communication skills, and environmental literacy are classified in the high category. The correlation between technology literacy and environmental literacy is -0.007 classified as very low category, the correlation between communication skills and environmental literacy is -0.207 classified as very low category, the correlation between technology literacy and communication skills is -0.903 classified as very strong category, and the correlation between technology literacy and communication skills together with environmental literacy is 0.048 classified as very low category.
The Development of Hypermedia-Based E-Module to Enhance Students' Creative Thinking Skills in the Topic of Digestive System for Junior High School Students (SMP/MTs) Mohamad Khoirul Anam; Imam Mudakir; Jekti Prihatin
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.40941

Abstract

The education system in Indonesia has undergone changes due to several factors such as 21st century education trends and the impact of the COVID-19 pandemic. These changes have resulted in a shift in student learning behavior towards different learning styles. With the end of the pandemic, students have returned to face-to-face learning, leading to the loss of certain learning behaviors adopted during the pandemic period. This, may result in a decrease in students' thinking ability. The purpose of this study is to develop hypermedia-based e-modules to improve students' creative thinking skills. The method used in this research is the Research and Development (R&D) method. This method follows the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The development in this research includes hypermedia-based e-modules, learning instruments, creative thinking tests. The validity of the hypermedia-based e-module was assessed using the results of media validation. Effectiveness was measured by analyzing student and teacher responses. Effectiveness was determined through pre-test and post-test methods for creative thinking tests. The validation results showed "very valid" criteria with an average score of 95. Practicality, based on student and teacher responses in each session, obtained an average score of 90 with "very practical" criteria. Effectiveness, measured through a pre-test and the mean scores of the pre-test and post-test scores, showed values of 0.61, 0.55, and 0.56 for the small, large, and dispersed classes, with "medium" criteria. Creative thinking scores ranged from 80-90, indicating "very high" criteria. From these two results, it can be concluded that the hypermedia-based e-module on human digestive system material is valid, practical, and effective to improve the creativity of junior high school students.
Development of Online STEM Learning Program for the Preparation of Prospective 21st Century Biology Teacher Setiono Setiono; Sistiana Windyariani
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.40383

Abstract

The development of online STEM (science, technology engineering and mathematics) learning programs for prospective Biology teacher students is essential because STEM education can provide several necessary skills needed by biology teachers in the future. This research aims to produce an online STEM learning program by utilizing existing resources around the school. The research method used in this study is a mixed method with a research design: Embedded Experimental Model. Several biology education students (n= 15) were involved in this research. The research began with a preliminary study, drafted a STEM learning program, and developed and implemented a STEM learning program. The instruments used in this study were: learning program assessment sheets, textbook assessment sheets, STEM concept understanding tests, student participation assessments, product assessments, communication skills assessments, EDP assessment rubrics, teaching device assessment rubrics, project assessment rubrics, manufacturing assessment rubric learning videos, online learning observation sheets, and learning observation sheets. Prior to use, all instruments were validated by colleagues and experts. The results of the validation show that, in general, the online STEM learning program and its accessories are suitable for program testing. In terms of the programs being developed, they are effective in improving the abilities of 21st-century biology teacher candidates, and this can be seen from the N-gain score; of 06 obtained. The results of this effectiveness test indicate that the developed learning program can improve the 21st-century abilities of prospective biology teacher student.
Implementation of Game-Assisted Interactive Demonstration on Students' Problem-Solving Skills and Digital Literacy in the Immune System Ruddy Indra Frahasta; Aa Juhanda; Gina Nuranti
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.41213

Abstract

This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.
Implications Project-Based Learning (PjBL) Assisted Flipped Classroom on Critical Thinking Ability of Gender-Based Students on the Concept of Water Pollution Indri Puspitasari; Aa Juhanda; Jujun Ratnasari
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.41215

Abstract

Students' critical thinking abilities are still low for both female and male students. Initial data results obtained from the pretest, female students with a percentage of 35% and male students with a percentage of 27%. The aim of this research is to determine the effect of the project-based learning model assisted by the flipped classroom on gender-based junior high school students' critical thinking abilities on the concept of water pollution. This research uses a quantitative type of research with a sample of class VII students at SMPN 6 Sukabumi City, even semester of the 2022/2023 academic year. The instrument used is a critical thinking skills test. The results obtained show that the average posttest score for female students is 74.2 ± 12.6 and male students is 69.0 ± 11.0. Both of them have increased from the pretest and posttest, but the female scores are superior. The percentage per ability indicator based on gender in indicators 1,2,3 shows that women are superior to men. However, in indicators 4 and 5, women and men are the same. Overall, the data shows that there is no significant difference in learning using the Project Based Learning model assisted by Flipped Classroom between female and male students. However, based on indicators, female students are superior to male students.
The Validity of Story Media Equipped with Pictures to Improve Critical Thinking Skills and Student Learning Outcomes Tutik Sri Rejeki; Sutarto Sutarto; Imam Mudakir
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.42796

Abstract

This research aims to test the validity of story media equipped with pictures to improve students' critical thinking skills and learning outcomes. This research is the research and development of the four-dimensional development model by Thiagarajan et al. (1974). Based on data analysis, the average assessment of the three validators on the material/content feasibility aspect was 95%, linguistics 96%, technical quality and design quality 93%, and development feasibility 91%. The average validation result for story media with images is 94%, which is in the very valid category. The average validation results of research validation instruments and the average validation results of learning tools are in the very valid category. The story media is equipped with images of the human respiratory system to improve critical thinking skills, and the student learning outcomes developed meet very valid criteria so they can be used in learning research to test their effectiveness and practicality.
The Effect of Pellet Made from Mixture of Maggot Flour, Mealworm Flour, And Golden Snail Flour on Growth of Cherax quadricarinatus Subchan, Wachju; Azzahra, Syarafina; Prihatin, Jekti
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i2.45120

Abstract

Feed is one of the main points that determine crayfish successful cultivation. The feed commonly use fish flour tends to be expensive; therefore, it becomes an obstacle for crayfish cultivators. This study aimed to determine the effect of pellet feed made from maggot flour, mealworm flour, and golden snail flour on crayfish growth as an alternative feed that are more affordable. This research was conducted using laboratory experiment design consisted of three treatments and three replications of each. The research design used fish flour-based pellet for control (P0), maggot flour, mealworm flour, and golden snail flour-based pellet for treatment 1 (P1), maggot flour, mealworm flour, golden snail flour, and fish flour-based pellet for treatment 2 (P2). The experiment conducted during one month, using 90 individuals’ crayfish. The effect of treatments on the growth measured by three main parameters such as: dry and wet biomass, carapace length, and supported by feed analysis using feed conversion ratio (FCR) and feed utilization efficiency (FUE). The results showed that P1 has significant effect on the dry biomass growth (p=0.001), wet biomass growth (p=0.000), carapace length growth (p=0.049). Feed analysis showed that P1 has significant effect on FCR (p=0.004) and FUE (p=0.010).

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